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When will Bioware admit that they don't make RPGs?


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#151
The Elder King

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tetrisblock4x1 wrote...

Zjarcal wrote...

tetrisblock4x1 wrote...

When the difference between Call of Duty and Mass Effect become more distinguishable.


Lol... ok people, nothing to see here, move along. Or not, I guess we can keep laughing at the OP's posts.


Ah,I see what's going on here. People are choosing to read this comment as me saying that CoD and ME are completely indistinguishable when what I really mean is that each game is highly rail roaded. Mass Effect is not like System Shock where specializing in guns make you a marine, and thus not very good  at engineering which expands your options by unlocking new parts of the ship, programming robots to fight for you. It's not like Fallout where you can choose to sneak through the majority of the game, annonymous and without ever attacking anything. Yeah, you see if you compare CoD and ME from that point of view then you'd have no choice but to admit that that ME is far more railroading than any of the RPG classics and thus it is closer to CoD than Fallout or System Shock, or any corridor shooter for that matter and that there is plenty more that ME could do differently to CoD.


As other people stated, ME was never meant to be a pure RPG. It was always labeled by Bioware as an Action Shooter RPG.

Modifié par hhh89, 03 décembre 2011 - 07:02 .


#152
Dave Exclamation Mark Yognaut

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tetrisblock4x1 wrote...

Zjarcal wrote...

tetrisblock4x1 wrote...

When the difference between Call of Duty and Mass Effect become more distinguishable.


Lol... ok people, nothing to see here, move along. Or not, I guess we can keep laughing at the OP's posts.


Ah,I see what's going on here. People are choosing to read this comment as me saying that CoD and ME are completely indistinguishable when what I really mean is that each game is highly rail roaded. Mass Effect is not like System Shock where specializing in guns make you a marine, and thus not very good  at engineering which expands your options by unlocking new parts of the ship, programming robots to fight for you. It's not like Fallout where you can choose to sneak through the majority of the game, annonymous and without ever attacking anything. Yeah, you see if you compare CoD and ME from that point of view then you'd have no choice but to admit that that ME is far more railroading than any of the RPG classics and thus it is closer to CoD than Fallout or System Shock, or any corridor shooter for that matter and that there is plenty more that ME could do differently to CoD.


ME has enough RPG elements to make me consider it an RPG, but I agree with you that there isn't enough being done re: multiple solutions to a problem. Compare Human Revolution, another shooter/RPG hybrid - that has a lot more to offer in terms of solving a problem in multiple ways than, say, the Mass Effect

1. Enter Level
2. Shoot hundreds of dudes
3. Dialogue
4. Repeat 2&3 as neccessary

formula.

#153
Mr.House

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Kaiser Shepard wrote...

Mr.House wrote...

Kaiser Shepard wrote...

jreezy wrote...

There's a role that's being played in a game. Sounds like a RPG to me.

I play the role of Marcus Fenix* in the Gears of War series, sounds like another RPG to me.

*And Cole Train for about two-third of a level. Woo!

Do you make choices? Do you determine your character? Do you really get into the seat of that character?

No. Nice try though.

Yes. About as much as in ME. Ditto.

All ME has over GoW in the choice department is what is essentially a level select system of sorts. The latter series, however, has choices that actually affect the gameplay.

Hmm let's see. Can I as Marcus romance anyone? No, his character is forced with Anya. Shepard(who can be either gender) can not only romance anyone they want, but can also have a diffrent personality where Marcus is a gruff soldier who is not that smart. You can not change that. So it's not the same as Gears.

#154
Kasai666

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What is this? I don't even...

#155
tetrisblock4x1

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Mr.House wrote...

Kaiser Shepard wrote...

Mr.House wrote...

Kaiser Shepard wrote...

jreezy wrote...

There's a role that's being played in a game. Sounds like a RPG to me.

I play the role of Marcus Fenix* in the Gears of War series, sounds like another RPG to me.

*And Cole Train for about two-third of a level. Woo!

Do you make choices? Do you determine your character? Do you really get into the seat of that character?

No. Nice try though.

Yes. About as much as in ME. Ditto.

All ME has over GoW in the choice department is what is essentially a level select system of sorts. The latter series, however, has choices that actually affect the gameplay.

Hmm let's see. Can I as Marcus romance anyone? No, his character is forced with Anya. Shepard(who can be either gender) can not only romance anyone they want, but can also have a diffrent personality where Marcus is a gruff soldier who is not that smart. You can not change that. So it's not the same as Gears.


CHOOSING WHO YOU HAVE YOUR AWKWARDLY ANIMATED CLOTHES ON SEX CLIP WITH IS NOT AN RPG FEATURE

Honestly, this kind of **** is not genre boundin any way. I've seen Real Time Strategy, Adventure, and even ****ing flight sim games with character scripts that at some point involved ****ing a love interest.

Modifié par tetrisblock4x1, 03 décembre 2011 - 07:45 .


#156
Harmless Citizen

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Cry more.

#157
Guest_Ferris95_*

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You know they'll probably admit it when they stop making RPGs. By that I mean when they are shut down.

#158
Guest_darkness reborn_*

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RAMIREZ! TELL THIS CRY BABY TO STFU.

#159
Someone With Mass

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tetrisblock4x1 wrote...

Honestly, this kind of **** is not genre boundin any way. I've seen Real Time Strategy, Adventure, and even ****ing flight sim games with character scripts that at some point involved ****ing a love interest.



Well, go and play them instead, then.

#160
Mr. Gogeta34

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If TOR's not an RPG mmo... I'm not sure what is...

TOR would've made a great SP RPG.

#161
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Mr. Gogeta34 wrote...

If TOR's not an RPG mmo... I'm not sure what is...

TOR would've made a great SP RPG.


Makes me sad, cause I don't play MMOs.

#162
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TLDR (too long didn't read) version of this comment is at the bottom of the comment.


tetrisblock4x1 wrote...

Basically it's like this: You start at character creation and you choose what kind of a weapon you want to kill people with. You level that weapon up with an additional ability or two among heaps of numerical upgrades that basically serve to make the game easier. And then you proceed to play a game which emphasises combat as the be all and end all solution to every problem in the game and are rewarded with darkside/light side points based on whichever dialog hyperlink you click on preceeding the combat.


That right there sounds pretty much like 'RPG to me, so what the hell are you complaining about?


tetrisblock4x1 wrote...

If you want to play a character in any Bioware game and you want the character to be good at stealth (a few seconds of cloak in the middle of a hundred unskippable firefights doesn't count), diplomacy, trading, sagotage, trapping, repairs, science, or anything that is not shooting, well, you won't find it in any of Biowares new games. "B-b-but the dialog options, but [aragon/renegade, but customization of appearance and story" but NOTHING. You play the role of a space marine, and nothing more. I can think of a number of open world games from this year which have at least some options, morality and story choice, but I don't see anyone calling Arkham City or Saints row 3 RPGs, and why would anyone call them that? Why is Biowares Mass Effect the exception?

Reference the original Fallout and fallout 2 if you can't think of any RPGs of the type I've just described.


Oh, so THAT's what you're complaining about.

Well, listen up bro. You have a very poor understanding of what RPG really means.


RPG means crawling in the role of a character and be that character.

Mass Effect is in fact one of the only few RPG games theses days that actually lets you be a character.


This is an example of what ISN'T a character:

The Warden in Dragon Age: Origins wasn't a character, is was an empty shell, an avatar. You didn't know anything about him/her. You don't get to know his/her background and relationships with the rest of the world. You don't get to know what kind of training he/she had and what he/she is good at. You simply build an empty shell with a class, then you start to level up the avatar and learn it new skills so you can resolve situations more easily in the way you see fit. Some may call this roleplaying, but it isn't. The game doesn't provide you any tools to roleplay a character and it doesn't give you any feedback on how you roleplay either. You can "roleplay" an evil wizard with blood magic, but no one seems to care in the world of Dragon Age. 

In Skyrim, this is even worse. You don't even get to voice your own opinion in Skyrim. Sure, you have dialogue options, but they all result in the exact same conversation. In Skyrim you're even more an empty shell than in Dragon Age.

What Dragon Age and Skyrim both do, is provide the player with an avatar. This avatar is the player's "physical" manifestation in the world of Dragon Age / Skyrim. But in the end the player is just a tourist in this world. The player looks into the world of Skyrim / Dragon Age as a tourist and this avatar that you call your "character" is simply a tool that allows you to experience the world.


This is an example of what IS a character:

While Mass Effect obviously is an example of a game where you DO play an actual CHARACTER, I'll pick another example.

A good example of actually roleplaying an actual character, is The Witcher (2).
In The Witcher, you play Geralt, a witcher. If you've read the books, you know what a witcher is and you know who Geralt is. Geralt is a character with emotions, feelings, preferences, skills and a background story.
At the beginning of The Witcher, you're introduced to Geralt. Then you get to play him. You become Geralt. From that moment, you are Geralt.
It's not hard to feel like Geralt, to beome Geralt, because you know exactly who he is and it's really easy to sympathize with him.
Then, later in the game, when you finally got the hang of Geralt and his abilities, you get to make your first moral decisions as Geralt. This is where The Witcher really shines, because you actually make those moral decisions from the point of view of Geralt. You feel what Geralt feels. You know what Geralt knows. One again you realize that you are Geralt and that you have yo make this hard decision as Geralt. This is a true shining example of superb roleplaying. It's a perfect example of roleplaying actual character, the perfect example of being a CHARACTER, not an empty shell or an avatar.


TLDR (too long didn't read) version: In short, roleplaying is not creating an avatar that basically functions as an empty shell with no personality whatsoever. Roleplaying is taking over the role of a character that you can empathize with. Good roleplaying is the feeling that you become this character with actual emotions, feelings and a background.

Modifié par Luc0s, 03 décembre 2011 - 08:47 .


#163
Mr. Gogeta34

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EternalAmbiguity wrote...

Mr. Gogeta34 wrote...

If TOR's not an RPG mmo... I'm not sure what is...

TOR would've made a great SP RPG.


Makes me sad, cause I don't play MMOs.



Neither do I.. but I played the Beta (the first and only MMOG I actually played through).  Loved it... it feels like an SP game (fully voiced ME-style conversations, awesome music, RTS-style combat, and engrossing story with all the RPG looting and crafting you can handle). If they renamed it KOTOR 3 and took it offline, I would've gotten it.

Modifié par Mr. Gogeta34, 03 décembre 2011 - 08:42 .


#164
Abraham_uk

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Arguing about what makes an RPG and RPG still. What kind of society would we be in if the only people left in the world were the Bioware Social Network?

#165
Brenon Holmes

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This isn't the appropriate forum for this type of discussion. Not ME3 related.