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Miranda, Jack, Jacob and Thane as permanent squadmates in ME3


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#101
android654

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Since they could have died in the Suicide Mission, they should have made Dextro's seats on the Normandy interchangeable with other members of the ME2 squad. Considering that Garrus is a nobody to his people, and Tali can easily become no one depending on your actions in her LM, they aren't necessarily indispensable.

#102
Ticktank

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android654 wrote...

Since they could have died in the Suicide Mission, they should have made Dextro's seats on the Normandy interchangeable with other members of the ME2 squad. Considering that Garrus is a nobody to his people, and Tali can easily become no one depending on your actions in her LM, they aren't necessarily indispensable.


Its worse than that. Not only are they not interchangeable, they're also non-replaceable. I.e. if they died in the suicide mission, you'll have 2 less squadmates for the entire game.

Guess this is what Dextro fans get as a reward, for acting as a substitute for a BW developer's right hand during horny moments.

#103
MassStorm

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Image IPB

#104
Xilizhra

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No character is inherently superior to any other regardless of developer decisions on ME3 squad.

I also don't know if the ME2 squad's roles would leave them possibly intact to be on the squad in ME3; they may have other business thereafter.

#105
android654

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Kind of hard to dance with a bullet in the gut and a rocket in your face.

@TickTank

That was dumb, not having replacements for potentially empty seats for the entirety of the game.

#106
jtav

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I don't mind having fewer squad members. I never use them anyway, It's the price I pay for not having two characters who irritate me. I'll only become annoyed if it locks me out of a happy ending for Shepard.

#107
Xilizhra

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android654 wrote...

Kind of hard to dance with a bullet in the gut and a rocket in your face.

@TickTank

That was dumb, not having replacements for potentially empty seats for the entirety of the game.

Should not the suicide mission have consequences in that regard?

#108
android654

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Since they're throwing in new squadmates, what's the point of having any of the ME2 squadmates be permanent?

#109
jtav

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Ideally, though, it should have the same level of consequence. Tali's death stings worse than Mordin's despite them both being equally fragile.

#110
Someone With Mass

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android654 wrote...

Kind of hard to dance with a bullet in the gut and a rocket in your face.

@TickTank

That was dumb, not having replacements for potentially empty seats for the entirety of the game.


And if someone did replace their seats, people would whine about how there aren't any consequences for character deaths.

#111
TomY90

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Xilizhra wrote...

android654 wrote...

Kind of hard to dance with a bullet in the gut and a rocket in your face.

@TickTank

That was dumb, not having replacements for potentially empty seats for the entirety of the game.

Should not the suicide mission have consequences in that regard?


that is true but you could easily just have a replacement that says like 2 words pretty much and could have a helmet on all the time like the carmines in Gears of War 1 and 2 (3 he said a lot more). this would be an adequate punishment if you have it that they get no conversation from them and make it that there powers are weaker and less effective than there equilevent.

Modifié par TomY90, 04 décembre 2011 - 03:31 .


#112
Xilizhra

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jtav wrote...

Ideally, though, it should have the same level of consequence. Tali's death stings worse than Mordin's despite them both being equally fragile.

Ideally, perhaps.

#113
Someone With Mass

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android654 wrote...

Since they're throwing in new squadmates, what's the point of having any of the ME2 squadmates be permanent?


Even better question: What was the point in introducing ten new squadmates in ME2 and make everything so needlessly complicated for ME3?

#114
android654

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Or another soldier like Jenkins, spending their time on the Normandy in the background.

#115
android654

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Good point, there are a few characters that are redundant in story relevance, but that doesn't erase the fact that it's a stupid move to say the SM has consequences, except for Tali and Garrus.

#116
Tasha vas Nar Rayya

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Jack and Thane only being there for one mission is what I meant by temporary squadmates. And they sound like badass missions.

As for Tali and Garrus, yeah, I am biased because I love em both. But I can't imagine them not sticking with Shepard in ME3, I can't see them doing much else, Garrus especially. Same with Liara. (Mind you I thought the same about Jack but she hasn't made it to the core squad.) I was really excited to see the VS as a 'permanent' squaddie because I want to see what made them change their mind. Also I can't wait to see Kaidan some more.

For plot purposes, I can't wait to find out about the Miranda mystery. But I can't imagine that they would reduce her to a cameo. I am pretty sure she was the most popular LI in the whole damn game.

With Garrus and Tali, they have very little to go back to. Tali seemed to have some prospects, but was disillusioned by the pressure but on her from being the Admiral's daughter. She also felt betrayed when she was put on trial despite being innocent, I can't see her running back to the Flotilla anytime soon. Quarians seem focussed on Geth politics, and Tali isn't sure where she stands.

As for Garrus, when Shep was dead, he tried going back to C-sec or being a Spectre, and it didn't work out for him. He went down to hunting gangs, but got sick and tired of the same endless cycle, and the knowledge that despite all his efforts, his actions accomplished very little.

When they worked with Shepard, they were much more appreciated. So in terms of character, I can see why they stick by them. But I guess that whatever the devs do, they will upset some fanbase or another.

I just would have liked them all back, but seems like it is too much work for Bioware.

#117
Chewin

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Tasha vas Nar Rayya wrote...
For plot purposes, I can't wait to find out about the Miranda mystery. But I can't imagine that they would reduce her to a cameo. I am pretty sure she was the most popular LI in the whole damn game..


Maybe it's a good thing, that BW doesn't let the popularity of characters to rule the story.


Or maybe you could just forget about the story and only want some lovin' instead.

#118
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Tasha vas Nar Rayya wrote...

Jack and Thane only being there for one mission is what I meant by temporary squadmates. And they sound like badass missions.

As for Tali and Garrus, yeah, I am biased because I love em both. But I can't imagine them not sticking with Shepard in ME3, I can't see them doing much else, Garrus especially. Same with Liara. (Mind you I thought the same about Jack but she hasn't made it to the core squad.) I was really excited to see the VS as a 'permanent' squaddie because I want to see what made them change their mind. Also I can't wait to see Kaidan some more.

For plot purposes, I can't wait to find out about the Miranda mystery. But I can't imagine that they would reduce her to a cameo. I am pretty sure she was the most popular LI in the whole damn game.

With Garrus and Tali, they have very little to go back to. Tali seemed to have some prospects, but was disillusioned by the pressure but on her from being the Admiral's daughter. She also felt betrayed when she was put on trial despite being innocent, I can't see her running back to the Flotilla anytime soon. Quarians seem focussed on Geth politics, and Tali isn't sure where she stands.

As for Garrus, when Shep was dead, he tried going back to C-sec or being a Spectre, and it didn't work out for him. He went down to hunting gangs, but got sick and tired of the same endless cycle, and the knowledge that despite all his efforts, his actions accomplished very little.

When they worked with Shepard, they were much more appreciated. So in terms of character, I can see why they stick by them. But I guess that whatever the devs do, they will upset some fanbase or another.

I just would have liked them all back, but seems like it is too much work for Bioware.

*applauds* Well said. We need more viewpoints this mature.

#119
Someone With Mass

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android654 wrote...

Good point, there are a few characters that are redundant in story relevance, but that doesn't erase the fact that it's a stupid move to say the SM has consequences, except for Tali and Garrus.


True.

Judging by the script, it looks like they're trying to close all chapters as believable as possible, and while it gets messy at certain points, I think they're doing most characters justice, given their goals and motivations.

While the script could use improvements, there will be some characters that are less important to the plot or certain storylines, but that's because they pretty much set it up in ME2.

And if they had to work to make sure everyone had equal parts, ME3 would probably be finished around 2014, be shipped on like six discs and be about a hundred hours long. Which is a commitment I don't think they'll take. Not to mention that it'd probably feel jarring for most characters if they suddenly had a very important cause that pretty much came out of nowhere.

#120
Vilio1

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Plot relevance has nothing to do with screentime or squadmate status. Garrus was never important to the story, but he has more content than Liara, the VS, Miranda or Mordin.

Modifié par Vilio1, 04 décembre 2011 - 05:07 .


#121
Tasha vas Nar Rayya

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Chewin3 wrote...

Tasha vas Nar Rayya wrote...
For plot purposes, I can't wait to find out about the Miranda mystery. But I can't imagine that they would reduce her to a cameo. I am pretty sure she was the most popular LI in the whole damn game..


Maybe it's a good thing, that BW doesn't let the popularity of characters to rule the story.


Or maybe you could just forget about the story and only want some lovin' instead.


Popularity cashes in the dollars though. So I can see why Bioware do things that way. Just the lack of Miranda info surprised me.

As for ditching any plotline and instead just having a Normandy loveboat packed full of LI's. Would be a pretty fun mod Image IPB.

#122
The Elder King

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Someone With Mass wrote...

android654 wrote...

Since they're throwing in new squadmates, what's the point of having any of the ME2 squadmates be permanent?


Even better question: What was the point in introducing ten new squadmates in ME2 and make everything so needlessly complicated for ME3?


Good question.  I'd like to have a reply by a Bioware developer about that, because it makes no sense. Only aan idiot could've not seen the problem with the introduction of such a huge number of squadmates in ME2. And don't forget the huge variable mess called SM, that will give two less squadmates for people who loses Tali and Garrus.
I'm fine with them on my main squad because I like them, but I'd prefer some other ME2 squadmates on the list (Legion, Mordin and Miranda). Especially because both Liara and Tali (if what I read about the leak it's true) have a role that can justify their absence from the team. And they could've decided to make Garrus step back from tre position of Shep's sidekick. Though I have to admit that the cutscene before Sur'kesh with Garrus, Liara and Wrex is great.

Modifié par hhh89, 04 décembre 2011 - 05:29 .


#123
android654

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Tasha vas Nar Rayya wrote...
As for ditching any plotline and instead just having a Normandy loveboat packed full of LI's. Would be a pretty fun mod Image IPB.


You can't mod something if the content isn't there to be included.

Someone With Mass wrote...

android654 wrote...

Good point, there are a few characters that are redundant in story relevance, but that doesn't erase the fact that it's a stupid move to say the SM has consequences, except for Tali and Garrus.


True.

Judging by the script, it looks like they're trying to close all chapters as believable as possible, and while it gets messy at certain points, I think they're doing most characters justice, given their goals and motivations.

While the script could use improvements, there will be some characters that are less important to the plot or certain storylines, but that's because they pretty much set it up in ME2.

And if they had to work to make sure everyone had equal parts, ME3 would probably be finished around 2014, be shipped on like six discs and be about a hundred hours long. Which is a commitment I don't think they'll take. Not to mention that it'd probably feel jarring for most characters if they suddenly had a very important cause that pretty much came out of nowhere.


If you've read the scrtipt, you'd know several characters are given subplots which really detract from their Character history, movitations and personality altogether. It's in essence, bad writing on the part of the developers to add in characters as an after thought rather than give them importance. I understand that making a Bethesda sized Mass Effect would be a huge undertaking, but that's not necessary for this game. Variables were meant to be the driving force behind Mass Effects marketing since the first game, but with the squad Make up, it feels like it didn't matter. The whole ME3 squad could have been just fine with Liara, the VS and X amount of people surviving from ME2 --those ME2 members being the ones who had the most relevance to your playthrough, whether it be LI or loyalty status. Even if you kill almost everyone in your SM, you have to have at least 2 members, which would give you a 5 man squad for the game at the very least. This would have been a much smarter and plot relevant way of creating the ME3 squad. Hell, throw in Vega and the secret female assassin or the Prothean as well. That gives you a minimum of 6 members for any ME2 players, which allows for 6 people to return, from ME2, and if you exclude Zaeed and Kasumi since they're DLC members, you're left with Ten interchangeable members who could fit into 6 slots to mirror the ME2 squad size. Does that really sound too unreasonable to fit into the "Complex" plot of ME3?

Since that's the case, Bioware has lost a lot of points with their PS3 fans, and those of us on the 360 and PC who prefer ME2. If they aren't careful in the execution of this, they'll be charged with giving a bigger disappointment than they did for DA2, considering the hype and base for this title is far larger than that of Dragon Age..

Modifié par android654, 04 décembre 2011 - 05:47 .


#124
The Elder King

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android654 wrote...


Since that's the case, Bioware has lost a lot of points with their PS3 fans, and those of us on the 360 and PC who prefer ME2. If they aren't careful in the execution of this, they'll be charged with giving a bigger disappointment than they did for DA2, considering the hype and base for this title is far larger than that of Dragon Age..


The hype yes. The base, I don't know. DAO sells more copies than ME and ME2 (not together).

#125
HK-90210

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Ticktank wrote...

android654 wrote...

Since they could have died in the Suicide Mission, they should have made Dextro's seats on the Normandy interchangeable with other members of the ME2 squad. Considering that Garrus is a nobody to his people, and Tali can easily become no one depending on your actions in her LM, they aren't necessarily indispensable.


Its worse than that. Not only are they not interchangeable, they're also non-replaceable. I.e. if they died in the suicide mission, you'll have 2 less squadmates for the entire game.

Guess this is what Dextro fans get as a reward, for acting as a substitute for a BW developer's right hand during horny moments.


So let me get this straight: the decision to kill/not kill team dextro will have real and permenent consequences in ME3?
*Starts hyperventilating*
WHAT?!! BIOWARE, YOU CAN'T DO THIS TO US! WE DEMAND NOT TO HAVE CONSEQUENCES FOR OUR DECIS- oh, wait...

Modifié par CastonFolarus, 05 décembre 2011 - 04:03 .