Candidate 88766 wrote...
1. EDI very specifically mentions that she is matching the Collector ship's signature with other 'known Collector vessels'. The game itself says there is more than one.
I'd forgotten that line. Okay, conceded, the collectors had more ships.
Candidate 88766 wrote...
And also, I'm willing to accept something that the writer of the story directly says as canon. You can't get much more canon than that.
/facepalm
Candidate 88766 wrote...
One Collector ship had enough swarms to take out a colony, so you think that all the Collector ship swarms and the swarms on the Base would only be enough for one city?
We've seen the colonies, or some of them, and they're very, very small.
Candidate 88766 wrote...
And the Collectors were only there to harvest until the Reapers arrived - they're not meant to be used for head-ons attacks.
So you agree that defeating them made no difference, given that their role - you say - would only be to clean-up
after the reapers have already won?
Candidate 88766 wrote...
3. Your point is that they're all optional, which is wrong.
No. My point is that the optional parts can hardly be "the point", as that would leave the game potentially pointless. See the thread title.
Candidate 88766 wrote...
You also seem to be saying that if you don't do the loyalty missions then they won't matter.
Again, no. I'm specifically talking about the two loyalty missions that were in the post I replied to (Geth, Genophage) and I'm saying that both of them are optional and one of them doesn't actually matter in ME3 even if you did play it in ME2. Which leaves 2 DLCs and 1 optional side quest (which might not have been played, and even if it was it might not have been played paragon) as the evidence for, or example of, ME2 having a point? That's pathetic.