Mclouvins wrote...
People are really making this more complex than it needs to be. The purpose of ME2 was to produce a fun game to play over and over in a cool fictional and futuristic universe.
It wasn't though. Or not only that.
The key selling point of the ME series was the notion that decisions made in one game effect the next ones. It was advertised from day one as a trilogy where your decisions mattered. And that was impressive as hell.
No one had ever done it before, no one else has tried it yet. If it bombs no one else will ever try it again.
Because plotting something like that out is hard as hell. If in ME 1 you had, say, 10 decisions to make which had two possible outcome then that's 2^10 possible starting states for ME 2. That's 1024 possible places for ME 2 to start. Is the council alive or dead? Wrex? who is the Councilor? Did you punch Conrad? And it's worse than that because there were more than 10 decisions, and some had more than two states.
Then try to plot out ME 2 so that it still works with all those ME 1 end states. Now figure out how many choices and end states are in ME 2. Did each squad mate live or die? Did you keep the Genophage data? Did you ignore the quest and leave Maelon working for Clan whatsit?
Now take all those choices from ME 1 and ME 2 and multiply them together. That's how many possible
start states there are for ME 3. It's ambitious as hell. And switching lead writers in mid-stream? Less than clever.
I can't speak for anyone else, but ME 1 was the first Bioware game I bought, and I bought it because of that claim. I've bought most of their games (ever) since then. And if they blow it with ME 3, that will be the last Bioware game I ever buy.
Modifié par Andorfiend, 05 décembre 2011 - 01:51 .