Savber100 wrote...
So we agree that ME2 did advance the overarching story?
Nope.
Savber100 wrote...
And I agree with you about the main plot but I would argue that the destruction of the Collectors isn't some light decision tossed around for fun. You destroyed a key Reaper asset while also learned more about TIM and Cerberus (whose role increases in ME3). Even then if you really want to dismiss the importance of that, the so-called "side-quests" GREATLY helped advance the overarching narrative while also developing many key characters.
The side-quests helped flesh out the universe and characters, which is more than the main plot did, but none of it had much (if anything) to do with the main problem of how to stop the reaper invasion.
Savber100 wrote...
So in ME2, Shepard spends the second act trying to destroy a key Reaper asset. Meanwhile, Shepard does what he can to gather the "the best of the best" in saving thousands of human lives while also influencing key decisions like geth rewrite and genophage. All are key development of the end goal: To defeat the Reapers. By the end of ME2, we have destroyed a human Reaper, knocked out the Collectors, destroyed an Alpha Relay causing the death of thousands, find a potential cure for the genophage, learned a bit about dark energy, advised the Quarian's to avoid war, learned more abou the geth, witnessed the growing strength of Clan Urdnot, saw the ascension of Liara as the Shadow Broker, and found a potential technlogical advantage in the Collector's base.
You do realise that structuring your paragraph like mine doesn't actually make it as true as mine was, right?
The HR is a key reaper asset in the coming war? That's laughable.
Loyalty missions are key to the end goal? Please explain how even one of them is key to the end goal of stopping the reapers, especially when they're optional. You think players who didn't do the optional sidequests are doomed to fail? More to the point, do you really think that some cured Krogans and rewritten Geth are really going to be enough to stop the reapers?
"By the end of ME2, we have destroyed a human Reaper..." which would not have made any difference in the war seeing as it's incomplete.
"...knocked out the Collectors..." who would also have made no difference (read back through the thread to see why).
"...destroyed an Alpha Relay..." in a DLC, not in Mass Effect 2.
"...learned a bit about dark energy..." Huh? What did we learn about dark energy other than that it's called "dark energy"? And how is it supposed to help against the reapers?
You get the idea.
Savber100 wrote...
You can go ahead and complain about plotholes but don't say that ME2 was pointless.
ME2 was pointless.





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