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What was the point of Mass Effect 2?


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#501
Someone With Mass

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Andorfiend wrote...
In ME 1 you could not finish the game without choosing the preserve or destroy the Rachni. In ME 2 you could completely ignore both the Geth and Krogan racial missions. Why?


Options?

People tend to cry if they don't get those, even if they serve no meaningful purpose.

Like the constant whinefests about how you can be a dick to everyone on the ship.

#502
Phaedon

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H00plehead wrote...

I've also been perusing this thread and am starting to see a pattern emerge that is impeding the productivity of this debate.

There seem to be two groups with polar opposite methods for approaching a story:

The first group is taking an active and critical approach to Mass Effect and making comprehensive literary criticisms on the work as a whole. This approach leads them to ask the question "why was this written?" an inquiry which seeks a unifying element to all the little bits within the story. In terms of this thread, the question is the heart: why was the collector plot relevant to the other games and how did it push the overarching plot about the reapers forward?

The second group, however, are taking the role of passive consumer and thus don't question the direction of the plot in which they are immersed. The question why something occurred or how it's significant to a greater plot is irrelevant to them. That something occurred and is thus important and it's important because it occurred. In terms of this thread, the second group can't meaningfully converse with the first because the question of why the collector threat was significant to the overarching story is irrelevant to them, the collector threat existed and thus was important. Why the collector threat was written at all simply isn't meaningful to them because they don't question the direction of the story.

Am I off in my analysis?

You aren't entirely on, but you aren't entirely off either.

The second group, I'd argue is filled with defeatism. They like ME2, but they can't argue for it. I for one, enjoyed the story of ME2 more than the story of ME1, though I accept that ME1 had a more interesting plot and was a more important chapter in the trilogy.

You wanna know why these people post, though? Because of the OP. "What was the point of ME2?" Now, that's just silly.

Story-wise, ME1 and ME2 have similar goals:
ME1:
"Hey Shepard, make sure to chase Saren. Also, remember that something's up with the Conduit."
"Coolio. Oh, look I almost got Saren, wait it looks like the Conduit was more plot-centric than I thought it'd be, it's a part of a huge conspiracy"
"Done! I completed both of my goals! Defeated Saren and solved the Conduit sub-plot"

ME2:
"Hey Shepard, make sure to chase down these bad guys abducting our colonies. Also, remember that something's up with the Omega 4 relay."
"Coolio. Oh, look, I almost stopped the Collectors, and apparently, the Collector Base was built by Reapers. It's in the middle of the frickin' galaxy core!"
"Done! I completed both of my goals! I defeated the collectors and solved the Collector Base sub-plot, you won't believe it, there was a Reaper in there!"

However, in general, ME1 is more relevant to the trilogy arc than ME2. So, what was the point of ME2? Well, what was the point of the Two Towers? Of Episode V? To build-up to the third act and introduce specific sub-plots. It's no coincidence, writers follow specific arcs for trilogies.

Just imagine jumping from ME1 to ME3. Doesn't make much sense does it?

111987 wrote...
1. I never said you said he was meat and tubes [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]

That's right. Jacob did. A very eloquent medical examiner.

I brought that up because that means Shepard's brain wasn't intact, as your were implying in the original post.

It definitely doesn't. As I said, at worst, Shepard's torso was split in really big parts of...meat. Shepard's brain? Not intact. Wow, either coup/contra-coup injuries have been redefined, or that helmet had a hell lot of space in it to allow a different kind of blunt force trauma, didn't it?

Cynicism aside, Shepard's brain had to be intact, or the helmet had to be a spare one. That's how it goes. Not that a brain that isn't intact wouldn't cause that big a problem, just saying.


2. Shepard's memories did make a full recovery, which they should not have.

Quantum mechanics and thermodynamics have nothing to do with full recovery of memories. If anything, you should consider that your memories definitely aren't recovered 100% from one second to another. Actually, people have had such severe blunt force traumas that a specific part of their brain was severly destroyed. They couldn't remember to talk. They could still remember their birthdate.

You seem to be talking about recovery. Who talked about recovery? It could very well be reconstruction. The data, however, was definitely reconstructible with good enough tech, seeing as no parts of the brain were unaccounted for, and that Locard's principle is still in effect.


3. Well we saw in ME1 how the suits could only take a few minutes of cold temperatures before it simply became too cold (and you started losing health). The same would be the case here.

4. Where did this idea even come from???

Locard's Principe? Eh, personal experiments and Newton's third law, I suppose? Locard is considered by some as the father of forensics.

According to his principle, any exchange (and that includes the interal processes of the brain since they have physical effects) will leave some data behind, if we don't find it, either the observer isn't skilled enough, or the technolodgy is not as advanced as it should.


ANYWAYS, like I said I really don't care, so let's just drop this debate.

Feel free to drop the debate, I won't take it negatively or consider that I won. I am just explaining what I mean so that no further misunderstanding is caused.

#503
onelifecrisis

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Candidate 88766 wrote...

Throughout ME2's marketing Bioware repeatedly said that the characters were the story's focus.


Wait... you're judging ME2 on it's marketing now? No, I'm not being disingenuous here. Do you actually think that the marketing (not to mention dev tweets from two years after release, IIRC) should be taken into account when forming an opinion of a game?

#504
onelifecrisis

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Candidate 88766 wrote...

With ME1->ME3
You stop the Reapers using the Citadel but then they arrive straight away anyway, rendering ME1 entirely useless and taking away any tension being built in the story. And if we were told 'several years passed between', you'd think 'I kinda want to play that time and find out what happened'. Hence ME2.


That's based on the assumption something worthwhile happened.

#505
Candidate 88766

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onelifecrisis wrote...

Candidate 88766 wrote...

Throughout ME2's marketing Bioware repeatedly said that the characters were the story's focus.


Wait... you're judging ME2 on it's marketing now? No, I'm not being disingenuous here. Do you actually think that the marketing (not to mention dev tweets from two years after release, IIRC) should be taken into account when forming an opinion of a game?

Well, technically the game itself says thats its purpose is to assemble a squad - TIM almost breaks the fourth wall telling Shepard to do the loyalty missions and to focus on the squad. I just felt I should point out that Bioware said all along that the characters were the focus.

And I don't think the marketing itself should be taken into account, but when every bit of marketing ME2 has was pushing the idea that the characters were the focus, I struggle to see how people can say they were the 'side stories' of the game. Optional? Sure, but not side stories.

#506
onelifecrisis

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Candidate 88766 wrote...

onelifecrisis wrote...

Candidate 88766 wrote...

Throughout ME2's marketing Bioware repeatedly said that the characters were the story's focus.


Wait... you're judging ME2 on it's marketing now? No, I'm not being disingenuous here. Do you actually think that the marketing (not to mention dev tweets from two years after release, IIRC) should be taken into account when forming an opinion of a game?

Well, technically the game itself says thats its purpose is to assemble a squad - TIM almost breaks the fourth wall telling Shepard to do the loyalty missions and to focus on the squad. I just felt I should point out that Bioware said all along that the characters were the focus.

And I don't think the marketing itself should be taken into account, but when every bit of marketing ME2 has was pushing the idea that the characters were the focus, I struggle to see how people can say they were the 'side stories' of the game. Optional? Sure, but not side stories.


I never saw any of the marketing, nor should I have had to. But yeah, TIM does push the whole "you'll need the team at their best" thing. I'm just shocked to see you bringing the marketing, of all things, into this discussion. It doesn't belong here.

#507
Candidate 88766

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onelifecrisis wrote...

Candidate 88766 wrote...

With ME1->ME3
You stop the Reapers using the Citadel but then they arrive straight away anyway, rendering ME1 entirely useless and taking away any tension being built in the story. And if we were told 'several years passed between', you'd think 'I kinda want to play that time and find out what happened'. Hence ME2.


That's based on the assumption something worthwhile happened.

I prevented a new Reaper being built, I stopped dozens of human colonies being lost, I saved a copy of the Genophage Cure, I made the Geth more powerful, I installed a new Shadow Broker, I potentially set the Quarians on the path to peace, I prevented the Reapers using the Alpha Relay, I now have leverage I may be able to use against the Krogan, Geth, Quarians and Omega, I found out what the Reapers' plans are (to some extent) and I have the loyalty of a band of very dangerous/powerful/influential characters.

You may not have done all of that, and in the spirit of ME its your choice not to. But I did do all of those within ME2 (the DLC are canon anyway, its just matter of whether you played them or get told they happened in ME3) , and I think most of them are pretty worthwhile. Until we've played ME3 I can't prove I'm right, but you can't prove I'm wrong. Until then, I felt like I did worthwhile things in ME2. I don't imagine we'll agree here - I haven't read the leaked script, and as of now I feel a lot of the things I mentioned will be significant in ME3. You have read the script and have decided that they probably won't. The script was unfinished, and parts have been changed, so given your reluctance to believe the tweets the story writers directly give us I'm surprised you're not more sceptical about the script, but thats kinda off the point. If you feel ME2 wasn't important then I can't really prove you wrong until ME3 comes out as I don't want to read the script - even if its unifinished, a lot of the stuff in there will likely remain unchanged.
 

Modifié par Candidate 88766, 06 décembre 2011 - 08:19 .


#508
Candidate 88766

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onelifecrisis wrote...

Candidate 88766 wrote...

onelifecrisis wrote...

Candidate 88766 wrote...

Throughout ME2's marketing Bioware repeatedly said that the characters were the story's focus.


Wait... you're judging ME2 on it's marketing now? No, I'm not being disingenuous here. Do you actually think that the marketing (not to mention dev tweets from two years after release, IIRC) should be taken into account when forming an opinion of a game?

Well, technically the game itself says thats its purpose is to assemble a squad - TIM almost breaks the fourth wall telling Shepard to do the loyalty missions and to focus on the squad. I just felt I should point out that Bioware said all along that the characters were the focus.

And I don't think the marketing itself should be taken into account, but when every bit of marketing ME2 has was pushing the idea that the characters were the focus, I struggle to see how people can say they were the 'side stories' of the game. Optional? Sure, but not side stories.


I never saw any of the marketing, nor should I have had to. But yeah, TIM does push the whole "you'll need the team at their best" thing. I'm just shocked to see you bringing the marketing, of all things, into this discussion. It doesn't belong here.

Forget I mentioned it - I didn't really think it through. Within the game itself the player is almost blatantly told that the characters are the focus, so I don't see how people can say they were side stories. That wasn't directed at you, but I don't remeber who it was directed at.

#509
whywhywhywhy

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turian-rebellion wrote...

 So, i've been looking into mass effect 3 alot more now, and i've found out that the only squadmates in mass effect 3, in short, is no new squad member from mass effect 2. So what was the point of mass effect 2?

To me, except from stopping the collectors, finding out that collectors are protheans, and building a relationship with Cerberus, the point of mass effect 2 was to build a great team for when the reapers come. This is why your getting people like thane, the ultimate assassin, grunt, the perfect krogan, and mordin, the smartest salarian. 

You recruited the to stop the collectors, and to prepare to fight with the reapers. The best evidenced i have, is when everyone survives, the epilogur show your new crew preparing for the fight against the reapers!

So why is it, that no new squad member you made in mass effect 2, comes in mass effect 3! the only point i can think of for mass effect 2, was to stop the collectors, but i could have done that with my old team, not build a massive new team.

i'm dissapointed at the fact that even though mass effect 2 was a great game, in fact, the best game out right now, it seems to be pretty pointless, towards mass effect 3. what do you think? do you agree with me? who do you want froom mass effect 2? do you see any other point of mass effect 2? REPLY! :D

Only for BW to make money.

#510
tonnactus

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Candidate 88766 wrote...

Forget I mentioned it - I didn't really think it through. Within the game itself the player is almost blatantly told that the characters are the focus, so I don't see how people can say they were side stories.


Because the reaper threat was etablished as the main focus right in the first game...
Not playing daddy for lonely former rich girls and solving father/son problems.
Pokemon in space combined with shooting things.

Modifié par tonnactus, 06 décembre 2011 - 08:41 .


#511
onelifecrisis

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Candidate 88766 wrote...

You have read the script and have decided that they probably won't. 


For clarity, no, I haven't. I don't know much about what happens in ME3, though I've seen some (not particularly spoilerish) info here in general discussion. Earlier in this thread Isaac (who has read the leaked script) told me that ME2 does turn out to have a point, but, well, read back for my position on that. My opinion of ME2 is based on ME2, nothing more.

#512
Candidate 88766

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tonnactus wrote...

Candidate 88766 wrote...

Forget I mentioned it - I didn't really think it through. Within the game itself the player is almost blatantly told that the characters are the focus, so I don't see how people can say they were side stories.


Because the reaper threat was etablished as the main focus right in the first game...
Not playing daddy for lonely former rich girls and solving father/son problems.
Pokemon in space combined with shooting things.

The Reapers were established as a threat, sure - and they are always stated as a threat throughout ME2 - but ME1's main threat was Saren - your goal in the game was fighting Saren and his Geth. Admittedly you were doing this to stop him reaching the Conduit and allowing the reapers to arrive, but fighting the Collectors because they were harvesting humans to build a Reaper is justas related to the Reaper plot as stopping Saren to prevent the Conduit being activated. In both games the Reapers are the background threat - you know they're there pulling the strings, but the immediate threat has either been Saren or the Collectors.

#513
Candidate 88766

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onelifecrisis wrote...

Candidate 88766 wrote...

You have read the script and have decided that they probably won't. 


For clarity, no, I haven't. I don't know much about what happens in ME3, though I've seen some (not particularly spoilerish) info here in general discussion. Earlier in this thread Isaac (who has read the leaked script) told me that ME2 does turn out to have a point, but, well, read back for my position on that. My opinion of ME2 is based on ME2, nothing more.

Ah, sorry, 

Well, in that case we've both come away from the same evidence and believe different things about ME2's relevancy to the story. While neither of us can really back our views up with evidence, I doubt either of us is going to change our view. Shall we agree to disagree?

#514
onelifecrisis

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Candidate 88766 wrote...

onelifecrisis wrote...

Candidate 88766 wrote...

You have read the script and have decided that they probably won't. 


For clarity, no, I haven't. I don't know much about what happens in ME3, though I've seen some (not particularly spoilerish) info here in general discussion. Earlier in this thread Isaac (who has read the leaked script) told me that ME2 does turn out to have a point, but, well, read back for my position on that. My opinion of ME2 is based on ME2, nothing more.

Ah, sorry, 

Well, in that case we've both come away from the same evidence and believe different things about ME2's relevancy to the story. While neither of us can really back our views up with evidence, I doubt either of us is going to change our view. Shall we agree to disagree?


Hmm... I'm rather of the opinion that I do have evidence :P (see my posts a couple of pages ago on retroactively giving Act 2 a point) but sure, we can stop arguing for now at least.

#515
Candidate 88766

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onelifecrisis wrote...

Candidate 88766 wrote...

onelifecrisis wrote...

Candidate 88766 wrote...

You have read the script and have decided that they probably won't. 


For clarity, no, I haven't. I don't know much about what happens in ME3, though I've seen some (not particularly spoilerish) info here in general discussion. Earlier in this thread Isaac (who has read the leaked script) told me that ME2 does turn out to have a point, but, well, read back for my position on that. My opinion of ME2 is based on ME2, nothing more.

Ah, sorry, 

Well, in that case we've both come away from the same evidence and believe different things about ME2's relevancy to the story. While neither of us can really back our views up with evidence, I doubt either of us is going to change our view. Shall we agree to disagree?


Hmm... I'm rather of the opinion that I do have evidence :P (see my posts a couple of pages ago on retroactively giving Act 2 a point) but sure, we can stop arguing for now at least.

Well, we both feel we have evidence but until ME3 comes out neither of us can really say what impact ME2 had. Regardless of its role in the story, I had a good time playing it and as long as some of its choices actually do impact ME3 then this could be one of the best gaming franchises I've ever played.

Also, it seems more of a debate than an argument - neither of us descended into insults, we were both coherent, we both presented evidence. Frankly it was far more civilized than many of the arguments I've had over the internet.

#516
Heimdall

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tonnactus wrote...

Candidate 88766 wrote...

Forget I mentioned it - I didn't really think it through. Within the game itself the player is almost blatantly told that the characters are the focus, so I don't see how people can say they were side stories.


Because the reaper threat was etablished as the main focus right in the first game...
Not playing daddy for lonely former rich girls and solving father/son problems.
Pokemon in space combined with shooting things.

...Right, and the characters were established as the main focus of the second game.

ME2 suffers from awkward middle child syndrome that is common in many trilogies, but those that complain about things like this don't care about ME2.  They only care about ME2 in relation to ME1 ad ME3.  It should be judged that way in part, as it is part of a trilogy, but in no way does that mean ME2 had to be slaved to ME1.

#517
tonnactus

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Candidate 88766 wrote...

The Reapers were established as a threat, sure - and they are always stated as a threat throughout ME2 - but ME1's main threat was Saren - your goal in the game was fighting Saren and his Geth. Admittedly you were doing this to stop him reaching the Conduit and allowing the reapers to arrive, but fighting the Collectors because they were harvesting humans to build a Reaper


And exactly how that reaper would have helped and succeeded where souvereign didnt?
Not forgetting that the harvesting ship could be destroyed by a normandy alone even without weapon upgrades...
So someone would ask himself how the collectors would go after earth when one frigate alone stopped them.
And how that reaper would have helped to arrive other reapers in the milkyway?

The entire story of Mass Effect 2 is a piece of crap without any sense and purpose.
Arrival as a Dlc that a lot of players maybee not even played had more connection with the reaper threat then the main game...

Modifié par tonnactus, 06 décembre 2011 - 09:00 .


#518
CerberusWarrior

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Phaedon wrote...

H00plehead wrote...

I've also been perusing this thread and am starting to see a pattern emerge that is impeding the productivity of this debate.

There seem to be two groups with polar opposite methods for approaching a story:

The first group is taking an active and critical approach to Mass Effect and making comprehensive literary criticisms on the work as a whole. This approach leads them to ask the question "why was this written?" an inquiry which seeks a unifying element to all the little bits within the story. In terms of this thread, the question is the heart: why was the collector plot relevant to the other games and how did it push the overarching plot about the reapers forward?

The second group, however, are taking the role of passive consumer and thus don't question the direction of the plot in which they are immersed. The question why something occurred or how it's significant to a greater plot is irrelevant to them. That something occurred and is thus important and it's important because it occurred. In terms of this thread, the second group can't meaningfully converse with the first because the question of why the collector threat was significant to the overarching story is irrelevant to them, the collector threat existed and thus was important. Why the collector threat was written at all simply isn't meaningful to them because they don't question the direction of the story.

Am I off in my analysis?

You aren't entirely on, but you aren't entirely off either.

The second group, I'd argue is filled with defeatism. They like ME2, but they can't argue for it. I for one, enjoyed the story of ME2 more than the story of ME1, though I accept that ME1 had a more interesting plot and was a more important chapter in the trilogy.

You wanna know why these people post, though? Because of the OP. "What was the point of ME2?" Now, that's just silly.

Story-wise, ME1 and ME2 have similar goals:
ME1:
"Hey Shepard, make sure to chase Saren. Also, remember that something's up with the Conduit."
"Coolio. Oh, look I almost got Saren, wait it looks like the Conduit was more plot-centric than I thought it'd be, it's a part of a huge conspiracy"
"Done! I completed both of my goals! Defeated Saren and solved the Conduit sub-plot"

ME2:
"Hey Shepard, make sure to chase down these bad guys abducting our colonies. Also, remember that something's up with the Omega 4 relay."
"Coolio. Oh, look, I almost stopped the Collectors, and apparently, the Collector Base was built by Reapers. It's in the middle of the frickin' galaxy core!"
"Done! I completed both of my goals! I defeated the collectors and solved the Collector Base sub-plot, you won't believe it, there was a Reaper in there!"

However, in general, ME1 is more relevant to the trilogy arc than ME2. So, what was the point of ME2? Well, what was the point of the Two Towers? Of Episode V? To build-up to the third act and introduce specific sub-plots. It's no coincidence, writers follow specific arcs for trilogies.

Just imagine jumping from ME1 to ME3. Doesn't make much sense does it?

111987 wrote...
1. I never said you said he was meat and tubes [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]

That's right. Jacob did. A very eloquent medical examiner.

I brought that up because that means Shepard's brain wasn't intact, as your were implying in the original post.

It definitely doesn't. As I said, at worst, Shepard's torso was split in really big parts of...meat. Shepard's brain? Not intact. Wow, either coup/contra-coup injuries have been redefined, or that helmet had a hell lot of space in it to allow a different kind of blunt force trauma, didn't it?

Cynicism aside, Shepard's brain had to be intact, or the helmet had to be a spare one. That's how it goes. Not that a brain that isn't intact wouldn't cause that big a problem, just saying.


2. Shepard's memories did make a full recovery, which they should not have.

Quantum mechanics and thermodynamics have nothing to do with full recovery of memories. If anything, you should consider that your memories definitely aren't recovered 100% from one second to another. Actually, people have had such severe blunt force traumas that a specific part of their brain was severly destroyed. They couldn't remember to talk. They could still remember their birthdate.

You seem to be talking about recovery. Who talked about recovery? It could very well be reconstruction. The data, however, was definitely reconstructible with good enough tech, seeing as no parts of the brain were unaccounted for, and that Locard's principle is still in effect.


3. Well we saw in ME1 how the suits could only take a few minutes of cold temperatures before it simply became too cold (and you started losing health). The same would be the case here.

4. Where did this idea even come from???

Locard's Principe? Eh, personal experiments and Newton's third law, I suppose? Locard is considered by some as the father of forensics.

According to his principle, any exchange (and that includes the interal processes of the brain since they have physical effects) will leave some data behind, if we don't find it, either the observer isn't skilled enough, or the technolodgy is not as advanced as it should.


ANYWAYS, like I said I really don't care, so let's just drop this debate.

Feel free to drop the debate, I won't take it negatively or consider that I won. I am just explaining what I mean so that no further misunderstanding is caused.

   



At least Lucas did not wash away the entire point of Episode 5 like Bioware is doing with ME 2 in ME 3 . ME 2 has no baring on the evnts in ME 3. from the demo Shepard acts as if he was always part of the alliance . Thats flat out bull sh*t when he was working with Cerberus in 2 . ME 2 has no point

#519
Someone With Mass

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Though, one could just as easy say that Episode 5 did nothing for the story.

Not that I think so. Just saying.

#520
Iakus

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H00plehead wrote...

I've also been perusing this thread and am starting to see a pattern emerge that is impeding the productivity of this debate.

There seem to be two groups with polar opposite methods for approaching a story:

The first group is taking an active and critical approach to Mass Effect and making comprehensive literary criticisms on the work as a whole. This approach leads them to ask the question "why was this written?" an inquiry which seeks a unifying element to all the little bits within the story. In terms of this thread, the question is the heart: why was the collector plot relevant to the other games and how did it push the overarching plot about the reapers forward?

The second group, however, are taking the role of passive consumer and thus don't question the direction of the plot in which they are immersed. The question why something occurred or how it's significant to a greater plot is irrelevant to them. That something occurred and is thus important and it's important because it occurred. In terms of this thread, the second group can't meaningfully converse with the first because the question of why the collector threat was significant to the overarching story is irrelevant to them, the collector threat existed and thus was important. Why the collector threat was written at all simply isn't meaningful to them because they don't question the direction of the story.

Am I off in my analysis?


I guess I'm part of the first group.  

Given that Mass Effect is presented as a trilogy, I'd expect the three stories to connect in a way that makes logical sense when you step back and look at it.  Essentially, one story with three chapters.

With Mass Effect 1, we find out why pursuing Saren is so important.  With the Conduit, he can open the Citadel Relay, letting the Reapers in teo start the cycle of destruction.  We stop him, and we know what we accomplshed.

WIth Mass Effect 2, okay the Collectors are grabing human colonies.  Tehy're turning the people into Reaper goo.  But...how does this matter?  Yes, it's a terrible thing and needs to be stopped.  But what happens if Shepard doesn't?  In a few months, a year tops, there will be hundreds if not thousands of Reapers killing everybody in the galaxy! This Reaper won't even be finished by the time that happens.  In the grand scheme of things, Mass Effect 2 was in every sense a side quest.

Now, if in destroying the Collectors and the human Reaper, Shepard did something to further hamper the Reaper fleet, that would have been something else.That's why I was hoping that the tweets would confirm that the new Reaper would have been completed before Arrival and have been put to some nefarious purpose.  Or amybe the Collectors had some important role to play in the invasion.  But no, it seems that it was nothing more than Harbinger's science experiment.

And thus why I still think Arrival was the far more important mission and should have been the "real" ME2 with the Collectors as a DLC.

#521
LinksOcarina

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CerberusWarrior wrote...


At least Lucas did not wash away the entire point of Episode 5 like Bioware is doing with ME 2 in ME 3 . ME 2 has no baring on the evnts in ME 3. from the demo Shepard acts as if he was always part of the alliance . Thats flat out bull sh*t when he was working with Cerberus in 2 . ME 2 has no point 


Wait...your basing the lack of connection between both Mass Effect 2 and 3 on a unreleased and unfinished demo?

That's funny.

Lucas ruined the point of Episode 5, by the way, when he made Episodes 1-3. Just saying.

Modifié par LinksOcarina, 06 décembre 2011 - 09:02 .


#522
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Well if I could do without one episode of Star Wars then without Episode I. I'd rather have more clone war instead. And I am saying that even though I love Liam Neeson as an actor. He couldn't save Episode I for me.

Modifié par AlexXIV, 06 décembre 2011 - 09:03 .


#523
Candidate 88766

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Someone With Mass wrote...

Though, one could just as easy say that Episode 5 did nothing for the story.

Not that I think so. Just saying.

You have a good point with this. Episode 5 is arguably the best in the series, but didn't add all that much to the plot. 

It starts with the protagonists being attacked, but from there the film is far more character oriented than episode 4 was. Like ME2, much of the plot is devoted to expanding the characters and the lore - apart from Luke being better with the force, the protagonists make no progress at all towards defeating the Empire. At the end of A New Hope, the Empire is still a threat. By the end of Empire Strikers Back, nothing has changed this. Luke is told he will need to defeat Vader, but he already knew this. The Empire isn't actually directly attacked. Yet it is still seen as one of the greatest films of all time. Why? Because it didn't need to expand on the plotline of defeating the Empire in order to be meaningful to the overall trilogy.

I'm sure I don't need to point out the parellels with ME2.

#524
tonnactus

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iakus wrote...
That's why I was hoping that the tweets would confirm that the new Reaper would have been completed before Arrival and have been put to some nefarious purpose.


That wouldnt work because the collectors "have to go to earth" according to squadmember commands in Mass Effect 2.
Someone would ask how that one ship would have managed to defeat the alliance forces when a new normandy was to much for them...

#525
Candidate 88766

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AlexXIV wrote...

Well if I could do without one episode of Star Wars then without Episode I. I'd rather have more clone war instead. And I am saying that even though I love Liam Neeson as an actor. He couldn't save Episode I for me.

At the risk of dragging this off-topic, you're right. If the prequels had started at the onset of the clone wars they could;ve been so much better. They went from amazing sci-fi battles in space to sci-fi politics. Such a pity. Thank god they kinda brought it back with Revenge of the Sith. The opening sequence alone was the best thing in the trilogy since Empire.