Aller au contenu

Photo

What was the point of Mass Effect 2?


  • Veuillez vous connecter pour répondre
580 réponses à ce sujet

#51
Merchant2006

Merchant2006
  • Members
  • 2 538 messages

GMagnum wrote...

miranda buttchek tbh


I hf 2 sey tht ur right tbh

Image IPB hnnng

#52
TomY90

TomY90
  • Members
  • 1 455 messages
Its simple they needed to put in the ground works for ME3 and they needed to show the state the galaxy is in after ME1 as well.

and introduce different characters and groups into the game for instance Cerberus really needed to be introduced, so did the Quarians fully to show there current situation and what they want to do about the Geth.

So granted Shepard didn't need to die in ME2 but they needed a way for Shepard to realise for him/herself the galaxies readiness for war and they needed an excuse to change the character dynamics throughout the story.

#53
turian-rebellion

turian-rebellion
  • Members
  • 42 messages
hmmm, miranda's buttocks..

#54
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

111987 wrote...

turian-rebellion wrote...

yh, but for such an intresting character with a big role, that isn't long enough


Not long enough???

You can do the following missions with Legion:
EVERY Loyalty Mission (12)
Samara, Thane, Tali Recruitment (3)
Lair of the Shadow Broker (1, but is the length of at least 2)
Overlord (1)
Arrival (1, length of at least 2)
Almost every N7 mission (15+)
Suicide Mission (1)

So that's over 30 missions...



But won't you lose part of the crew in the suicide mission then? Because after the IFF you only have like 2 missions until the collectors board the Normandy and I thought if you don't go through the mu relay right after you lose the kidnapped crew, they get absorbed by the reaper.

Modifié par AlexXIV, 03 décembre 2011 - 09:47 .


#55
turian-rebellion

turian-rebellion
  • Members
  • 42 messages
exactly. i just couldn't leave my sqaud to die.

#56
111987

111987
  • Members
  • 3 758 messages

turian-rebellion wrote...

yh, but then u hav to leave your crew to die, and i just could't do that!


Then you just have to do enough Loyalty missions before the crew is abducted to make sure there aren't any casualties. I don't think you actually need to do more than 3 or 4 actually if you manage your team properly and buy all the Normandy upgrades.

After the Suicide Mission you can then continue recruiting people, doing their Loyalty missions, N7 missions, DLC, etc...

#57
Ofcoursenot

Ofcoursenot
  • Members
  • 522 messages

turian-rebellion wrote...

yh, but then u hav to leave your crew to die, and i just could't do that!

You DO know you can play the game after the SM, right?

#58
witchee2woman

witchee2woman
  • Members
  • 101 messages
dagnabit i get on here to get info but no one is responding to me :(

#59
turian-rebellion

turian-rebellion
  • Members
  • 42 messages
true, but still, i wanted legion to be recruited earlier, just so he was more important

#60
111987

111987
  • Members
  • 3 758 messages

AlexXIV wrote...

111987 wrote...

turian-rebellion wrote...

yh, but for such an intresting character with a big role, that isn't long enough


Not long enough???

You can do the following missions with Legion:
EVERY Loyalty Mission (12)
Samara, Thane, Tali Recruitment (3)
Lair of the Shadow Broker (1, but is the length of at least 2)
Overlord (1)
Arrival (1, length of at least 2)
Almost every N7 mission (15+)
Suicide Mission (1)

So that's over 30 missions...



But won't you lose part of the crew in the suicide mission then? Because after the IFF you only have like 2 missions until the collectors board the Normandy and I thought if you don't go through the mu relay right after you lose the kidnapped crew, they get absorbed by the reaper.


How many missions you are able to do after the Derelict Reaper is depedent on how many missions you have left to complete. If you've done everything, as soon as Legion's Loyalty mission is done the crew is abducted. If you still have a lot of missions to complete, you can do like five or six.

#61
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

111987 wrote...

turian-rebellion wrote...

yh, but then u hav to leave your crew to die, and i just could't do that!


Then you just have to do enough Loyalty missions before the crew is abducted to make sure there aren't any casualties. I don't think you actually need to do more than 3 or 4 actually if you manage your team properly and buy all the Normandy upgrades.

After the Suicide Mission you can then continue recruiting people, doing their Loyalty missions, N7 missions, DLC, etc...

Ok, but recruiting after the base is kinda ... well ... screws the story, doesn't it? Because they will act as if you are still going after the collectors while you already destroyed it. I usually only leave arrival, overlord, Zaheed's LM and the Liara LI for after the suicide mission.

#62
turian-rebellion

turian-rebellion
  • Members
  • 42 messages
i agree with alexXIV. why recruit after the suicide mission! your not getting any of yournew squadmates in me3

#63
Ofcoursenot

Ofcoursenot
  • Members
  • 522 messages

111987 wrote...

turian-rebellion wrote...

yh, but then u hav to leave your crew to die, and i just could't do that!


Then you just have to do enough Loyalty missions before the crew is abducted to make sure there aren't any casualties. I don't think you actually need to do more than 3 or 4 actually if you manage your team properly and buy all the Normandy upgrades.

After the Suicide Mission you can then continue recruiting people, doing their Loyalty missions, N7 missions, DLC, etc...

Actually, you have to be careful if you're gonna make a run with people unloyal. That battle at the doors can be pretty devastating if you don't manage your team well. I've also found that buying the squad upgrades (the jack biotic power-up, the mordin omni-tool, krogan stuff for grunt, etc), can up your odds of keepin people alive. But, to be honest, if teammates by the doors are unloyal, then one or two are likely gonna die no matter what.

#64
turian-rebellion

turian-rebellion
  • Members
  • 42 messages
Ofcoursenot - exactly

#65
111987

111987
  • Members
  • 3 758 messages

AlexXIV wrote...

111987 wrote...

turian-rebellion wrote...

yh, but then u hav to leave your crew to die, and i just could't do that!


Then you just have to do enough Loyalty missions before the crew is abducted to make sure there aren't any casualties. I don't think you actually need to do more than 3 or 4 actually if you manage your team properly and buy all the Normandy upgrades.

After the Suicide Mission you can then continue recruiting people, doing their Loyalty missions, N7 missions, DLC, etc...

Ok, but recruiting after the base is kinda ... well ... screws the story, doesn't it? Because they will act as if you are still going after the collectors while you already destroyed it. I usually only leave arrival, overlord, Zaheed's LM and the Liara LI for after the suicide mission.


I happen to agree, but if you REALLY like Legion, then you can use him for the vast majority of the game.

#66
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

111987 wrote...

AlexXIV wrote...

111987 wrote...

turian-rebellion wrote...

yh, but for such an intresting character with a big role, that isn't long enough


Not long enough???

You can do the following missions with Legion:
EVERY Loyalty Mission (12)
Samara, Thane, Tali Recruitment (3)
Lair of the Shadow Broker (1, but is the length of at least 2)
Overlord (1)
Arrival (1, length of at least 2)
Almost every N7 mission (15+)
Suicide Mission (1)

So that's over 30 missions...



But won't you lose part of the crew in the suicide mission then? Because after the IFF you only have like 2 missions until the collectors board the Normandy and I thought if you don't go through the mu relay right after you lose the kidnapped crew, they get absorbed by the reaper.


How many missions you are able to do after the Derelict Reaper is depedent on how many missions you have left to complete. If you've done everything, as soon as Legion's Loyalty mission is done the crew is abducted. If you still have a lot of missions to complete, you can do like five or six.

Well I do it like this. I get recruit all the members, then start loyality quests save 1, then I get the IFF, finish the last loyality quest and then do Legion's. Right after that my crew is kidnapped and I go through the mu relay. But if I for example leave 2 loyality quests before I get the IFF, I can only do one, then Legion's, then the collectors pop up.

#67
witchee2woman

witchee2woman
  • Members
  • 101 messages
will any of the ME2 team be temp squad members in ME3?

#68
Guest_Nyoka_*

Guest_Nyoka_*
  • Guests
I don't know if people have seen Deconstructing Harry. The whole crew saluting Shepard at the end of ME2 = the applause Harry gets at the end of the movie from all his characters.

#69
Ofcoursenot

Ofcoursenot
  • Members
  • 522 messages

111987 wrote...

AlexXIV wrote...

111987 wrote...

turian-rebellion wrote...

yh, but for such an intresting character with a big role, that isn't long enough


Not long enough???

You can do the following missions with Legion:
EVERY Loyalty Mission (12)
Samara, Thane, Tali Recruitment (3)
Lair of the Shadow Broker (1, but is the length of at least 2)
Overlord (1)
Arrival (1, length of at least 2)
Almost every N7 mission (15+)
Suicide Mission (1)

So that's over 30 missions...



But won't you lose part of the crew in the suicide mission then? Because after the IFF you only have like 2 missions until the collectors board the Normandy and I thought if you don't go through the mu relay right after you lose the kidnapped crew, they get absorbed by the reaper.


How many missions you are able to do after the Derelict Reaper is depedent on how many missions you have left to complete. If you've done everything, as soon as Legion's Loyalty mission is done the crew is abducted. If you still have a lot of missions to complete, you can do like five or six.

Also, a note- you can still save like half the crew if you do only one mission after the abduction. You save Chakwas and a few generic NPCs, but lose kelly and one of the engine room guys, plus more NPCs.

#70
111987

111987
  • Members
  • 3 758 messages

Ofcoursenot wrote...

111987 wrote...

turian-rebellion wrote...

yh, but then u hav to leave your crew to die, and i just could't do that!


Then you just have to do enough Loyalty missions before the crew is abducted to make sure there aren't any casualties. I don't think you actually need to do more than 3 or 4 actually if you manage your team properly and buy all the Normandy upgrades.

After the Suicide Mission you can then continue recruiting people, doing their Loyalty missions, N7 missions, DLC, etc...

Actually, you have to be careful if you're gonna make a run with people unloyal. That battle at the doors can be pretty devastating if you don't manage your team well. I've also found that buying the squad upgrades (the jack biotic power-up, the mordin omni-tool, krogan stuff for grunt, etc), can up your odds of keepin people alive. But, to be honest, if teammates by the doors are unloyal, then one or two are likely gonna die no matter what.


If you recruit everyone, you need 7 loyal members to keep everyone alive.

If you only have 8 squadmates, you can do it with 3 loyal members.

#71
Mr Arg

Mr Arg
  • Members
  • 727 messages
At one point i felt like arrival alone could have sufficed as a tie between 1 and 3, but 2 did give a lot to the depth of the story.

#72
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

Ofcoursenot wrote...

111987 wrote...

turian-rebellion wrote...

yh, but then u hav to leave your crew to die, and i just could't do that!


Then you just have to do enough Loyalty missions before the crew is abducted to make sure there aren't any casualties. I don't think you actually need to do more than 3 or 4 actually if you manage your team properly and buy all the Normandy upgrades.

After the Suicide Mission you can then continue recruiting people, doing their Loyalty missions, N7 missions, DLC, etc...

Actually, you have to be careful if you're gonna make a run with people unloyal. That battle at the doors can be pretty devastating if you don't manage your team well. I've also found that buying the squad upgrades (the jack biotic power-up, the mordin omni-tool, krogan stuff for grunt, etc), can up your odds of keepin people alive. But, to be honest, if teammates by the doors are unloyal, then one or two are likely gonna die no matter what.


I know for sure that Zaheed and Jacob won't die even if not loyal. Of course you can't let them lead teams or send them on any special duty. But if they run with the crowd they stay alive.

#73
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

111987 wrote...

If you recruit everyone, you need 7 loyal members to keep everyone alive.

If you only have 8 squadmates, you can do it with 3 loyal members.

You'd need at least 4:
Tali - for the door hacking
Jack - for the biotic barrier
Garrus - for team leader
Mordin - to escort the crew back

Or do you not count the crew towards "everyone alive", seeing as they aren't squadmates?

#74
witchee2woman

witchee2woman
  • Members
  • 101 messages
i always have one person to die on the suicide mission and everyone is loyal. how do i keep everyone alive.

#75
Ofcoursenot

Ofcoursenot
  • Members
  • 522 messages

111987 wrote...

Ofcoursenot wrote...

111987 wrote...

turian-rebellion wrote...

yh, but then u hav to leave your crew to die, and i just could't do that!


Then you just have to do enough Loyalty missions before the crew is abducted to make sure there aren't any casualties. I don't think you actually need to do more than 3 or 4 actually if you manage your team properly and buy all the Normandy upgrades.

After the Suicide Mission you can then continue recruiting people, doing their Loyalty missions, N7 missions, DLC, etc...

Actually, you have to be careful if you're gonna make a run with people unloyal. That battle at the doors can be pretty devastating if you don't manage your team well. I've also found that buying the squad upgrades (the jack biotic power-up, the mordin omni-tool, krogan stuff for grunt, etc), can up your odds of keepin people alive. But, to be honest, if teammates by the doors are unloyal, then one or two are likely gonna die no matter what.


If you recruit everyone, you need 7 loyal members to keep everyone alive.

If you only have 8 squadmates, you can do it with 3 loyal members.

Really? I thoguht it was based on defense values, with certain characters having a higher score than others and a minimum needed to save people, with upgrades and loyalty helping. Like, for example, Grunt has the highest chance of surviving (highest base score), and Mordin is the most likely to die (Lowest base score). And like if you buy Grunt's Krogan vitality or regeneration or whatever, it'll give him a bonus.