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#126
Arthur Cousland

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I sacrificed Alistair once, for the achievement (same with secret companion). My wardens have made many old god babies. I just get the most satisfaction with Alistair+Anora on the throne, with my warden moving on to be the Warden Commander of Amaranthine.

Ninjas are awesome sauce in DA2. They can toss glass flasks in the air and kick them at enemies, do flips all over the place and can teleport directly to their enemies. Their single-target damage is also nice. If you don't try to make any sense of it, you'll enjoy the game better.

My favorite part of playing as a DA2 rogue is probably just being able to spot traps without feeling like I need to manually control a rogue companion to spot them better...but I could go on for a while about that pet peeve of mine.

Anyway, enjoy DA2.

#127
Fast Jimmy

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From my viewpoint, hardening Allistair and marrying off to Anora was the most satisfying. He developed a spine and became ambitious enough to do his job well and Anora was actually impressed by this and (in my opinion) saw the grown up in Allistair that Maric never was. So I imagine they made babies and lived happily ever after, except that one time one of them had to visit Kirkwall.

#128
TEWR

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From my viewpoint, hardening Allistair and marrying off to Anora was the most satisfying. He developed a spine and became ambitious enough to do his job well and Anora was actually impressed by this and (in my opinion) saw the grown up in Allistair that Maric never was. So I imagine they made babies and lived happily ever after, except that one time one of them had to visit Kirkwall.


I think you meant Cailan and not Maric lol.

But I agree. I too always harden Alistair and have him marry Anora -- as well as spare Loghain -- because it seems best for the nation in the long run.

#129
Fast Jimmy

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The Ethereal Writer Redux wrote...

I think you meant Cailan and not Maric lol.


Whoops. Lore fail. 

Thanks for that correction.

#130
dragonflight288

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Half the time in my playthoughs, I decide to treat the Landsmeet as a Proving in Orzammar. I have Alistair and Loghain fight to prove whose more worthy to lead the nation. Then I have Anora deposed.

The other half, I fight Loghain, have him executed, and have hardened Alistair marry Anora. The only concern there is Eamon implying (in Return to Ostagar letters) that Anora may be barren and that Alistair will have an exceptionally difficult time conceiving children as a Warden.

#131
DiegoProgMetal

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So... I played DA2 yesterday for about... one hour... and did not felt like playing more... The game is cool, but doesn't drag you into the story... At least not me so far.

#132
Fast Jimmy

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DiegoProgMetal wrote...

So... I played DA2 yesterday for about... one hour... and did not felt like playing more... The game is cool, but doesn't drag you into the story... At least not me so far.


I was afraid that was going to happen.

#133
ladyshamen

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I thought it didn't get real interesting until Act 2. That's when things seem to come together a bit. IMO

#134
Guest_EternalAmbiguity_*

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I have to agree, it starts somewhat slower. And I found Act 2 far more interesting than Act 1. All of the intrigue...

#135
Guest_Rojahar_*

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IMO, the problem with Act 1 (but is still a problem with much of the game) was it was too long and unfocused/nonlinear. It feels all over the place since you're not really progressing any plotlines but just starting (yet not continuing) lots of them. It's hard to stay engaged in a story, when each plot you pick up is quickly dropped, not to be picked up again until after picking up and dropping a dozen other plots.

I think part of the reason the DLCs are so much better received as far as plot is that you're starting and ending those plotlines within the DLC, the plot of the DLC is the only thing going on in the DLC, whereas the main games' various plotlines are all thrown in a bowl and stirred together - you have several plotlines all going on at once and seeming to be going nowhere until late in Act 2.

DAO had several plotlines, but didn't run into DA2's problem because, for example, when a player usually went to Orgrimmar, they probably played through that entire plot. Few, if anybody, would go Orgrimmar, start the plot there, then go to Brecillian forest, start the plot there, then go to Redcliffe, start the plot there, then go back to Orgrimmar, go through the Deep Roads, but then leave before finishing and go to the Brecillian Forest, etc.

Modifié par Rojahar, 21 décembre 2011 - 03:59 .


#136
DiegoProgMetal

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Rojahar wrote...

IMO, the problem with Act 1 (but is still a problem with much of the game) was it was too long and unfocused/nonlinear. It feels all over the place since you're not really progressing any plotlines but just starting (yet not continuing) lots of them. It's hard to stay engaged in a story, when each plot you pick up is quickly dropped, not to be picked up again until after picking up and dropping a dozen other plots.

I think part of the reason the DLCs are so much better received as far as plot is that you're starting and ending those plotlines within the DLC, the plot of the DLC is the only thing going on in the DLC, whereas the main games' various plotlines are all thrown in a bowl and stirred together - you have several plotlines all going on at once and seeming to be going nowhere until late in Act 2.

DAO had several plotlines, but didn't run into DA2's problem because, for example, when a player usually went to Orgrimmar, they probably played through that entire plot. Few, if anybody, would go Orgrimmar, start the plot there, then go to Brecillian forest, start the plot there, then go to Redcliffe, start the plot there, then go back to Orgrimmar, go through the Deep Roads, but then leave before finishing and go to the Brecillian Forest, etc.


That makes sense.
But don't worry guys... I will keep playing, I'll not judge the game from it's first 2 hours of gameplay. By the way, the younger brother died in the beggining of the game... I don't know if that was supposed to happen or if it was caused by some choice I made. Anyway, I don't care...

What I felt wrong in the game is that so far it looks like a "fetch" game... "Come on kid, go over there and get that to me!" ***walks a little, talk to someone and goes back*** "Good boy!"... The game and the characters feel too shallow so far...
I don't know... Ive done some research and found out that DAO was released in november 2009, while DA2 was released in march this year... it's less than a year and a half, and that is not taking into account the dlc's and Awakening. It makes me think: perhaps DA2 was too rushed. The development of DA2 was occurring at the same time as the expansion and dlc's to DAO maybe... Was it the same team working or a different team?
And the soundtrack doesn't sound as great as the first... Actually, I don't even remember any soundtrack from DA2, while DAO got my attention (I'm a musician, so I always pay attention to this) right in the beggining, in the first cutscene.

But, I think I might be making a judgement too soon. Gonna play 'til the end, and then I'll be able to say if it was worth it.

#137
DiegoProgMetal

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Another thing: the elves. WTF?!? Why do they have such little bodies (no shoulder) with big heads???

#138
ladyshamen

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Diego, the first thing I thought when I saw the elves was.. ALIENS!! And yes, one of your siblings will die in the beginning. Your doing fine :) I too think the music was better in DA:O. Music can really help set the tone of what's happening.

#139
Fast Jimmy

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Diego, if I didn't know any better, I'd honestly think you were trolling us.

These complaints are among some of the most vocal and commonly used complaints against the game. Along with a few others... which I'm sure you'll notice. LOL

#140
dragonflight288

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What class you are determines which sibling dies. If you're a mage, your sister dies, but if you're a warrior OR a rogue, your brother dies.

And no one argues about the game being rushed. In the mean time, have fun, interact with your party (as much as you can) kill some bandits, and fight for the win. Me, I'll have some roast nug on a platter.

Modifié par dragonflight288, 21 décembre 2011 - 03:15 .


#141
TEWR

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It gets no easier. Your struggles have only just begun. --- Flemeth

Trust me, it's not going to get much better. Act II will be the highlight of the game, but personally I felt that not even Act II was done properly.

So to me, none of the main story was done properly. I only replay the game for the companions really.

Oh and your class determines who dies. Frankly that is to me one of the worst decisions made about the game.

#142
dragonflight288

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@ Ethereal

I thought one of the worst decisions made about the game was rushing the finished product onto gamers to try and make a quick buck out of the franchise.

#143
DiegoProgMetal

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with Christmas and everything I wont be able to play until next week. Going to my mother's house for the weekend with my wife. But, since my wife will go to her parents' next week and I'll stay home, gonna do a "DragonAgeathon" and try to get past the supposedly not so entertaining Act 1.
I'm trying not to get cynical (as in pessimistic) about the game, and for that same reason I'd like to play the game asap, but wont happen until next week.
So Merry Christmas for you guys (even if you aren't christian, I'm atheist btw). I'll be back before new year.

Off-topic ps.: Since I stopped trainning Brazilian Jiu-Jitsu and Chinese Wushu (Kung fu), I got really fat, to the point I could grow a beard, paint it white and pretend to be Santa! LOL :D... :?... :unsure:

#144
Fast Jimmy

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Rock on, dude. Great way to spend the holidays and, if you're like me, you can use the New Year as an excuse to get into shape!


...or play more Skyrim. Or ME3 when it comes out.

...rats, I wish this wasn't a foregone conclusion or something.

#145
ladyshamen

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Diego, Happy Holiday's and good luck on your "DragonAgeathon" ! I want to have one of those.

#146
DiegoProgMetal

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So... Flemeth is alive... interesting...

#147
SkittlesKat96

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The Ethereal Writer Redux wrote...

From my viewpoint, hardening Allistair and marrying off to Anora was the most satisfying. He developed a spine and became ambitious enough to do his job well and Anora was actually impressed by this and (in my opinion) saw the grown up in Allistair that Maric never was. So I imagine they made babies and lived happily ever after, except that one time one of them had to visit Kirkwall.


I think you meant Cailan and not Maric lol.

But I agree. I too always harden Alistair and have him marry Anora -- as well as spare Loghain -- because it seems best for the nation in the long run.


After reading the 'A Song of Ice and Fire' series I made a second playthrough of the DA:O and did the same thing.

I view the Grey Wardens as being similar to the Black Watch...being a Grey Warden is a sacrifice and a death sentence, not an honor. They need all the men they can get to fight and stay strong against the Darkspawn.

Alistair's views of the Grey Wardens are noble but you have to remember that he was no senior Grey Warden, I have a feeling Duncan might have even let Loghain live himself.

EDIT: And the part about Alistair being hardened and having Anora as queen is undeniably better for Ferelden definitely

Modifié par SkittlesKat96, 27 décembre 2011 - 09:34 .


#148
Marvin_Arnold

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DiegoProgMetal wrote...

So... Flemeth is alive... interesting...

Isn't that a beautiful scene? That's what I meant with Terence Malick. That camera circling Flemeth against the cloudy sky... magic.

I agree with you about the elves. Too anime. They don't fit in stylistically with the rest. But I wanted to keep them out of this... (Ah, the last part of the Twin Peaks quote...) It would seriously derail this thread if I got involved here – there are enough threads discussing the DA2... elves already...

As for the music, it is far more sparse and more "random" than in DA:O, although the Hawke family theme and the Fenris theme are nice and memorable. There are even a few cues recycled from DA:O and DA-A, and a lot of cues are random ambient chords or percussion beats. But Inon Zur has acknowledged that the whole production, including the soundtrack, was a rush job.

Which really is a pity, because there are many ideas in there that would have made a great game with a bit more love (and time) from Bioware/EA. But now that you alread discovered the flaws, look past them and enjoy the game behind them.

Modifié par Marvin_Arnold, 27 décembre 2011 - 09:31 .


#149
Fast Jimmy

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LOL Yes Flemeth is alive, and is back outside of the opening scene... but I don't want to say more.

Let us know how the marathon went when you get a chance. I'm really interested to hear someone's opinion of DA2 who just got done playing DAO for the first time.

#150
DiegoProgMetal

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Ok, played some hours now. Got passed the Deep Roads expeditions to find "my sister" going to the circle of mages.
Did every sidequest I found before going there. The game is nice, of course it's not an epic like DAO, and that caused a little disappointment. There are some flaws, the game was clearly rushed, but still it's better than many games out there that took years to be released.... cough***Rage***cough... The elves still look a little weird, but I'm getting used to their new look.
I already got back to the deep roads going after the 3 dwarven brothers, and went into the fade to help the half elf/half human kid. Saved the 2 "good" brothers and the kid.

I noticed the several flaws in the game, like the same scenario used dozens of times... But these things don't bother me anymore. Maybe if the game was called "Hawke's Chronicles" instead of DA2, and sold as "an action-adventure game with some rpg elements, based on the same lore of DAO which sets the mood and expands the universe for the next installment of DA" people wouldn't complain so much, because as I said before, the game is better then many other games out there. But I'm sure the folks at bioware will make a great work in DA3.

I don't know if I get back to the game or if I should go to bed... Feeling a little tired, sleepy, but don't know if it's enough to knock me down....

Ps.: I hate the Deep Roads.

Modifié par DiegoProgMetal, 31 janvier 2012 - 01:34 .