Saphra Deden wrote...
Hah Yes Reapers wrote...
I gave examples...
(1) they could build a Reaper;
How? Are they going to start abducting human colonies just like the Collectors did?
What's to stop him?
I would not put it past TIM to say "Shepard! Think how many more will be saved after its complete, and use it as a weapon!" And the Cerberus loyalists would probably still follow him on it like the sheep that they are.
Saphra Deden wrote...
(2) they could find a way to reactivate the seeker-swarms;
This is bad because...?
Because who'd stop him from abusing it? Cerberus is a 0-accountability structure as is, and only they have a counter-measure against swarms (and that was only on a small-scale).
Saphra Deden wrote...
(3) they find a way to clone more Collectors to make up for their lack of strength in numbers.
They could invent a button to end the universe too.
This last one is not a "legitimate possibility", this is wild speculation. You could go on (1000+) here if you were creative enough.
No it's not. We know Collectors are built from tech and have been cloned over generations. The radiation-pulse that went off through the base killed life-forms, but kept technology intact. They put Shepard back together, Collectors couldn't be too much harder. And they can pull out ye ole control-chip Miranda eluded to to make them obidient.
This is just based off simple stuff we know.
Saphra Deden wrote...
Who knows what information is buried there? For the third time, the possibilties are endless.
Why don't you consider some of the possibilities that will help you? Maybe they'll unlock the secrets to indoctrination. Maybe they'll find out how Reaper's think and process information? Maybe they'll figure out how Reapers can manufacture quantum entangelment devices so easily?
I do, you needn't convince me of its value in the war. I understand that perfectly well.
Saphra Deden wrote...
Hah Yes Reapers wrote...
Just because you can't think of consequences to your actions and/or refuse to believe they exist doesn't mean they don't. And when they happen and manifest themselves, it's your fault for not having thought of it beforehand, not Bioware for making your decision have realistic consequences that others could think of while you couldn't.
That's a little unfair. You are assuming Cerberus will try to end the universe with the base and not also considering that without the information contained within you may be unable to defeat the Reapers.
Tell me, what is your plan to survive? You know almost nothing about the enemy. The Collector base at least gives you a starting point. What other leads do you have?
I'm not saying there aren't any risks with the Collector base, but the Collector base at least offers hope to. Otherwise you have nothing to go one. Nothing. You are just sitting on your hands waiting for the Reapers to invade and hoping that either there won't be a lot of them or that some miracle will manifest itself and allow you to win.
That's not very logical. It is you who is ignoring the potential consequences, not me.
I assume nothing of Cerberus, I merely raise the possibilities and consider the potential danger as well as the upside, and weigh them against each other to make a final decision.
The thing is, if Cerberus acquires the knowledge to adopt the Reapers' methods, how do you stop them from becoming the next major threat once its over? Nobody is just going to sit on that kind of power. It's like using the krogan to win the rachni-wars. It seemed smart, until the krogan got out of hand next. And this is after the Reapers have already ravaged the galaxy, so you're even more ill-equipped than you started. And if it comes to that, you've made the wrong decision.
And even if they do have the best interests in mind, then you're faced with the reality that they can't safely and responsibly conduct experiments/scientific study to literally save their life (they all die failing). So when dealing with tech as dangerous as that of the Reapers', it's a giant fustercluck waiting to happen, creating big new problems where they aren't needed.
Besides that, there's no way in hell the base is the end-all-be-all in the war. There will
undoubtedly be material to study on them during the fight itself, as well as active efforts being made between allies to find weaknesses/exploit them. And there is working knowledge already: the Citadel/Alliance fleets attacked Sovereign and were victorious, showing a strategy that worked. For two, there was tech salvaged from the ruins of the Reaper (if success is had again in the coming war, there will be again). Three, the O4 mission provided valuable insight into Reaper creation even if the base was destroyed.
I wouldn't call that "nothing." There's plenty of resourceful approaches to take without the base (and even if it were kept, I'm sure you'd agree they should still be taken nonetheless). Besides, if only Cerberus has the base and becomes the
new enemy, you're back to where you started from: fighting the enemy without the base, relying on other approaches. In the end, that seems self-defeating. I'm not taking that risk.