Yezdigerd wrote...
The SB:s help was entirely happenstance his minions was after Fist and Shepard was a mean to get to him.
That's beside the point. The Shadow Broker would be a very useful ally for Shepard to have and giving him the Cerberus data is a nice way to earn his favor. He will get the data eventually anyway (after all he was the one who pointed Kahoku to those bases in the first place). Shepard is a Spectre and is fully within his rights to seek support outside the Alliance. This may be an issue of morals so far as duty and loyalty are concerned, but the reasoning for helping the Shadow Broker in ME1 is quite sound.
You wanted a sensible reason and you've been given one.
Yezdigerd wrote...
Yeah a council spectre working for human supremist terror organization kills a Turian politician campaigning against human dominance...
So are you going to refute what I said or not? Maybe Shepard doesn't care about the potential political fallout or maybe the fallout won't be what you think it will be. Maybe Talid's death will demoralize the opposition? After all he himself was corrupt too.
I said it was a brash move but it isn't a totally undefensible one depending on how ruthless your Shepard is.
That Shepard doesn't want to risk his people are understandable, but there is no time limit and the creepers are slow, there really are no reason not to try out the grenades and once you do you realize they are better then the guns since they kill the creepers outright. So the only reason to shoot colonists are lulz.
You're wrong. Let me paint a picture for you.
You use the knockout gas on the hostiles (who are actively trying to kill you). It knocks them down. You proceed. Only the, once you are behind enemy lines, the gas wears off. Now you are surrounded by hostiles.
Remember: it is just Shepard and his two squadmates. Keep that in mind for EVERY mission in the series (most of them anyway). Shepard is often in enemty territory, outnumbered, outgunned, and without an expedient means of escape if things go bad. The grenades are an untested variable and the odds are already stacked against you.
Now to be fair ME1 only vaguely implies this scenario. When first told about the grenades Shepard can be wary of them. However over all ME1 doesn't really give us any clear reasoning for why Shepard would choose the kill the colonists. So here I have to roleplay and invent my own reason based on what little the game gives me.
None the less, I gave you a sensible reason to kill the colonists. You even agreed that Shepard wanted to protect his squad was reasonable.