Someone With Mass wrote...
xxSgt_Reed_24xx wrote...
No there wasn't another plan... but they didn't even have a plan A before that (I suppose Plan A was stop Saren in time... but Shepard failed at that). It's a necessary risk you have to take as there is no alternative. Whereas on Feros... you don't have to take the risk of the grenade not working and having enemies surround you... b/c you can just eliminate them and move on.
You don't have to immediately view the grenades as being nonfunctional either.
And really, how long does it take to come to the conclusion that the grenades don't work? Three seconds?
I didn't think we were talking about immediately... like, say the grenades don't work and a few minutes later the colonists are back up and persuing Shepard from behind without him knowing?
Anyway... even 3 seconds could be meaningful. You're three seconds too late to push the button or 3 hours... the Reapers are still here and be a reaping.




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