To the Ongoing Conversation, whats the point in having squadies if they are just going to die? Also in Real Military units precautions are taken to prevent ambushes, and its generally attempted to save ones comrades, plus medical advances of today allow soldiers to survive when they previously would not, that that any of this matters,
Mass Effect is the A-typical Scifi Space Darma, Man fights alien, Alien Dies, Man Wins. No one wants to play a game that you can't win, unless your a very depressed sort and find your idea of "realism" enjoyable.
I mean walking into a hall and having random squadmate you brought with you to die is stupid as hell. It serves no purpose other than to show the "Horrors" of War, which a game will never be able to depict, because unless your VERY unstable, you won't have the same bonds of connections as you would as if your best friend was mowed down in front of you. For Example in Reach, Kat's Death was so pointless and boring.
On the other hand Deaths that are in the story and serve a point are fine, Such as the infamous Death of Aierth/Aieris in FF7 (sp?) that served as a motivator for many players to go stomp on Sephy big time, or for example, the Masters Death in Jade Empire (Though faked, was a major driving force) Other Games you have various loved ones or even whole home towns killed to motivate the player, at first with revenge, then determination to keep what he has left alive and safe.
Other Deaths worthy of being put in a game are "Last stands" or self sacrifice, such as Lavitiz and Rose in Legend of Dragoon, Cait Sith in FF7, The whole of Nobel Team minus Kat, and Jun(who survived), the Sgt in Halo Wars. Most of these Deaths served a point and show cased worthy qualities, even asperiations. Even who ever didn't survive ME1 is noteable, though that came as a dick move.
So when it comes to Deaths, I'ld prefer they served a point in a game, RPGs are about Story, and what you the player can do.
If you want scripted deaths, I'm fine with that but make them make sense, and restrict them based on character architype, and never more than one or two, really, if you go over that you WILL only ****** off your fans. Hell Soul Survivors might sound "bad ass" but in the real world, most medals they get are out of Pitty. It is the guy who jumps on the gernade, or stands atop the burning tank with a machinegun while his friends get to cover, that gets the Medal of Honor. A soul survivor in the Military Context is often seen as a Failure who got his people killed and isn't worthy of a command, and had the missfortune of coming back alive.
And traditionaly a "win" is when you have more people left at the end of the day, not a trail of caskets. And in the case of ME:3 I can think of two good "sacrifice" characters. Plus with all the worlds under attack I think we'll get our fill of death. Though at times I think why so many clamoir for more, is the shelterd protecive lifes they live.
So Random Deaths, no thanks, that'll just add a bunch of Rage. If we get those, thats fine, I can always return my game.
Modifié par KenKenpachi, 04 décembre 2011 - 03:40 .