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Scripted events in ME3 (request lock from mod since I'm sorry I opened this discussion again...has been rehashed too many times)


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#126
InvincibleHero

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Lunatic LK47 wrote...
Uh, I don't think every person in the world is asking for that. Last time I checked, it was only 1-5 people on these boards. What the player or fan-base (depending who is using what terms) is that they earn the happy ending they spent hundreds of hours of their life on playing, at least get an ending where "Hey, things will work out." I am highly doubtful every single player on this board, if not the entire world wants the "Rainbows and unicorns" endings. I am not the "Rainbow and unicorn" person, and I want at the least is for all of the characters I spent those 100+ hours getting know them or bled side-by-side with to actually get out of ME3 alive.

The main concern is there will be an utter ****storm because of how certain characters are handled basically telling the fan-bases of those NPCs (i.e. the Virmire Survivor getting the shortest end of the stick as one example) are being told "You liked the wrong character." Why bother giving us these characters if they're going to die regardless? As a result, I end up being apathetic. I know I ended up being apathetic with how to handle sacrificing Ashley or Kaidan on Virmire when it came through my 3rd through 6th Shepards, and it all happened at a flip of a coin or if I wanted to make some player-made story twist (My male infiltrator sacrificed Ashley, and he was planning to bone her before that fateful day) Coming from someone whose first playthrough is romancing Ashley, I would end up feeling like I wasted my time bothering on getting to know her, and the same could be said for having a FemShep that romanced Kaidan.

I never said or implied everyone ,but those that mentioned it would be no fun if people died. What that about? Character assassination? Impying I'm a moron?

 I have no problem with your wanting them all alive. In fact, I mentioned that which you convieniently quoted.

I don't get that rationale. So people that like Boromir got shafted when he died heroically or rage quit and trolled Tolkien? They are not nor have ever been our characters. Shepard is the only one we really have any claim to and maybe to a miniscule degree his/her LI. That being said Shep is BW's baby and they can do as they please. You should like a character because they did something that was meaningful to you or illustrated concepts like heroism beyond the call of duty, not that ultimately they died a virtual death.

So it was a waste to experience what you did with Ash in the first place? Did you feel so with your first companion in real life (unless you are still with them)? I doubt anyone feels their first romance/marriage whatever is a waste of time and why should than not translate into the gaming realm.

I have spent time knowing women I never dated so that was a waste of time apparently since things have to work out the way I want to make it worth my time. It is apparently also a waste of time to befriend co-workers male and female because they could die or move away or I coudl get a different job.

Playing games is not a time investment. You already had the pay off in you were entertained in the moments you played the game. Future games and various outcomes are irrelevant to that.

#127
Lunatic LK47

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InvincibleHero wrote...

So it was a waste to experience what you did with Ash in the first place? Did you feel so with your first companion in real life (unless you are still with them)? I doubt anyone feels their first romance/marriage whatever is a waste of time and why should than not translate into the gaming realm.


From reading the leaks, I would say it would be a complete waste if Ashley was either permanently killed off at the behest of the plot or if she got completely maimed up to the point that having a "Happy Shep/Ashley" arc is not feasible. Last time I checked, you're supposed to be the main hero of the game, and there should be that option of "Earn your happy ending." I never find it poignant that the entire cast has to die for that "dark gritty ending." If I want to have a game where nothing I do matters, I'd rebuy Fallout 3.

I have spent time knowing women I never dated so that was a waste of time apparently since things have to work out the way I want to make it worth my time. It is apparently also a waste of time to befriend co-workers male and female because they could die or move away or I coudl get a different job.


Uh, I'm not going to comment on this, mainly for the fact that there are too many other variables to consider here (i.e. do you and co-workers have the same interests?  Do you and co-workers have similar values?  How well do you get along with your co-workers?)

#128
CerberusWarrior

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If this is suppose to be all out war then there should be deaths in this game . I am sorry but the ME 2 trick of saving everyone won't work in a all out war game

#129
InvincibleHero

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Lunatic LK47 wrote...

From reading the leaks, I would say it would be a complete waste if Ashley was either permanently killed off at the behest of the plot or if she got completely maimed up to the point that having a "Happy Shep/Ashley" arc is not feasible. Last time I checked, you're supposed to be the main hero of the game, and there should be that option of "Earn your happy ending." I never find it poignant that the entire cast has to die for that "dark gritty ending." If I want to have a game where nothing I do matters, I'd rebuy Fallout 3.

Uh, I'm not going to comment on this, mainly for the fact that there are too many other variables to consider here (i.e. do you and co-workers have the same interests?  Do you and co-workers have similar values?  How well do you get along with your co-workers?)


You do know in fallout 3 you don't have to sacrifice yourself right?

So you think there always has to be a happy ending? I guess we'll just have to differ. Does every dev have to accomodate that?

Still I would not consider any of the time I spent on Ashley a waste even if she died. I experience her and felt strongly enough to have one of my Sheps romance her.

Simple answer for me anything I do is generally not a waste of my time. Even small talk and getting to know them is socializing which is its own reward. There doesn't have to be a big payoff for everything we do.

#130
Lunatic LK47

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InvincibleHero wrote...

You do know in fallout 3 you don't have to sacrifice yourself right?


It was either sacrifice yourself, or sacrifice Sarah Lyons, and that was long before Broken Steel was invented. I still found that "Catch 22" to be utterly stupid since I could have had a robot, a ghoul, or a super mutant do the job for me. It took Broken Steel to let me use that super-mutant to finish the job. I already gave away the game months before the DLC came out, mainly because I got sick of the number of glitches and system lock-ups I experienced when playing it.

So you think there always has to be a happy ending? I guess we'll just have to differ. Does every dev have to accomodate that?


As an option. I'm on the boat that there should be a level of escapism in the entertainment mediums, and the motives for audiences going through that medium will vary from person to person. Me, I want to feel like I'm the hero of the story and save all of my cyber-friends in the process. If I want to play games with mandatory crap endings, I'd fish out Fallout 3, or even Red Dead Redemption if I'm ever inclined. Not every single video game needs to have a sad ending either.

Still I would not consider any of the time I spent on Ashley a waste even if she died. I experience her and felt strongly enough to have one of my Sheps romance her.


Tell that to anyone that actually wants a "Shepard and Ashley settle down and have a family" end but are bitter because they were never given a choice in the first place. Are you going to tell them "LOLZ, you should have romanced Liara if you want a remote chance of a happy romance?"

#131
Lancelot Albion

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iakus wrote...

 I'm opposed to a scripted death for Shepard.  Though I have no problem with Shepard being able to die due to self-sacrifice (like the Warden in DAO) or poor decision-making (like failShep in ME2) Shepard's fate should be in the hands of the player.

As for NPCs, it depends.  If they have a scripted death, it needs to be something that fits both them and the story.  Prefereably doing something truly heroic.  In short, it would have to be meaningful.  Think Sagacious Zu in Jade Empire holding back Death's Hand while the party escapes..  

If Miranda has to die, it should be doing something that helps bring down teh Illusive Man or Cerberus as a whole.

If Jack dies, it should be tearing up a Reaper from the inside and crashing it into another Reaper.

If Grunt and/or Wrex die, it should be under a massive pile of husks as they hold a position while some vital mission is underway.  

If Kasumi dies, it should be while delivering some vital clue or component she stole from Cerberus or the Reapers.

If Zaeed dies, it better be to something no one walks away from

In short, we're invested in these characters.  If they die, they should go out heroes that will be remembered.  Not as punks.


This.