An Occasional and Sporadic Update:
It has been a long time since I have posted any updates here on this forum. I decided to start a new
thread instead of resurrecting one of the old ones I had going.
A quick overview:
Risen Hero will be a trilogy. Chapter 1: Thrown to the Wilds is complete and on the Vault. If you haven't played it yet, give it a try. There may be a few minor spoilers ahead but I will try to leave the big ones out. Chapter 2: The Powers of Chaos is in development. And finally Chapter 3: Destruction of Destiny, is just a happy thought in my head. Hopefully a couple of you will be around once it is completed. Chapter 2 is about 1/3 to ½ complete. Building has been going a bit slower than chapter 1. One of the reason for this is I am trying to make it a bit more of a dynamic game with multiple choices and consequences. Chapter 1 was a very linear game, the player was running for their life and had to reach a monastery. Chapter 2 will start right were chapter 1 left off with the player stepping out of the portal they used to escape after the final battle with Dor'Gallon. They will be presented with several choices and they can choose which direction to go. While the player won't be able immediately confront the main antagonist, they will have the opportunity rather quickly should they choose. I am also working on making a more seamless transition between chapter 2 and 3, with areas in chapter 2 remaining accessible in chapter 3. Most of chapter 1 will be inaccessible with the exception of the monastery, Akuji's crypt (if it wasn't completed) and the Waste area and the network of tunnels there.
For traveling I will be using 2 World Maps. One for the Western Heartlands where chapter 1 took place and chapter 2 starts. There is also be a map for the Swords Coast. Right now I just have a blank parchment with the clickable locations on the map. At some point I will be asking if someone within the community is up to making a tolkienesque map of the areas. I do have 1 overland map that is created and about 90% complete. I just need to create map goodies and a couple more sub area transitions. I am using the overland map for a large swamp area, this will be a southern section of the Marsh of Chielimber. I am tried to create a 50% scale, so when you enter an exterior area it will, be nearly identical to the overland map. This is a trick and a half but I think it will be fun once it is complete, as well as give the swamp a larger feel and offer more exploration opinions then a regular area.
With chapter 2 there will be two home-bases. The monastery with the monks and a second darker base.
The second base has a group of demonic merchants from the Endless Abyss Risen Hero Blog: Demonic Merchants. Each one has a short backstory and personality to go along with them. The most sinister merchant, The Keeper, will not have a store but will trade through conversation with the player. He will also share the history of the other merchants and other bits of information with the player for a cost. He will present the cost as a riddle to the player and they must place the correct item in a basket as payment before he shares his information. This will all function off of integers. If the player is trying to guess at item X and accidentally puts item Y in there, the Keeper will only recognize item Y if he requested it. This should keep a player from unlocking additional information ahead of time. The community also provided some great ideas for custom items these merchants will sell. A paladin won't find too much they will be willing to use, but all the other players should find a couple of fun or interesting things.
Two new companions have also been added. An air genasi wizard/swashbuckler/swift-blade and an earth genasi fighter/elemental warrior. They are traveling companions from Sigil, so the air genasi will use a fair amount of Planescape chant. However, the earth genasi is a mute, though he does have a good repertoire of disapproving facial expression and cold stares.
I am still working on finishing up the plot conversations for the home-bases, once they are done I will move onto a sidequest that I have been planning for quite a while now. This sidequest will conclude the Horgath Saga. He is a Fallen Paladin of Mystra introduced in the Halloween Project. In the SOZ Holiday project I showed Horgath's death at the hands of his former lover, the evil Drow Conjurer. In the up coming community project I have created a short quest where the player will witness the initial betrayal of the Drow Conjurer and Horgath's fall from grace. This side quest has been long in the making and I look forward to concluding that story. The other short stories aren't necessary but will provided a bonus back story for players.
I will also be eventually putting together the sidequest for the dark amulet found in the River Reaching area in chapter 1. Most likely a player won't be able to access it until chapter 3, but some players may be ready sooner, so I figure I should have it done.
That is a quick overview of what is happening. I still have a bunch of work to do, but it is moving forward. As I think of more interesting things I will post here. As the title suggest this will be a sporadic update, but I will keep the community posted the status of the project.
Now onto everyone's favorite: screenshots. Some of these may have been posted in previous post but
here they are again.
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Let it begin
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Returning somewhere familiar
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One of the first to fall before you
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Somewhere dark and unforgiving
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Quite the opposite of the last. Still needs some touch up, the obscene stretching on the pillar are a bit much. I also need to create a black with star fx to cover the bottom fog when looking down.
Swamp exploration
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Found Something
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Top floor of the sunken house, the first floor is obviously underwater.
[url=https://picasaweb.google.com/107057010685175582929/RisenHeroCampaignNWN2?authkey=Gv1sRgCK-jrNGWzvyfBQ#5544596857420369010]750x500https://lh3.googleusercontent.com/-C0OIOIEJkYo/TPJddx1JzHI/AAAAAAAAAjI/Wa2Qhu6zXsg/s640/NWN2_SS_112510_080926.jpg[/img]
No adventure is complete without a demon cult
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Its a very welcoming cult too.
[url=https://picasaweb.google.com/107057010685175582929/RisenHeroCampaignNWN2?authkey=Gv1sRgCK-jrNGWzvyfBQ#5561374032338964194]750x500https://lh6.googleusercontent.com/-8Pui_AeHb1M/TS34N4ylTuI/AAAAAAAAAk0/BmHGfOFqdzA/s640/NWN2_SS_010611_113159.jpg[/img]
The sinister demon merchant, The Keeper
[url=https://picasaweb.google.com/107057010685175582929/NWN2CommunityProject?authkey=Gv1sRgCInJ2s__5IGcxgE#5659614018254948594]750x500https://lh5.googleusercontent.com/-ch5sTH4XVb4/Tor89rPoSPI/AAAAAAAAAvo/Pqq63DiW-_o/s800/NWN2_SS_100311_184831.jpg[/img]
Ogre camp. Ogre mage should be a bit familiar to chapter 1 players.
There it is for now.
**edit:: apparently these forums don't like to have large text cut and paste from open office.**
Modifié par Shaughn78, 04 décembre 2011 - 04:58 .





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