Agreed.Terror_K wrote...
jreezy wrote...
That last sentence is actually what I was trying to say.DPSSOC wrote...
It doesn't make them any more entitled to get what they want but they are bigger fans.
I still think new products of an IP should be made more for existing fans of the IP than for "potential new fans" and that an IP should be warped and changed to the point where it starts alienating those fans just to get new ones.
Mass Effect 3 and Catering to "Original Fans"
#151
Guest_Catch This Fade_*
Posté 05 décembre 2011 - 06:07
Guest_Catch This Fade_*
#152
Posté 05 décembre 2011 - 06:07
PoliteAssasin wrote...
You don't seem to understand, so let me break it down for you: We were promised a shooter/rpg trilogy with a fully customizable protagonist and deep decisions with significant consequences. All we got out of after the first game was shooter. We don't have as much control over Shepard in ME2, and from what I've seen in the leaks, ME3. Biowares starting to take this "personal" character and turn him into a specific character to represent the franchise. Instead of improved inventory, exploration, and vehicle exploration, we were given nothing. ME2 had an extremely weak leveling system, 4 blocks and a choice of two different versions at the end. Oh how deep. ME2 has the most amount of automatic dialogue out of the two games, and it's not just in parts of the story where there's no logical alternative. As states above, biowares giving the player less control over Shepard in order to make him a specific character. They want their own Masterchief, Marcus Fenix, Nathan Drake, etc... Having a customizable protagonist doesn't fit in with that. Additionally, we were told that the reason choices were ignored/retconned in mass 2 was because we'd have the consequences in mass 3. They even said that the game will vastly differ from player to player because they can go nuts since theres no continuity. Well if you read the leaked script as I did, you'd know that ME3 has an explanation for why every "choice" you made in the previous games results in the same outcome, except for people who die and are replaced with identical counterparts with different names. Changing a games genre in the middle of a trilogy is sloppy development. It's sad to see bioware hit that low. With ME3 they have a chance to redeem themselves. Sadly it doesn't look like they're interested in taking the opportunity.
-Polite
Couldn't have said it better. It feels like none of the choices matter, and if "X" character dies in ME2 then you will be replaced by random character. After Arrival I have no hope for choice making.
*SPOILER*
What's the point in warning them if you kill them all off anyway.
/Spoiler
#153
Posté 05 décembre 2011 - 06:08
Terror_K wrote...
I still think new products of an IP should be made more for existing fans of the IP than for "potential new fans" and that an IP should be warped and changed to the point where it starts alienating those fans just to get new ones.
I think most of us can agree on that.
#154
Guest_Catch This Fade_*
Posté 05 décembre 2011 - 06:08
Guest_Catch This Fade_*
Another look at morality of course.AwakenxBenihime wrote...
Couldn't have said it better. It feels like none of the choices matter, and if "X" character dies in ME2 then you will be replaced by random character. After Arrival I have no hope for choice making.
*SPOILER*
What's the point in warning them if you kill them all off anyway.
/Spoiler
#155
Posté 05 décembre 2011 - 06:11
jreezy wrote...
Another look at morality of course.AwakenxBenihime wrote...
*SPOILER*
What's the point in warning them if you kill them all off anyway.
/Spoiler
Which meant nothing to anyone except yourself. If it didn't matter and there is no difference I would've chose to save my own ass sooner.
#156
Posté 05 décembre 2011 - 06:29
Romances are one of the biggest choices and I know it's one of the reasons I'm looking forward to ME3. No Casey this isn't just a "WAR STORY" it's more than just that. I feel like alot of people care about the characters more than about the overall story, then again alot of people care about the overall story, but there is no choice in that, it seems cannon either way. At least with the romance you can see the game change a little, and you may find yourself fighting for more than just faceless people or earth, but for characters you care about. Anyone ever played Fable 2? I choose to let *Spoiler* All of my family/ dog die so I can let everyone that died come back to life, except them of course, and all I got was a letter. Saying thanks for nothing.*Spoiler*
That ruined saving everyone for me forever.
#157
Posté 05 décembre 2011 - 06:34
AwakenxBenihime wrote...
You know you're a fan when you feel a little sad thinking about ME3 being the last game in the trilogy.
A little ? Wish it was just a little !
#158
Posté 05 décembre 2011 - 06:37
feliciano2040 wrote...
AwakenxBenihime wrote...
You know you're a fan when you feel a little sad thinking about ME3 being the last game in the trilogy.
A little ? Wish it was just a little !
lol I wish it were a little too!
I just said a little for people who aren't as big of fans as I am.
Modifié par AwakenxBenihime, 05 décembre 2011 - 06:39 .
#159
Guest_The PLC_*
Posté 05 décembre 2011 - 06:40
Guest_The PLC_*
#160
Posté 05 décembre 2011 - 06:41
feliciano2040 wrote...
AwakenxBenihime wrote...
You know you're a fan when you feel a little sad thinking about ME3 being the last game in the trilogy.
A little ? Wish it was just a little !
I dunno... why do I get the feeling that I'm going to end up in the future looking back and saying, "I wish Mass Effect had ended at Mass Effect 3."
I mean, the cracks have already begun to show, IMO.
#161
Posté 05 décembre 2011 - 06:45
#162
Posté 05 décembre 2011 - 06:51
Terror_K wrote...
feliciano2040 wrote...
AwakenxBenihime wrote...
You know you're a fan when you feel a little sad thinking about ME3 being the last game in the trilogy.
A little ? Wish it was just a little !
I dunno... why do I get the feeling that I'm going to end up in the future looking back and saying, "I wish Mass Effect had ended at Mass Effect 3."
I mean, the cracks have already begun to show, IMO.
Knowing EA I might to start thinking the same thing.
#163
Guest_Catch This Fade_*
Posté 05 décembre 2011 - 06:54
Guest_Catch This Fade_*
Of course you would know. /sarcasmAwakenxBenihime wrote...
jreezy wrote...
Another look at morality of course.AwakenxBenihime wrote...
*SPOILER*
What's the point in warning them if you kill them all off anyway.
/Spoiler
Which meant nothing to anyone except yourself. If it didn't matter and there is no difference I would've chose to save my own ass sooner.
#164
Posté 05 décembre 2011 - 06:58
Apparently you never read my thread about there being more meaningful choice in ME2. It had far more dialogue as well that we could choose a response to autoresponse or not. The game is not out yet. A leaked script might have no or little validity at all.PoliteAssasin wrote...
InvincibleHero wrote...
There is no even original BW. They can make any game of any genre they want. Sometimes the game experiments don't work but can lay the groundwork for future masterpieces. All we can do is see if the product they put out aligns with our tastes in computer or video games and purchase accordingly or not.
You don't seem to understand, so let me break it down for you: We were promised a shooter/rpg trilogy with a fully customizable protagonist and deep decisions with significant consequences. All we got out of after the first game was shooter. We don't have as much control over Shepard in ME2, and from what I've seen in the leaks, ME3. Biowares starting to take this "personal" character and turn him into a specific character to represent the franchise. Instead of improved inventory, exploration, and vehicle exploration, we were given nothing. ME2 had an extremely weak leveling system, 4 blocks and a choice of two different versions at the end. Oh how deep. ME2 has the most amount of automatic dialogue out of the two games, and it's not just in parts of the story where there's no logical alternative. As states above, biowares giving the player less control over Shepard in order to make him a specific character. They want their own Masterchief, Marcus Fenix, Nathan Drake, etc... Having a customizable protagonist doesn't fit in with that. Additionally, we were told that the reason choices were ignored/retconned in mass 2 was because we'd have the consequences in mass 3. They even said that the game will vastly differ from player to player because they can go nuts since theres no continuity. Well if you read the leaked script as I did, you'd know that ME3 has an explanation for why every "choice" you made in the previous games results in the same outcome, except for people who die and are replaced with identical counterparts with different names. Changing a games genre in the middle of a trilogy is sloppy development. It's sad to see bioware hit that low. With ME3 they have a chance to redeem themselves. Sadly it doesn't look like they're interested in taking the opportunity.
-Polite
D
What does fully customizable mean to you? It doesn't matter because only BW's def matters. You may disagree of course, but it does not make you de facto correct.
I think the game presents some deep decisions and moral quandaries. Sure sometimes the execution is not what I expected or I consider optimal but it's there. You do have to think and the fact people can discuss things like the save or blow upo Collector base for many pages is proof of that. So what if they end in the same place they had a different outcome in the short term.
What do you seriously suggest they make 1,000,000 different ME3s based on every permutation of every plot point that could differ? Seriously even two games split down the save or blow up base would be loads of work. To do so would make each likely half the game that the finsihed product is. So if they have to shoehorn a few things to similar outcome then I can understand that. As long as they can adequately explain it in ME3 then I'm fine with it.
#165
Guest_The PLC_*
Posté 05 décembre 2011 - 07:01
Guest_The PLC_*
They shouldn't have given us so many damn choices then. When even the lead writer admits that the suicide mission was a bad idea, you know something is not right,
#166
Guest_Catch This Fade_*
Posté 05 décembre 2011 - 07:03
Guest_Catch This Fade_*
People make mistakes from time to time, that's nothing new.The PLC wrote...
"What do you seriously suggest they make 1,000,000 different ME3s based on every permutation of every plot point that could differ? Seriously even two games split down the save or blow up base would be loads of work."
They shouldn't have given us so many damn choices then. When even the lead writer admits that the suicide mission was a bad idea, you know something is not right,
#167
Posté 05 décembre 2011 - 07:06
-Polite
#168
Posté 05 décembre 2011 - 07:12
#169
Posté 05 décembre 2011 - 07:14
For example, if you destroyed the genophage data, the player shouldn't be able to do Sur'Kesh. Instead however, you have a mission where you earn the Krogan alliance by raiding a top secret STG base taken by the Reaper forces to get the Krogan valuable research on the genophage.
That way, you can still gain the alliances of the Krogan, but it actually makes your experience different because of past decisions. And it doesn't make too many variables, because ultimately you still get the Krogan alliance.
#170
Posté 05 décembre 2011 - 07:17
I like that idea but wouldn't that mean four possible outcomes/missions? You also have to have paragon and renegade distinctions to be fair to everyone.111987 wrote...
I think our choices should matter somewhat. I always thought the best solution would be to have two possible missions for each of the major decisions (those being the Rachni choice, the Council choice, the Genophage choice, the Collector Base choice, and the Geth choice. Along with the change in dialogue and cutscene stuff.
For example, if you destroyed the genophage data, the player shouldn't be able to do Sur'Kesh. Instead however, you have a mission where you earn the Krogan alliance by raiding a top secret STG base taken by the Reaper forces to get the Krogan valuable research on the genophage.
That way, you can still gain the alliances of the Krogan, but it actually makes your experience different because of past decisions. And it doesn't make too many variables, because ultimately you still get the Krogan alliance.
#171
Posté 05 décembre 2011 - 07:19
111987 wrote...
I think our choices should matter somewhat. I always thought the best solution would be to have two possible missions for each of the major decisions (those being the Rachni choice, the Council choice, the Genophage choice, the Collector Base choice, and the Geth choice. Along with the change in dialogue and cutscene stuff.
For example, if you destroyed the genophage data, the player shouldn't be able to do Sur'Kesh. Instead however, you have a mission where you earn the Krogan alliance by raiding a top secret STG base taken by the Reaper forces to get the Krogan valuable research on the genophage.
That way, you can still gain the alliances of the Krogan, but it actually makes your experience different because of past decisions. And it doesn't make too many variables, because ultimately you still get the Krogan alliance.
That's what I was hoping for as well with ME2 before the game got released (i.e. Aid the Shadow Broker in ME1, and you'll get some easy intel for recruiting Thane or something. As much as I enjoyed Lair of the Shadow Broker, I wished I got that "I'll return you the favor" card.)
#172
Guest_EternalAmbiguity_*
Posté 05 décembre 2011 - 07:46
Guest_EternalAmbiguity_*
Phaedon wrote...
Alas, the moral of the story is:
1) Every fan loves BioWare games as much as you do, why should you feel more entitled than them?
Clearly nonsense. Just ask some of the people who've said they won't be playing ME3 or DA3. Their "love" for BW isn't strong enough to make them buy the next game.
2) If you think that you are part of the "original BioWare fanbase", chances are that you are ridiculously wrong.
By original, do you mean the one single complete shooter that they started with, or maybe the majority of the initial games they made? No one becomes a "fan" of a company because of a single game. I'm not a "fan" of American McGee, because I've only played one game of theirs. I'm not a Novik&Co. and Nival Interactive fan, because I've only played one game of theirs. You become a fan by consistently liking the releases of a company. You know, like BW's consistent RPG releases.
My first BW game was Sonic Chronicals: The Dark Brotherhood. I completely loved the game, and have probably completed it slightly less than a dozen times. But that didn't magically make me a fan of BW. It was only after learning about ME2 from a friend, and playing it and liking it that I connected the name of the company.
#173
Guest_The PLC_*
Posté 05 décembre 2011 - 08:20
Guest_The PLC_*
#174
Guest_EternalAmbiguity_*
Posté 05 décembre 2011 - 08:22
Guest_EternalAmbiguity_*
The PLC wrote...
Why would you be a fan of a company anyway? Why not just enjoy the games?
Same reason you're a fan of a band, or an author. You like what they consistently put out.
#175
Guest_Catch This Fade_*
Posté 05 décembre 2011 - 08:43
Guest_Catch This Fade_*
Pretty much. BioWare has put out consistently good products so I'm a fan of the company.EternalAmbiguity wrote...
The PLC wrote...
Why would you be a fan of a company anyway? Why not just enjoy the games?
Same reason you're a fan of a band, or an author. You like what they consistently put out.




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