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Mass Effect 3 and Catering to "Original Fans"


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#201
Jaron Oberyn

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Why would I be mad at you Phaedon? You seem to be the angry one here. In regards to Kaisers post, you must not read between parentheses.

Secondly, why do you keep bringing this back to first person shooters? Coming from the guy who used his own thread as proof against multiplayer, and is in denial of the fact that Mass Effect is a third person shooter, I find that amusing. I've stated this, and I'll state again: I'm a fan of First Person Shooters. Maybe this time that fact will stick in your head. I have every single Halo game that came out. Every one of them. I have every CoD game except MW3. I love shooters. But I also love RPGs. So I don't see why you're trying to suggest that I'm anti shooter fans. I am a shooter fan.

I suppose this type of incitement riles up the average forumite, but not me. I've debated with far more capable opponents than you back when I used to spend more time on here. Your arguments are weak. You state your opinions as fact, and don't even give sources to back up your claims. I suppose you should keep trying though. Practice makes perfect. ;)


-Polite

#202
Arbiter156

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PoliteAssasin wrote...

Why would I be mad at you Phaedon? You seem to be the angry one here. In regards to Kaisers post, you must not read between parentheses.

Secondly, why do you keep bringing this back to first person shooters? Coming from the guy who used his own thread as proof against multiplayer, and is in denial of the fact that Mass Effect is a third person shooter, I find that amusing. I've stated this, and I'll state again: I'm a fan of First Person Shooters. Maybe this time that fact will stick in your head. I have every single Halo game that came out. Every one of them. I have every CoD game except MW3. I love shooters. But I also love RPGs. So I don't see why you're trying to suggest that I'm anti shooter fans. I am a shooter fan.

I suppose this type of incitement riles up the average forumite, but not me. I've debated with far more capable opponents than you back when I used to spend more time on here. Your arguments are weak. You state your opinions as fact, and don't even give sources to back up your claims. I suppose you should keep trying though. Practice makes perfect. ;)


-Polite

your name is hypocritical based on this Image IPB

#203
Guest_Cthulhu42_*

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Arbiter156 wrote...

PoliteAssasin wrote...

Why would I be mad at you Phaedon? You seem to be the angry one here. In regards to Kaisers post, you must not read between parentheses.

Secondly, why do you keep bringing this back to first person shooters? Coming from the guy who used his own thread as proof against multiplayer, and is in denial of the fact that Mass Effect is a third person shooter, I find that amusing. I've stated this, and I'll state again: I'm a fan of First Person Shooters. Maybe this time that fact will stick in your head. I have every single Halo game that came out. Every one of them. I have every CoD game except MW3. I love shooters. But I also love RPGs. So I don't see why you're trying to suggest that I'm anti shooter fans. I am a shooter fan.

I suppose this type of incitement riles up the average forumite, but not me. I've debated with far more capable opponents than you back when I used to spend more time on here. Your arguments are weak. You state your opinions as fact, and don't even give sources to back up your claims. I suppose you should keep trying though. Practice makes perfect. ;)


-Polite

your name is hypocritical based on this Image IPB

I've pointed that out before. Apparently it's intentional.

#204
Arbiter156

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yet he tries to imply he is but all his posts on this just come across as plain arrogant

#205
feliciano2040

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The Spamming Troll wrote...

didnt you play ME2? you didnt notice ME1s decisions were delegated to emails? maybe ME2 was just a placeholder for those few decisions to pass over to the game that really matters, ME3.


I am willing to give them a chance on ME 3, maybe, just maybe, decisions can have a large impact on the game perhaps.

#206
C9316

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Arbiter156 wrote...

yet he tries to imply he is but all his posts on this just come across as plain arrogant

You didn't hear this from me, but I think he only comes here just to argue for the sake of arguing...

#207
Jaron Oberyn

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Arrogance? Where? An example taken from the post would have been quite useful. I guess posting smiley faces isnt enough to convey emotion over the Internet.


-Polite

#208
Arbiter156

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C9316 wrote...

Arbiter156 wrote...

yet he tries to imply he is but all his posts on this just come across as plain arrogant

You didn't hear this from me, but I think he only comes here just to argue for the sake of arguing...

shhssssssssssssss he will hearImage IPB

#209
Arbiter156

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PoliteAssasin wrote...

Arrogance? Where? An example taken from the post would have been quite useful. I guess posting smiley faces isnt enough to convey emotion over the Internet.


-Polite

right here

#210
Hoogies123

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To OP, I've got no beef with Bioware or how they are making games. I actually believe that Bioware is making damn good games and still has an insane amount of talent and passion for making games. The only real problem I have with Bioware is that they sold out to EA and the one time EA took real charge of Bioware in directing their development (Dragon Age 2) bioware, the game and their reputation suffered for it.

#211
Terror_K

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Phaedon wrote...

Terror_K wrote...

I see...

So what you're basically saying is, because BioWare actually started with an action game and not with an RPG like Baldur's Gate, etc. everybody is automatically wrong who is unhappy with BioWare's more action-oriented games lately and that EA has nothing to do with it?

Hear that everybody! because Shattered Steel was BioWare's first game, that automatically means that Dragon Age 2 was fantastic!

Where did I mention action? I just think that Nick and the fellow fans of Shattered Steel should demand more mechs in BioWare games.

I haven't played DA2 (I have played the demo, but that doesn't count), so I can't tell you if the action RPG direction was good or not. But anyway, yup, it's definitely wrong to be unhappy with the direction a company is taking. I can maybe understand DA:O, because DA2 isn't even a spin-off.

If you don't like their games, stop playing them. Should Nick be unhappy due to BG and NWN, and should I be unhappy with BioWare because I didn't enjoy the gameplay of DA:O as much as I did with KOTOR? 

That is my exact point, actually Terror. It's extremely unfair to dictate the direction a company should go for, generally.


For starters, I see you've only latched onto my first somewhat mocking post and featured none of my more serious replies since.

Secondly, it's not so much directly the direction BioWare is taking, but what it's meaning for their existing IPs when it affects them. Most of us who have issues with the like of ME2 and DA2 isn't because they aren't enough like Baldur's Gate, NWN or KotOR, but because they're not enough like their direct predececessors. Y'know... the original games in their SAME SERIES.

I'm not expecting Mass Effect 2 to be Baldur's Gate in space, I'm expecting it to be a proper sequel to the original Mass Effect, and the same goes for Dragon Age. The Dragon Age case is a bit different in a regard though because BioWare directly said themselves that Dragon Age was about returning to their PC RPG roots, and more directly that it was a "spiritual successor to Baldur's Gate" and the like. When the original was intended to be in the same vein as Baldur's Gate, but then the sequel comes along and seems to do everything it possibly can to spit in the face of that concept and everything it stood for, shouldn't fans have a right to get mad?

Yes, many of us are condemning BioWare for the directing they're taking their games lately, but most of it is due to the fact that they're sabotaging their existing IPs and warping them to fit this new direction instead of leaving them how they should be and just making new IPs to grow the brand and appeal to the mainstream. As I said before, when it comes to gameplay mechanics Jade Empire is a very weaksauce RPG, even moreso than ME2 and DA2, but that's okay and I can enjoy it because it was never intended to be anything else beforehand. Mass Effect and Dragon Age started out as something other than their sequels, then got watered down and mainstreamlined and essentially BioWare started to care more about expanding their audience than pleasing the existing one. There's nothing wrong with wanting more people to play your games, but it shouldn't come at the expense of changing the formula of the series to the point where it begins alienating a portion of the fanbase. ME2 and DA2 weren't designed to improve on what came before them, they were designed to merely improve sales and appeal more to the mainstream.

Given your comments I also have to even wonder if you'd visited the Dragon Age side of the forums leading up to and just after DA2. There you would see how the developers seemed to go out of their way to spit in the faces of Dragon Age: Origins fans and purposefully turn their backs on the original concept of the series entirely. And that's why I've walked away from Dragon Age as a series: not so much because the game was bad, but because of the mentality and intent of the people behind it. Dragon Age wasn't a victim of manslaughter with the second entry, it was a victim of premeditated murder by a group of individuals who knew exactly what they were doing. And the only reason they (eventiually) admitted to (some of) it's problems later on was because their little experiment backfired, since almost everything they've since admitted to was pointed out to them well before launch, but they refused to listen and arrogantly shoved their fingers in their ears and even went to tell players they were outright wrong. Thanks to Laidlaw and company, they've put BioWare almost instantly from a group of people I once respected and loved more than any other game developer into one I despise and loathe more than any other game developer.

Finally, given your last comment, you seem to basically be admitting that BioWare is indeed going in a different direction than it previously did. I suppose you're at least not in denial then and like all the other blind sheep who say, "BioWare hasn't changed at all since EA took over!"

#212
Hoogies123

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I'm agreeing with Terror K here on almost all points about Dragon Age specifically. I just recently came back from a long absence in the forums because I was so mad at how Bioware responded to the Dragon Age 2 situation.

#213
Jaron Oberyn

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Well said Terror_K. If you follow Phaedons post you will realize that he cherry picks what he will respond to because he can't always offer a sufficient counter argument. Similar to what I used to go through with Smudboy back in the day. Ah memories...


-Polite

#214
Ghost-621

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Agreed, Terror_K. So much truth in that reply it's amazing.

It would be easy to say that Bioware has almost tried to alienate their original Mass Effect fanbase (NOT "ORIGINAL BIOWARE FANBASE"), judging from their treatment of us and the direction of the series.

Modifié par Ghost-621, 06 décembre 2011 - 01:34 .


#215
AwakenxBenihime

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They really don't see how much damage DA2 did. It made every Bioware fan (or at least the ones that like the RPG aspects the most) question the company entirely.

#216
Loup Blanc

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AwakenxBenihime wrote...

They really don't see how much damage DA2 did. It made every Bioware fan (or at least the ones that like the RPG aspects the most) question the company entirely.


They are in complete denial. They just won't accept it. And even if they did, they would not show it.

As for ME3, they are not even trying to attract the old fanbase. Everything they do, say, show, is directed to new potential gamers.

Modifié par JL81, 06 décembre 2011 - 01:48 .


#217
Ghost-621

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AwakenxBenihime wrote...

They really don't see how much damage DA2 did. It made every Bioware fan (or at least the ones that like the RPG aspects the most) question the company entirely.



AwakenxBenihime, Bioware doesn't give a crap, they have their new GOW/COD droolers now
(At least they think they do, anyway).


#218
Loup Blanc

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Hoogies123 wrote...

I'm agreeing with Terror K here on almost all points about Dragon Age specifically. I just recently came back from a long absence in the forums because I was so mad at how Bioware responded to the Dragon Age 2 situation.


Same here. I felt, and still do actually, disgusted by their response. The disdain they showed for their fans is just unbelievable.

#219
Ghost-621

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JL81 wrote...

Hoogies123 wrote...

I'm agreeing with Terror K here on almost all points about Dragon Age specifically. I just recently came back from a long absence in the forums because I was so mad at how Bioware responded to the Dragon Age 2 situation.


Same here. I felt, and still do actually, disgusted by their response. The disdain they showed for their fans is just unbelievable.


Would someone bring me up to speed on how they responded to the massive negative feedback on DA2? I remember they insulted the fans, but I would like to know the whole story.

How's that for "catering to the original fanbase.." Image IPB

#220
C9316

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So...what? If ME2 had an inventory system, and the mako along with ME2's combat y'all would've been happy? Do those things make RPGs these days? I must be a drooling shooter fan for not realizing that.

#221
The Interloper

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Terror_K wrote...

it's not so much directly the direction BioWare is taking, but what it's meaning for their existing IPs when it affects them. Most of us who have issues with the like of ME2 and DA2 isn't because they aren't enough like Baldur's Gate, NWN or KotOR, but because they're not enough like their direct predececessors. Y'know... the original games in their SAME SERIES.

I'm not expecting Mass Effect 2 to be Baldur's Gate in space, I'm expecting it to be a proper sequel to the original Mass Effect, and the same goes for Dragon Age.


I haven't played DA2 and from what I've seen and heard I agree it was a mistake in many regards. I don't agree with ME2, though. Assuming you're talking about gameplay (which is the impression I got, my apologies if I misread) ME1 was a mess and hardly set a completly positive precedent (still fun mind), which by your words a series should always adhere to. Huh?

This is just my opinion, but while I see where you're coming from I think a change is okay if it's for the better. Now last time I checked, ME1 was supposed to be an rpg-shooter, yes? Except it was clumsy at both. Should ME2 have copied that? I don't think it a sin that ME2 came out (nearly as) clumsy at either, and even though the RPG system was neutered in the process it still gave as much if not more meaningful customization then ME1. And if you disagree by all means tell me why, but I thought "role playing" is more about resulting effects in gameplay rather then the complextity of the rping system that causes these effects. If you disagree with that last part, by all means tell me.

Now mind you I'm not disagreeing that the neutering went too far, and I'm happy to see it being reversed partly in ME3. But the point is I don't see how ME2's actions really broke from the vision of the series, except in technicality. Moreover there was no major stylistic change, like DA going from gritty-realistic to cartoonish over-the-top. I think it's innapropriate to compare the two. They are alike in theory but little beyond that.

Modifié par The Interloper, 06 décembre 2011 - 02:01 .


#222
C9316

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Ghost-621 wrote...

JL81 wrote...

Hoogies123 wrote...

I'm agreeing with Terror K here on almost all points about Dragon Age specifically. I just recently came back from a long absence in the forums because I was so mad at how Bioware responded to the Dragon Age 2 situation.


Same here. I felt, and still do actually, disgusted by their response. The disdain they showed for their fans is just unbelievable.


Would someone bring me up to speed on how they responded to the massive negative feedback on DA2? I remember they insulted the fans, but I would like to know the whole story.

How's that for "catering to the original fanbase.." Image IPB

I believe Laidlaw said that people who felt the game was too easy should just "turn the difficulty to hard or nightmare." something like that.

#223
Terror_K

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The Interloper wrote...

Terror_K wrote...

it's not so much directly the direction BioWare is taking, but what it's meaning for their existing IPs when it affects them. Most of us who have issues with the like of ME2 and DA2 isn't because they aren't enough like Baldur's Gate, NWN or KotOR, but because they're not enough like their direct predececessors. Y'know... the original games in their SAME SERIES.

I'm not expecting Mass Effect 2 to be Baldur's Gate in space, I'm expecting it to be a proper sequel to the original Mass Effect, and the same goes for Dragon Age.


I haven't played DA2 and from what I've seen and heard I agree it was a mistake in many regards. I don't agree with ME2, though. Assuming you're talking about gameplay (which is the impression I got, my apologies if I misread) ME1 was a mess and hardly set a completly positive precedent (still fun mind), which by your words a series should always adhere to. Huh?

This is just my opinion, but while I see where you're coming from I think a change is okay if it's for the better. Now last time I checked, ME1 was supposed to be an rpg-shooter, yes? Except it was clumsy at both. Should ME2 have copied that? I don't think it a sin that ME2 came out (nearly as) clumsy at either, and even though the RPG system was neutered in the process it still gave as much if not more meaningful customization then ME1. And if you disagree by all means tell me why, but I thought "role playing" is more about resulting effects in gameplay rather then the complextity of the rping system that causes these effects. If you disagree with that last part, by all means tell me.

Now mind you I'm not disagreeing that the neutering went too far, and I'm happy to see it being reversed partly in ME3. But the point is I don't see how ME2's actions really broke from the vision of the series, except in technicality. Moreover there was no major stylistic change, like DA going from gritty-realistic to cartoonish over-the-top. I think it's innapropriate to compare the two. They are alike in theory but little beyond that.


For starters, ME1 was an Action RPG with TPS elements. It wasn't until ME2 came along that it became an "RPG Shooter" and even BioWare pretty much said so themselves. They didn't even use the term "Shooter" related to the game in advertising until talking of the sequel, and used terms like "it's as much a shooter as an RPG" and the like.

Secondly, I'm not just talking about gameplay, I'm talking about the whole thing. To me, Mass Effect 2 felt like it wasn't really even aimed at me at all anymore, or at least not primarily. Aside from the fact that it was far too removed from the original narrative wise and seemed to sweep too much under the rug, trivialise it or reduce it to emails and/or flavour text, the entire style and feel of the game was different. As a veteran RPG player the whole thing felt like "Fisher Price: My First RPG" and seemed to baby me at every turn, with giant interfaces, big intrusive pop-ups, condescending messages and prompts, the "Mission Complete" screens, etc.

As I've said before, the whole thing became less an experience and more of a game, and despite claims at trying to make the game more immersive by having less inventory screens and stuff that got in the way of the core gameplay, there was so many things that took me out of the game by constantly reminding me it was a game they failed utterly. The whole style seemed to take a page out of the book of the modern Hollywood Action movie too, pushing aside the more subtle and nuanced stylings of the original that reminded me of the likes of Alien and Blade Runner and seeming more like a Michael Bay film. It was more bombastic and over-the-top, to the point of riduculousness sometimes, incorporating style over substance too often and throwing logic and lore consistency aside to simply be "teh badassorz!!1" etc. Things like the massive logic holes in the new thermal clip system, glowy Renegade scars and the Charge power, the oversexualisation of several characters, having squaddies running around with their skin exposed in paper-thin, non-protective gear in dangerous environments and combat situations in a story that involves the main protagonist dying from exposure and the like are some examples of this.

Now, gameplay wise, ME1 was clumsy, yes. I'll admit that. I even actually think the switch from stat-based shooter gameplay to skill-based shooter gameplay was an improvement. I agree that the weapons in ME2 are more diverse than in ME1. But the problem is that ME2 wasn't a product of the developers fixing ME1's issues: it was a product of them completely throwing them away and starting from scratch. They basically said, "these systems were too complicated in ME1, so let's strip them of all complexity entirely, and now they can't be complicated at all!" Instead of taking some systems that had promise but fell down in the execution, they just went for the simplest solution: cut them out and replace them with TPS elements copy'n'pasted from far less complex titles, then jam them into an RPG and that's it. It's like almost no effort was made to actually adapt them to the genre at all. Then they tacked on thermal clips as an ammo system, added regenerating health like almost every other modern shooter, and took away almost all cusomisation and skills that had anything to do with non-combat. Weapons and other items couldn't be modded, and only upgraded through a linear system that allowed you to God-mod everything across the board with no thought or effort and no trade-offs. Armour could be somewhat customised, but was almost purely cosmetic, providing no real protection at all and being more akin to wearing a bunch of rings and amulets than actual armour (on top of which armour classes disappeared). Anybody can just open a door or container or hack a terminal now, with no power/skill/talent required to do so, adding to the ability for anybody to just make their Shepard a master of all trades now instead of being limited by class and build.

That's just a few examples. The whole thing is massively watered down and presented in such a demeaning manner, it really does seem like Mass Effect 2 was designed more to bring in the hardcore TPS fan and casual mainstream gamer than it was to appeal to the original ME1 fan. It's like BioWare went out of their way to make sure even a brain-damaged one year old chimp on prozac could understand what's going on, and to appeal more to horny teenagers who love ****** and explosions than to older fans who love the classic sci-fi of the 70's and 80's like the original was. Not entirely, because it seems that BioWare want to have their cake and eat it too if they can, but just like they're trying more to try and get these potential fans in than keep making the series to appeal to those who became fans of it in the first place.

Modifié par Terror_K, 06 décembre 2011 - 02:48 .


#224
PaulSX

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what a little funny story. But 6 divorces? you are too hard on Nick

#225
CerberusWarrior

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EA runs Bioware maybe some on here now need to get use to it . ME 3 is being made to appeal to everyone .