Damage Lag?
#1
Posté 05 décembre 2011 - 01:32
I recently started a two handed warrior build and was playing when I noticed that in combat it would take forever for a target to be affected from a hit and the same with healing on a character. This is really strange because in all my other files, this has never happened and enimies take damage right away with no lag and healing is instentious. Is it because of being a two handed warrior? I run graphics on high and it's usualy smooth sometimes a little clunky and slow loads but nothing game breaking. Unfortunatly I'm not great with computers so I can't give direct statistics but I have Windows Home 7 (laptop) with x86 system (thats what it says next to program files) so if anyone could give me advice about if it's my computer or something else, I'd really appreciate it because this makes combat almost un-win/playable. Thanks!
#2
Posté 05 décembre 2011 - 02:28
Modifié par Moondoggie, 05 décembre 2011 - 02:28 .
#3
Posté 05 décembre 2011 - 03:40
P. S. The "Configuration Tool" is on the Launcher's Menu, not the game's.
Modifié par Gorath Alpha, 07 décembre 2011 - 03:43 .
#4
Posté 05 décembre 2011 - 09:54
Modifié par ilikecookiesalot, 05 décembre 2011 - 09:55 .
#5
Posté 06 décembre 2011 - 11:27
And with GPU's what you are looking at is the "framerate" which means how smoothly the game runs over how pretty the graphics look. You will get lagging of actions and choppy movement if your GPU isn't good enough.
Modifié par Moondoggie, 06 décembre 2011 - 11:28 .
#6
Posté 07 décembre 2011 - 03:01
#7
Posté 07 décembre 2011 - 11:18
Get All the Details on the Hardware Inside Your PC
www.pcworld.com/article/114741/answer_line_get_all_the_details_on_the_hardware_inside_your_pc.html
Can my PC run this game? (DAO / DA2)
social.bioware.com/forum/1/topic/58/index/7311001
Modifié par Gorath Alpha, 07 décembre 2011 - 01:10 .
#8
Posté 07 décembre 2011 - 11:06
Processor: Intel® Core i5 CPU M480 @ 2.67GHz
Clock Speed: 2653 MHz Physical Memory: 7.80 GB
Display Adapter: Intel® HD Graphics VRAM: -340428800 Bytes
Driver Version: Nothing there
Sound Adapter: Speakers / Headphones (IDT High Definition Audio CODEC)
Driver Version: 6.10.6289.0
Software:
Operating System: Microsoft Windows Home 7 Premium
DirectX Version: DirectX 11
Thanks to both of you so much for your help!
Modifié par ilikecookiesalot, 07 décembre 2011 - 11:06 .
#9
Posté 07 décembre 2011 - 11:37
ilikecookiesalot wrote...
Finally found the configuration (thank you Gorath Alpha and Moondoggie!) Here are my computer stats:
Processor: Intel® Core i5 CPU M480 @ 2.67GHz
Clock Speed: 2653 MHz Physical Memory: 7.80 GB
Display Adapter: Intel® HD Graphics VRAM: -340428800 Bytes (Here lies your problem. No intel graphics chips are officially supported by this game. You will need to find something else to game on if you want to play games)
Driver Version: Nothing there
Sound Adapter: Speakers / Headphones (IDT High Definition Audio CODEC)
Driver Version: 6.10.6289.0
Software:
Operating System: Microsoft Windows Home 7 Premium
DirectX Version: DirectX 11
Thanks to both of you so much for your help!
#10
Posté 07 décembre 2011 - 11:53
#11
Posté 08 décembre 2011 - 12:31
Modern NetTops, NetBooks, Notebooks, Tablets, and Notebooks are built to be disposable after short usability periods compared to more economical desktop systems. They are permanently welded shut in production. The place that a graphics card would have been, had there been one, does not exist after assembly.
#12
Posté 08 décembre 2011 - 12:34
From my experience, it usually occurs when in combat with a large number of NPCs, and especially both hostile and friendly NPCs. To me that sounds like a CPU related bottleneck.
As for your laptop, your money is better spent saving for a new one in the future, it is quite difficult to replace laptop parts.
For now, I advise turning graphics setting lower, and making sure that DA is the only application you run, preferably after a clean reboot and while your laptop is connected to a power source - running on battery might cause slowdowns as well.
#13
Posté 08 décembre 2011 - 02:46





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