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New Carrion Crawler - WIP


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30 réponses à ce sujet

#1
Pstemarie

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Using Atom's Centipede as a base. This reflects the overall shape of the creature. I still need to add the upper part of the head and mouth, add the skinmesh, and finish animating it...

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#2
SuperFly_2000

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You're off to a scary start ;-)

#3
The Amethyst Dragon

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Nice! I love seeing some of the more classic D&D critters make it into NWN. I'm looking forward to checking this one out when it's done.

#4
NWN_baba yaga

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nice start. But have you ever checked out mine designed like the old ones from the baldurs gate games?. It is included as a WIP in the babastuff01 hak with some animations.

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http://nwvault.ign.c...s.Detail&id=648

Modifié par NWN_baba yaga, 05 décembre 2011 - 03:53 .


#5
_six

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Hrm. Interesting idea, and it certainly looks good for what it is. Although I was kind of expecting/hoping for a more millipedal look than centi. That's probably personal bias tho as millipedes creep me out a lot more.

#6
henesua

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Although this looks promising, I do prefer Baba's caterpillar style more. Any chance of a collaboration between you two?

#7
Pstemarie

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@ Baba - I've seen your model and I really like it, but I always envisioned the carrion crawler as more of a tentacle attacker and a little less likely to rear up when attacking. Its actually what inspired me to give this one a crack. My concept of the carrion crawler is a critter that paralyzes you, then comes in with that aweful maw of fangs to finish you off...

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@ Henesua - What you're looking at with the body is essentially the bone structure that will be used for the skin. Once I've got the skin on, it should have a more tubular shape. I also want to try converting the bones to dummy nodes once the skin is weighted and seeing what happens. I also have to do something quite a bit different with the legs as well.

Modifié par Pstemarie, 05 décembre 2011 - 11:19 .


#8
henesua

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Sounds good to me. And I certainly don't want to derail your inspiration. About those 2nd edition tenacles though... they reminded me of the Sathar and of Otyugh's with those pads at the end of the tentacles. have you looked at the previous generation carrion crawler?

And yes... all of this was just a vehicle for putting a Star Fronteirs creature out there and seeing how poeple would respond. I miss that game. We never got off Volturnus. My party consisting of a Dralasite, Vrusk, Yazarian, and Human have been hanging with the Ulmor and the Kurabanda since the mid 1980's. I often wonder how they are doing...

#9
Pstemarie

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Man that pick you linked takes me back...I actually kind of like the overall look of that. Maybe I'll do a version of that as well so I have something to fall back on if the skinmesh crashes and burns. :whistle:

And yes I played Star Frontiers too....ahhhh....sweet nostalagia. Sadly, the campaign was short lived cause one of the guys brought over a copy of Gamma World....

Modifié par Pstemarie, 06 décembre 2011 - 11:19 .


#10
Pstemarie

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Reworked the head and completely remodeled the tentacles. Each tentacle now consists of a skin and 10 bones (the head and nine articulation dummies). I have begun preliminary animation work on the tentacles, animating them so that they will function somewhat similar to a whip...

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#11
Pstemarie

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First animation sequence - ce1slashr. Note the articulation on the tentacles...

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#12
The Amethyst Dragon

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Nice looking already.

#13
ShadowM

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Nice, look exactly how I am going to change my carrion crawler. All skinmesh right?

#14
Pstemarie

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ShadowM wrote...

Nice, look exactly how I am going to change my carrion crawler. All skinmesh right?


The tentacles are skinmesh, as will be the body.

#15
Pstemarie

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I'm stumped - the tentacles render in the toolset, but not the game. Anyone want to mess around with it feel free...

http://social.biowar...t_file_id=11264

Modifié par Pstemarie, 10 décembre 2011 - 10:15 .


#16
Frith5

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Can't access that file. ;)

#17
Pstemarie

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Frith5 wrote...

Can't access that file. ;)


Try it now. I always forget to check "everyone" :whistle:

#18
OldTimeRadio

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Posted Image

They're there, just try slapping a texture on them. I think that's all you'll need to do. If that doesn't work, let me know- I did one other thing but I don't think that has any effect.

#19
Pstemarie

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OldTimeRadio wrote...

They're there, just try slapping a texture on them. I think that's all you'll need to do. If that doesn't work, let me know- I did one other thing but I don't think that has any effect.


Thanks OT, I got a marker texture on them and they are appearing.

Modifié par Pstemarie, 11 décembre 2011 - 01:35 .


#20
Pstemarie

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Just an experiment - these body segments were made from the Bioware spider. The animation is a lot more fluid, not to mention complete. All I need to do is add some pivots on the segments and the tentacles...

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#21
Fester Pot

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Will this be released as a single entity or only in the next update of Project Q?

FP!

Modifié par Fester Pot, 11 décembre 2011 - 03:11 .


#22
Pstemarie

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I'll most likely post a copy as a single entity.

#23
Pstemarie

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Continuing with the spider body as a base...

The legs have been pulled in closer to the body and raised, and the tentacles from the other model added. I might pull the head back just a hair to tighten the gap more with the connecting body segment. Overall I'm much happier with this version - its a lot like the pic Henesua referenced above.

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Modifié par Pstemarie, 11 décembre 2011 - 12:27 .


#24
Pstemarie

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Another version for testing. The animations are all there, but incomplete (at least working in the tentacles).  Its a pretty good start, but still needs some work. Pardon the puke-yellow tentacles - its just a marker texture. If anyone cares to make textures for it, feel free.

social.bioware.com/bw_projects_file_download.php

#25
OldTimeRadio

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