It's not the case.Plaintiff wrote...
But speaking generally, I always thought the whole point of games that involved dice was that they were based mostly on luck and chance than any sort of skill or strategy. I'd be very surprised to learn that this wasn't the case.
In RPGs, dice rolls exist to add an element of chance to the game, not to remove skill entirely.
I think this entire line of questioning is flawed, but I'll still answer.Melness wrote...
With so many people seem to dismiss more action-based as 'superficial and devoid of strategic potential' or even faster as 'dumbed down', I was drawn to think about the question above and couldn't settle on an answer. What is the strategic depht provided by having a combat so incredibly tied with dice-rolls?
Strategy involves long-term planning for events. Dice provide more variation in possible events. Adding dice simply means that you now have to plan for events that are less predictable. Because the range of possible outcomes is larger, you increase strategic depth.
Positioning and reacting to various immediate problems falls more under tactics than strategy.I mean, one of most important tactical elements of DA:O's combat was positioning: to avoid friendly fire and find cover against enemy ranged attacks, mostly. But then I'm playing DA:O and find myself on the first Ogre battle at Ostagar. There, the ogre turns around at my mage and builds up to a very obvious AoE attack. Noticing that, I move my Mage to avoid the Ogre's attack but forget about Alistair, the result is that my mage is hit from across the room, dies, but Alistair somehow 'saves against death' and lives to deliver the final blow.
Were this realistic or strategic by any measure, I would have been rewarded for my presence of mind and punished for my ineptitude: MageWarden would have lived and Alistair would have died.
Modifié par Maria Caliban, 05 décembre 2011 - 11:01 .





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