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Do the things I say even matter? ( renegade)


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6 réponses à ce sujet

#1
Dr.Frankferter

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I am about 13 hours into ME2 right now and im HATEING the story so far. It feels like no mater what I say to anyone the story just seems to continue on no mater what I chose to say. I just finished the horizon misson and i was EXTEREMELY disapointed in the choices it gave me with the cowering anti alliance engineer. The shepard I imported from ME1 would have bashed this guys head in when he started blameing me and the alliance for the raid. I was just waiting for a renegade option to pull my pistol and ruff him up but the story just lets him walk off like nothing.

 Then when Alenko shows up he does the same thing to me about working for cerberus even though iv never said anything about wanting to work for them up untill now. Iv made every anti cerberus choice that has come up and its like the games just telling me too bad you work for them.

Im hoping im just making some noob mistake or something because I LOVED ME1, so much so that I took a day off of work to beat the final bit. Im trying SO hard to like ME2 but right now it just makes me want to uninstall.

#2
BentOrgy

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Well you're half right;

ME2's story is staggeringly linear for a game of its genre, with many key plot points geared to push/manhandle the player into a set path, probably so they can't "Screw things up," for ME3.

On the other hand, many character interactions (Ones that don't have any story significance.) are well developed and offer more freedom than even ME1. For me at least.

So no noob mistakes I'm afraid, just Bioware wanting the story to go in a VERY distinct direction, and not allowing for much freedom to get there. Hopefully ME3 will be FAR less linear, considering that its the final part, and they don't have to worry about continuity afterwards.

#3
Reorte

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There could've been a few more implications IMO - taking Samara along and behaving too renegady in front of her losing her loyalty, or being too nice to people if Grunt's a squadmate losing his. The plot could still advance linearly yet allow the characters to react more in-character to Shepard's behaviour. I'd have liked that in the romance lines too - need to hit the right paragon / renegade level to appeal to the character. For example, Jack would probably find a paragon rather pathetic, but a complete renegade would be just another jerk to her. Similar, but from the opposite direction, with Tali. Miranda a bit more in the middle. Female romance options aren't as widespread but I suppose it's Garrus for the renegade side, Jacob in the middle, and Thane on the paragon.

#4
BentOrgy

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I'm all for squad interaction/reaction, but to me, introducing the whole paragon/renegade thing into relationships and whatnot would make the game even more linear; because then you'd have to be constantly battling "What do I want to do, what sounds right?" versus, "What is going to make this character hate/love me?" Which is a tired mechanic.

Characters should react to you because of what you say, what you prove, and how you do it, not how big your blue or red bar is. Like the way it is now, its just more realistic and less heavy-handed.

#5
Reorte

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I see what you're saying, it just seems out of character for a character to fall for Shepard no matter how squeaky clean or throughly unpleasant he or she is to everyone else. It would be nice to see them give a damn about what you do in matters that don't directly affect them.

#6
BentOrgy

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Which I understand, and like I said earlier, would love to see more of. I just wouldn't want it to revolve around paragon/renegade points; because frankly, I think the system's far too linear. Not to mention tired.

But take, for lack of a better example at this time, KOTOR II, which introduced the influence point system. With said system in place, your character could be either light or dark, and it wouldn't directly affect your relationships with your characters. You still had to know how to talk to them, as they still had their preferences, but you could be a "Light sider," and still appeal to a "Dark sider," character.

KOTOR II's system is the closest I can think of at the moment that expresses what I mean. And it's a lot better than just running off of "Alignment." Like with the squad arguments in ME2, unless you had a specific amount of paragon/renegade points, you couldn't resolve the issue with both sides still loyal. That kinda smacks people who wanna be true neutral in the face.

#7
gloowacz

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BentOrgy wrote...
That kinda smacks people who wanna be true neutral in the face.


Yeah, it seems that Bioware doesn't like neutrals - see The Old Republic Light/Dark Side system. If you get 1000 Dark Side you get to new tier, same for Light Side, but if you get 500 Dark and 500 Light then you get 500-500 = 0 = f***ing nothing.