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Dragon Age: Humanity and Fantasy. *Warning: Spoilers*


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#26
Fiery Knight

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Dave of Canada wrote...

abnocte wrote...

I don't know, may be her whole family was murdered by a blood mage/abomination and then she decided to join the templars and reach the highest rank so she could keep such tragedies from happening again... or something


That did occur, her sister was an apostate who wiped out her entire family. However, said dialogue only occurs if you side with her at the start of Act 3 and you question her about it later. It's very hidden, though and only goes to show the potential that was ruined with late-game appearence and the idol.


Are you sure? I remember even if you side with the mages she can tell you the story if you ask her.

#27
The Elder King

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Hawke_12 wrote...

Dave of Canada wrote...

abnocte wrote...

I don't know, may be her whole family was murdered by a blood mage/abomination and then she decided to join the templars and reach the highest rank so she could keep such tragedies from happening again... or something


That did occur, her sister was an apostate who wiped out her entire family. However, said dialogue only occurs if you side with her at the start of Act 3 and you question her about it later. It's very hidden, though and only goes to show the potential that was ruined with late-game appearence and the idol.


Are you sure? I remember even if you side with the mages she can tell you the story if you ask her.


No, she didn't tell you. I remember reading it on the wiki or in the forums, because I didn't see that dialogue in my (only for now) playthrough.

About the OP, I feel the same. I hope to see more character like Loghain and Howe than Orsino or Meredith. But I think that maybe Orsino and Meredith character development (or the lack of) is directly related to the fact that the Act 3 was rushed. I liked more the Arishok than Meredith AND Orsino (because of course, even the side you choose is your enemy<_<) as a villain (as I liked the Act 2 a lot more than Act 3).

#28
SgtElias

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abnocte wrote...

SgtElias wrote...

Should I counter that with the templars present, you can bet there'll be an overabundance of drug addicts and a general air of oppression? ;)

I kid, I kid. Mostly.


I would really like to see this. An open war with mages has to have its costs on both sides, and this could add another dimension to the whole conflict. 

I can see Orzammar getting very rich by trading lyrium with both sides of the war, all the while risking their people to extract even more lyrium from the infested Deep Roads....

Templar loosing their already not so great numbers not only to the war but to the lyrium.
And mages becoming a danger to their own side because of blood magic, abominations and lurium addiction...

Hohoho, I soooooooo want to see this!!


This post just prompted an in-depth conversation in my house on magic, demons, templars, and the mage revolution. And we never even considered Orzammar's angle! Absolutely fascinating.

Although I have now been accused of having soapboxes for shoes. :lol:

#29
Fylimar

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Xewaka wrote...

The problem is: How do you make Meredith a satisfying end game boss is she's just a regular human? Not that I disagree with you, as the problem of fantasy trumping humanity is very real. However, they decided that gameplay was more important than history and thus sacrificed the character of Meredith to get an end boss.


A satisfying ending would have been for me with this storyline, if you would have been able to negotiate between Orsino and Meredith. I don't necessarily want the big boss fight at the end of a game (I know, that I'm a minority withn that opinion :whistle:)


As for the characters: I liked Orsino and Meredith just fine - she was powerhungry, he wanted to have freedom - so far so understandable. I didn't like Orsino going all lovecraftian in the end and Meredith becoming a mindless drone of that stupid idol - it just didn't those two justice. I don't think that this is a sign for DA3, by the way. DA2 was rushed, but still it has very good elements (the Arishok is mentioned here a lot, I would even through Meredith and Orsino pre-endbattle in, Seamus and other minor characters were really nice done - I even felt deeply sorry for poor Thrask ), but since some of the developers (or all?) read this forum, I'm positve, that they will take some  of the constructive criticism into advise.

#30
The Elder King

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Fylimar wrote...


I don't think that this is a sign for DA3, by the way. DA2 was rushed, but still it has very good elements (the Arishok is mentioned here a lot, I would even through Meredith and Orsino pre-endbattle in, Seamus and other minor characters were really nice done - I even felt deeply sorry for poor Thrask ), but since some of the developers (or all?) read this forum, I'm positve, that they will take some  of the constructive criticism into advise.


My main interest for DA3 is related to the mess that Thedas is in at the end of DA2. The war between Templars (indipendant from the Chantry) and mages, the Chantry that is falling, the Qunari that could take advantage of the situation, The Architect's (or one of his Disciple's) plot. And of course, the "war" between Flemeth and Morrigan. Bioware could deliver a great story with DA3, if they want.

#31
AlexXIV

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Dave of Canada wrote...
Is this fear justified? What are your thoughts on the matter?

Well after what you just wrote this fear is not only justified, it already happened. Instead of two human beings with strengths and flaws and each their own agenda we get crazy people with super powers. Fitting for an action game in which the goal is to kill end bosses. But in story driven games like RPGs I would expect more than that. We cannot analyze either Meredith or Orsino because both were 'not themselves'. Not to mention that people refuse to accept Orsino's harvester move as something that either logic, common sense or any other motivation could explain. It had to happen in the mage ending because it happened in the templar ending too.

I don't exactly know what made them move from telling a story to just chain events that make more or less sense together with more or less cheesy standard fantasy dialogue. I still think it was a time issue. As Shepard would say 'You've always been ugly Garrus. Slap some face paint on it and nobody will even notice.' Well, someone noticed.

Modifié par AlexXIV, 06 décembre 2011 - 03:15 .


#32
HiroVoid

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Originally, Orsino's boss fight was optional if you sided with the mages, but they figured they should put another boss fight in there.

#33
LinksOcarina

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HiroVoid wrote...

Originally, Orsino's boss fight was optional if you sided with the mages, but they figured they should put another boss fight in there.


I hope thats not true.

Considering the end-game was one of the best, and one of the weakest, parts of the story of Dragon Age II, little things like that, that even a fan like myself admit to, make me scratch my head.

That said, Meredith and Orsino, while not as developed as say, the Arishok or Loghain (forget Howe, he was the moustache villian someone referred to before.) had moments where it was clear their differences and their humanity (or elfness?) to each other, away from the fantastical elements of the game.

If you recall the two arguments we see them have in act 3, both of which play out interestingly because we get the sense that Orsino, while playing the mediator, is holding back against Meredith, while Meredith played the sympathy card several times to garner support. It shows both of their styles of manipulation in a way; Meredith the more outspoken, and Orsino the more subtle. 

We also see them come to an agreement of sorts in the end-game, when Orsino accuses Meredith for "casting us all as villians with a broad brush."  Instead of jumping for glee at that, she somberly turns to him and says meekly "I know, and it pains me to do it." This is right before Anders does what he does...

Little moments like this are what makes this human. Even if the Idol was posessing her (which honestly I don't think it was until the final act when she fights you.) make Meredith more complex than she leads on. Orsino too, while his actions came out of left field if your pro-mage, make sense if you listen to the dialogue as he sees the dead mages around him. You get a sense of hopelessness and despair, the kind of thing Meredith was clamping down on as she forced tigher restraints and people turning to blood magic to survive. 

Still, out of left field is out of left field...

Could it have been better, oh hell yeah. But for what we got, it is still miles ahead of most games.

#34
jlb524

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Dave of Canada wrote...
Meredith was a victim of fantasy triumphing over humanity, her character being thrown from sympathetic to insane because of "magic". It might've fed upon character traits that already existed, we don't meet Meredith enough to judge how much it impacted her.


I think it's interesting to think about why Meredith would seek out such a powerful magical item in the first place.  I think that's telling about her character.

Regardless, Meredith and Orsino were flubbed and under-developed in Act 3...especially on the mage path.  They should have developed their characters more so they'd be more than boss battles...so I agree with your points.

Modifié par jlb524, 06 décembre 2011 - 05:30 .


#35
Brockololly

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Good post!

Dave of Canada wrote...
The Archdemon was this unquestionable big bad, something which needed to be stopped without reservation. Nobody sat down and thought to themselves that the Archdemon was this being of righteousness or that it's perspective was morally gray, we needed to destroy it.


Thats true, but I think even then, if you're looking at the Archdemon through the Dark Ritual proposition its not necessarily black and white. Yes, you have to physically kill the Archdemon to stop the Blight, but thats the twist with Morrigan and the OGB, in that you could potentially view her Ritual as possibly preserving the soul of the Old God/Archdemon. Which could be a bad thing or a good thing depending on your PC.

Dave of Canada wrote...
People who found her sympathetic couldn't really stand on her side as it's revealed she's under the influence of magic. Same thing with demonic possession, Dragon Age's version of indoctrination, capable of making anybody into a villain.

By no means, this doesn't mean to neglect demonic possession or magical influences. They simply need to be part of the plot, not the crucial point of it.

I agree with you there (thats got to be a first:wizard:). Characters are far more interesting when their actions can be viewed as potentially "evil" when they are in full control of their faculties and they know exactly what they're doing. Where the antagonist truly believes that what they are doing is the "right" thing, even if its maybe employing questionable means to achieve their end. Like Loghain- his end goal is the same as anybody else in wanting to protect Ferelden, but his past experiences colors his view of the world and leads him to go about attempting to protect Ferelden via ways people may view as questionable.We didn't need Loghain snorting Andraste's Ashes and turning into a 50 foot tall Mega Loghain to get that point across.

I think part of the problem with how magic was handled in DA2 (and even Indoctrination in ME, if the spoilers are anything to go by) is that its involvement  in the Idol and Harvestino not only comes completely out of left field as some kind of gimmicky plot twist but that it completely overrides any humanity those characters may have had.  Magic is fine and will likely have a larger role in future DA games, but I'd rather they implement it in such a way that it doesn't steamroll character's humanity instantaneously.

So if there was a way to reverse indoctrination or demonic possession, I think that would be more interesting than the actual initial magical act of demonic possession. Its not the magical act of possession or indoctrination thats necessarily interesting but the human reaction and consequences of that magical act that make it interesting. Not unlike Star Wars and turning from the Dark Side or falling to the Dark Side- its not an instantaneous process but one that happens gradually and its that gradual  process  that makes it interesting, IMO. But that requires time and character development which Orsino and Meredith didn't really get. I think thats potentially a problem wih games specifically, where its easier to show big flashy magical effects with the initial possession/indoctrination and making that a game-y experience like Lightsaber wielding Meredith and Harvestino as opposed to having to invest more resources into dialogue and cutscenes fleshing out their backstory and character development.

Dave of Canada wrote...
Connor was a fantastic example of it being done right, Isolde wanted to protect her son despite how dangerous he was and as a result he was manipulated by a demon to protect his father. Had Connor simply been possessed and wiped out Redcliffe, the scenario isn't really feeding off the character and the fantasy takes the forefront.


Exactly. As I recall, prior to DAO and even DA2 people like Laidlaw and Gaider made mention of how what they wanted to do with the fantasy approach to DA was having the fantastical like mages shooting fireballs or possibly using mind control on people but then thinking that if crazy stuff like that was possible, how would the "real" world react to that? They'd lock them up like the Templars do.

So yes, Connor is a great example cause it takes one single element of the crazy magical stuff and everyone else is reacting to that fantastical situation in very human ways, like Isolde protecting her kid. You could easily substitute demonic possession for some real world scenario where you see parents in denial and protecting their kid after they've done something bad in real life. In that sense, the scenario felt grounded. The demonic possession itself isn't what made the Connor situation interesting really, its how people reacted to that situation with the fantasy as a means to facilitate the scenario.

I think that ultimately the problem is that it seems like BioWare has positioned much of the fantastical and magical aspects of DA as very black and white. Things like the spirits and demons are completely one note and so when they hijack humans, they're robbing them of any ambiguity and ultimately humanity. Maybe thats comepletely intentional on their part, but it sucks when they do it to characters that are already interesting or potentially interesting all on their own.

As you mentioned, BioWare got it right with something like the Architect and the awakened darkspawn in that they became more interesting antagonists because they added humanity to them. They weren't just a  force of nature, mindless enemy anymore. So it would be nice if BioWare could find a way to add some humanity to the magical aspects of the world.

Dave of Canada wrote...
As we approach the Mage and Templar war and the continuation of the Morrigan / Flemeth (with possibly including the God Baby), I fear fantasy may step further into the domain until Dragon Age loses the darker sides of humanity, characters like Loghain and Arl Howe disappearing for things like Harvester Orsino or Idolized Meredith.

Is this fear justified? What are your thoughts on the matter?


Of course you fear is justified, as DA2 illustrated. Although I hope the endgame Act 3 stuff there was mostly a byproduct of rushed development and not necessarily what they were aiming for all along. Maybe we'll get a better look at how they handle more magical elements in the world with Gaider's new book, since it deals with mages and takes place around year 9 (one year before Cassandra interrogated Varric).

Ultimately, other fantasy franchises have been able to balance magic with humanity well enough (The Witcher, Song of Ice and Fire). I think much of it comes down to how BioWare can balance the disconnect in the gameplay world and the dialogue/exploring world. As that was obviously a huge problem in DA2 and the need for a combat boss fight at the end seems to have effectively made a joke of characters like Orsino and Meredith by simply tossing magic at them to make for bigger, flashier boss fights, even though they don't make sense.

Contrast that with something like The Witcher 2 where you've got loads of fantastical stuff going on at the end, but ultimately you're not forced into a boss fight with Letho and its always the human aspect of things which shines through with the magical as a means to showcase how humans react to the fantastical elements in human ways. Same goes with something like Song of Ice and Fire- ok, somebody like Dany gets dragons but oops, she can't control them and they start eating people, thus causing people to resent her.


I think the key is basically the magic stuff can't be left as some unexplained or entirely ambiguous factor at the end of a game/story. The magical stuff is most interesting and engaging when it serves as a catalyst and then gets out of the way so you can see how humans with human emotions and human motivations react to the consequences and fallout from the crazy magical stuff. And thats part of my issue with DA is how they are piling on some interesting questions with respect to the magical aspects of the world, but they're not giving any answers and they're not really doing much with any human consequences and fallout to the magical.

Modifié par Brockololly, 06 décembre 2011 - 05:56 .


#36
Kaiser Shepard

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esper wrote...

Dave of Canada wrote...

abnocte wrote...

I don't know, may be her whole family was murdered by a blood mage/abomination and then she decided to join the templars and reach the highest rank so she could keep such tragedies from happening again... or something


That did occur, her sister was an apostate who wiped out her entire family. However, said dialogue only occurs if you side with her at the start of Act 3 and you question her about it later. It's very hidden, though and only goes to show the potential that was ruined with late-game appearence and the idol.


To be fair, I appreciate Meridith not telling my Hawke this, because honestely if you are pro-mage, why would she?
We just needed more Meridith in act 1 so we got a sense of her idol-free.

To try to convince Hawke of her views and motivations? Show the player why she's doing what she's doing?

Stop me if I'm saying something silly or controversial here.

Modifié par Kaiser Shepard, 06 décembre 2011 - 06:06 .


#37
blothulfur

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To make the fantastical believable it must be grounded in the mundane, abandon this and it becomes trite frippery.

#38
LinksOcarina

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And we saw that in Dragon Age II anyway. Avelines personal quests were mundane as hell, for example, but important to Aveline. Same with the entirety of Act I, which set up the beginnings of Hawkes rise to prominence.

#39
Sir JK

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I agree with the original post. Some of DA2's greatest failings lie in the failure to blend the fantastical and the human by robbing the primary act 3 "villains" of their own responsibility.

I do however think that Meredith recieved a fair share of development. Primarily through the rumours about her and the omnipresence of her influence. When she steps onto the screen there in the end of act 2 one has a good idea about who she is and she does continue to build on that image for the rest of the game.
I really like that touch. That Meredith is, despite having fairly limited screentime, made somewhat familar through hearsay and rumours. The lyrium sword at the end does ruin her humanity a bit as you say, but it wouldn't have been nearly as much of a problem if she seemed remorseful during the cutscenes at the Gallows and, ideally, you wouldn't have to fight her if you sided with her.

Orsino however, needed a lot more screentime. Unlike Meredith he isn't carried by reputation and omnipresence (but, by merit of being First Enchanter, he certainly could have been). Ideally, his fingers should have been in every mage-related quest. Alternatively, just having access to him and his relation with Meredith more often could help.

But yes. I do agree that Bioware should stick to keeping the humanity in. Characters who can be held accountable for their decisions and who rationalise it through reason (and emotion) are so much more interesting than someone who turn evil/possessed.

#40
Morroian

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LinksOcarina wrote...

HiroVoid wrote...

Originally, Orsino's boss fight was optional if you sided with the mages, but they figured they should put another boss fight in there.


I hope thats not true.

Considering the end-game was one of the best, and one of the weakest, parts of the story of Dragon Age II, little things like that, that even a fan like myself admit to, make me scratch my head.


It is true its been documented somewhere. I attribute it to them rushing the game, there are ways they could have made Act 3 work with more development.

#41
SgtElias

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Sir JK wrote... 

Orsino however, needed a lot more screentime. Unlike Meredith he isn't carried by reputation and omnipresence (but, by merit of being First Enchanter, he certainly could have been). Ideally, his fingers should have been in every mage-related quest. Alternatively, just having access to him and his relation with Meredith more often could help. 


Oh, I agree. I'd always wondered if this was an intentional decision, or just a lack of resources/time constraints. I kept expecting to find Orsino secretly involved with nearly every mage quest I undertook, but most of the time he seemed to be preoccupied with his own business (Meredith, primarily). I think it would have been a lot less (or possibly a lot more!) of a shock to watch him become a Harvester if his character had been more clearly established.

Although I will say that having Orsino appear sporadically (especially in the third act) did lend itself well to the mini cold-war he and Meredith had going.

#42
SkittlesKat96

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Definitely justified fears OP, not much we can really do but wait for DA 3 though.

Personally I think they could have done it better if they had linked all the plots together and added more depth/development to them...we all remember how rushed things got from the end of Act II and the entirety of Act III

'OH HAI MAI NAME AHM MERDITH AND THIS HERE ORISNO WE R IMPORTANT 2 DRAG0N AGE TWO STORY'

#43
Sajuro

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Having played DA2 before going back to finish DA:O, I found Meredith to be sympathetic in the time they did have her on screen. This included the argument between her and Orsino before Anders goes bat**** crazy and blows up the chantry and after when she says that she doesn't want to do this but it needs to be done. I feel the Idol taking control of her as her psyche is slipping under the stress of what's happening and amplifying her anger which leads her to call on the Maker (the idol) for more power and initiate the Meredith boss fight. I did find Orsino puzzling, and I think the worst part of it was the first time you see Orsino is in Night Terrors when Hawke becomes Orsino in one of the dreams and I was like "Who the hell am I?" That said, I feel the flack DA2 gets for the ending is unjustified since even if they are under the possession of magical forces, it is about both Meredith and Orsino losing their humanity in dedication to their cause (Meredith to keep the Mages under the Chantry's thumb and Orsino to protect the mages) they became extremists (kind of like Anders) who lost sight of everything else.

#44
Plaintiff

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I firmly believe that Meredith was already waaaay off the deep end well before she encountered the idol. It doesn't affect her drastically at all; her thoughts and feelings are the same thoughts and feelings she had before. The only thing it gives her is more power.

Hawke, Varric, the rest of the party and eventually even Bartrand are capable of recognizing that the idol is a negative influence. Meredith, as Templar Knight-Commander, is trained for exactly this sort of situation, and has no excuse for succumbing to it. The only explanation is that her blind zealotry and arrogance led her to believe she was incorruptible. She fancies herself as a second Andraste, and the idol or demon or whatever simply preyed on that, the same way demons prey on everone else. Her failings are completely human.

Modifié par Plaintiff, 07 décembre 2011 - 08:40 .


#45
Sajuro

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Plaintiff wrote...

I firmly believe that Meredith was already waaaay off the deep end well before she encountered the idol. It doesn't affect her drastically at all; her thoughts and feelings are the same thoughts and feelings she had before. The only thing it gives her is more power.

Hawke, Varric, the rest of the party and eventually even Bartrand are capable of recognizing that the idol is a negative influence. Meredith, as Templar Knight-Commander, is trained for exactly this sort of situation, and has no excuse for succumbing to it. The only explanation is that her blind zealotry and arrogance led her to believe she was incorruptible. She fancies herself as a second Andraste, and the idol or demon or whatever simply preyed on that, the same way demons prey on everone else. Her failings are completely human.

Not comparing used car salesmen to demons (wouldn't want to defame the demons) but that is a proven psychological tactic, like the people who go in with the attitude "I'm not going to fall for those tricks" are much more likely to fall for those tricks. The idol preyed on Bartrand's greed and Meredith's pride.

#46
TEWR

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CrimsonZephyr wrote...

Xewaka wrote...

The problem is: How do you make Meredith a satisfying end game boss is she's just a regular human? Not that I disagree with you, as the problem of fantasy trumping humanity is very real. However, they decided that gameplay was more important than history and thus sacrificed the character of Meredith to get an end boss.


Two words: Badass Normal.



Yup.

Or if the idol must be used, use it in a way that makes one question whether Meredith's insanity was her own doing or the work of the idol and not have it just be "Well why the **** should I even bother?!".

I think that was Bioware's intent -- though it's so bad I just don't really know -- but they just went about it the wrong way.

At any rate, DoC I agree that fantasy overwhelming humanity is taking precedence when it shouldn't. That is a very big no-no.

#47
TheJediSaint

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I guess that I'm in the minority when I state that I actually liked the Lyrium idol and its affect on the plot in DA2, probably because it involves one of my favorite tropes in Science Fiction and Fantasy.

Specifically, I'm referring to the consequences of mucking with things one does not understand. 

Now as for the Idol as an example of Fantasy trumping Humanity?  I'm not sure about that.  It was due to Bartrands very human (dwarfy?) greed that lead him to steal the idol in the first place while leaving his Brother and Hawke to die in the Primeval Thaig.  As a result of his actions, Bartrand is driven insane and the Idol falls into the hands of Meredith.

Meredith, driven by her fear of the mages she has sworn to control, fashions the Idol into a weapon, either unaware or unconcerned as to the possible side effects of long-term exposure to the Idol.  As a result, she is driven gradually insane until Ander's destruction of the Chantry finally throws her off the deep end.

I think on thing that Dragon Age handles well is the idea of the corrupting potential of power, and how that is even more true when that power is magical.  The Idol is just another example of that, though obviously much more literal.

#48
LinksOcarina

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That is also a similar device to show Anders and his deepening resentment towards the Circle system, leading to his eventual self-destruction. Anders had the nerve to question most of this, but once Vengeance/Justice came into the picture, he had the nerve to also do something about it, again personifying human emotions through the use of fantastical elements.

#49
Killjoy Cutter

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Dave, you nailed one of the issues of DA2 squarely.

As others have also said, it deminishes the story and the characters when you rob the antagonists of their own agency and motivations. (See also, All Villains Are Indoctrinated.)

The way in which demons seem to easily claim any mage under even moderate stress makes large swaths of DA2 into a cardboard horror-movie cutout.

The idol is, to me, a lesser trangression -- at least it's amplifying and twisting what is already there in the characters.

#50
jlb524

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LinksOcarina wrote...
And we saw that in Dragon Age II anyway. Avelines personal quests were mundane as hell, for example, but important to Aveline. Same with the entirety of Act I, which set up the beginnings of Hawkes rise to prominence.


I think they did right by Hawke, especially the final decision to either defend the mages and give up everything she's accomplished in the past 6 years vs. aiding the Templars to maintain the status quo and possibly advancing herself even further in Kirkwall.  That decision always felt poignant to me.  Also, Hawke's sibling could have been involved in the mess at the end of the game.

The two main antagonists at the end were horribly lacking in the 'human' element.