[quote]Brockololly wrote...
Thats true, but I think even then, if you're looking at the Archdemon through the Dark Ritual proposition its not necessarily black and white. Yes, you have to physically kill the Archdemon to stop the Blight, but thats the twist with Morrigan and the OGB, in that you could potentially view her Ritual as possibly preserving the soul of the Old God/Archdemon. Which could be a bad thing or a good thing depending on your PC.
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I'd enjoy the Dark Ritual if it's possible consequences were brought up more, we're just thrown into it and told "Sleep with me to live, otherwise you die". While it's certainly implied that the Dark Ritual isn't going to be nice and happy since it'll hold the soul of the old god, it should've been more... explored.
My problem with the decision, especially with the supposed Dark Ritual prophecy in DA2, the consequences for the ritual are completely out of nowhere and nobody could really forsee what would occur from it. Obviously the soul of an Old God is kind of a big deal, it just doesn't explain
how so.
Unlike say the Harrowmont choice which you can pinpoint exactly where the decision could backfire (and does) or how it could work in the future, though they've decided to go a bit more into exploring that with Legacy (the old gods lie!) it's a little too late.
Off-topic: And I assume they know this, I doubt we're going to see world altering consequences from the decision (much to the chagrin of many) simply because the "Dark Ritual" default import from Dragon Age 2 doesn't even bother to mention the ritual, it just mentions you survived. If we'd see Morrigan again and she mentions the ritual, new players would be completely confused.
[quote]I agree with you there (thats got to be a first:wizard:).[/quote]
The world, it's ending!
[quote]We didn't need Loghain snorting Andraste's Ashes and turning into a 50 foot tall Mega Loghain to get that point across.[/quote]
Though that does lead to a funny mental image and needs to be drawn now, sake of comedy / parody of course.
Writers, if you're reading this, do not make Loghain snort Andraste's ashes.[quote]I think part of the problem with how magic was handled in DA2 (and even Indoctrination in ME, if the spoilers are anything to go by) is that its involvement in the Idol and Harvestino not only comes completely out of left field as some kind of gimmicky plot twist but that it completely overrides any humanity those characters may have had. Magic is fine and will likely have a larger role in future DA games, but I'd rather they implement it in such a way that it doesn't steamroll character's humanity instantaneously.[/quote]
And that's why I'm worried for the future of the Dragon Age series, I'm worried we're going to hear things like the Grand Enchanter being possessed by a Pride Demon and the Knight-Vigilant is possessed by the enchanted undergarments of Archon Hessarian and that's why he made the order leave the Chantry, simply to see the Chantry destroyed.
We're going to a very inhuman conflict, there needs to be human elements integrated into it. Worried it won't or it'll be handled poorly.
[quote]I think thats potentially a problem wih games specifically, where its easier to show big flashy magical effects with the initial possession/indoctrination and making that a game-y experience like Lightsaber wielding Meredith and Harvestino as opposed to having to invest more resources into dialogue and cutscenes fleshing out their backstory and character development.[/quote]
I don't necessairly view it as problematic with games specifically, the problem mostly stems from Dragon Age 2 trying to tell multiple stories across multiple years with barely any ties to each other. While trying to explain three stories, it failed at delivering the biggest one as it ended up at the end and was possibly rushed as a result.
Until Act 3, we're constantly seeing the mage/templar build up but we're completely seperated from it. Hawke can decide whether to release a mage or two, yet Orsino or Meredith isn't seen until the very end of Act 2 (which is completely unrelated to the mage/templar story).
Had all three stories focused on the build up with the mage/templar war, Hawke's involvement in it all (rather than in the end where you're only involved cause you're the Champion) and it's effects on Kirkwall then we might've had backstory and character development for both Meredith and Orsino which allowed for more "human" final conflicts.
Act 3 mostly handwaived all of this as occuring between act 2 and 3 where the player has nothing to say.
[quote]Exactly. As I recall, prior to DAO and even DA2 people like Laidlaw and Gaider made mention of how what they wanted to do with the fantasy approach to DA was having the fantastical like mages shooting fireballs or possibly using mind control on people but then thinking that if crazy stuff like that was possible, how would the "real" world react to that? They'd lock them up like the Templars do.[/quote]
Which is why I'm a big fan of the Templar.

[quote]I think that ultimately the problem is that it seems like BioWare has positioned much of the fantastical and magical aspects of DA as very black and white. Things like the spirits and demons are completely one note and so when they hijack humans, they're robbing them of any ambiguity and ultimately humanity. Maybe thats comepletely intentional on their part, but it sucks when they do it to characters that are already interesting or potentially interesting all on their own.[/quote]
At best, possession should only come into play if there's sufficient story build up toward it or it influences how other characters react (man keeps his possessed wife imprisoned and takes care of her after chopping off anything that could be used by her to cast magic).
Marethari's possession comes into mind as also being something done in Dragon Age 2 that was pretty good, it established that she cared about Merrill and did everything in her power, including sacrificing herself, to protect her. The possession was only secondary to the entire experience, it could've been any number of things that could've replaced it.
[quote]As you mentioned, BioWare got it right with something like the Architect and the awakened darkspawn in that they became more interesting antagonists because they added humanity to them. They weren't just a force of nature, mindless enemy anymore. So it would be nice if BioWare could find a way to add some humanity to the magical aspects of the world.[/quote]
I think they've done that a bit with the creation of Justice/Vengeance and how one's own feelings can warp a simple concept ("Justice") into it's darker path, though it's still quite black and white.
[quote]Maybe we'll get a better look at how they handle more magical elements in the world with Gaider's new book, since it deals with mages and takes place around year 9 (one year before Cassandra interrogated Varric).[/quote]
What worries me is the synopsis:
[quote]Wynne's estranged mage son,
Rhys is also a major character, trying to prove his innocence as he embarks on a journey into the western wastelands. There, he finds more than he bargained for, and changes the fate of his fellow mages forever.[/quote]
I doubt anything "normal" can result from the Sea of Ash / Urthemial Plateau which changes the fates of mages forever, though it depends on how it's handled and what it means (maybe it's the final straw to the mage/templar war, as it doesn't seem to have started yet at that point).
[quote]Ultimately, other fantasy franchises have been able to balance magic with humanity well enough (The Witcher, Song of Ice and Fire). I think much of it comes down to how BioWare can balance the disconnect in the gameplay world and the dialogue/exploring world. As that was obviously a huge problem in DA2 and the need for a combat boss fight at the end seems to have effectively made a joke of characters like Orsino and Meredith by simply tossing magic at them to make for bigger, flashier boss fights, even though they don't make sense.[/quote]
I'll admit to not having read the Song of Ice and Fire novels, though I've watched the first season of the television series and won't comment on it for fear of it changing in season 2 (as the wall seems to imply some more fantastical elements will take place and I need to see how that's handled).
However, I do see what you mean. I'll admit to not caring much for The Witcher but I can greatly appreciate it's storytelling, it usually keeps the politics on the forefront. Everybody does what they do because that's who they are, the most fantastical elements even having some humanity in them (The Dragon or the haunting of the asylum for example).
At least when it does introduce fantasy elements for the sake of fantasy, they're usually kept clearly disjointed or play a low role in the politics. The Kayran didn't overextend it's role more than what was necessary, for example.
Same goes with something like Song of Ice and Fire- ok, somebody like Dany gets dragons but oops, she can't control them and they start eating people, thus causing people to resent her.
[quote]I think the key is basically the magic stuff can't be left as some unexplained or entirely ambiguous factor at the end of a game/story. The magical stuff is most interesting and engaging when it serves as a catalyst and then gets out of the way so you can see how humans with human emotions and human motivations react to the consequences and fallout from the crazy magical stuff. And thats part of my issue with DA is how they are piling on some interesting questions with respect to the magical aspects of the world, but they're not giving any answers and they're not really doing much with any human consequences and fallout to the magical.
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Agreed.