Aller au contenu

Photo

Will paragons compromise


  • Veuillez vous connecter pour répondre
701 réponses à ce sujet

#701
Aumata

Aumata
  • Members
  • 417 messages

capn233 wrote...

These threads are always fun because the persecution of renegades is such an interesting topic. So which choices for renegade have actually backfired?

By my count it is about the same as the number of paragon choices that have. Zero.

Maybe certain characters **** at you about it, but that is it. You can still complete the same missions either way, the plot advances in more or less the same way. And before the ME1 cameos for minor characters is mentioned again, none of those are really a renegade/paragon difference and are simply a result of if you did those missions and if the character is alive.

Fist: You can keep him alive as renegade. If a paragon takes Wrex with him he will be killed.

Helena Blake: accepting the mission is actually renegade. You can keep her alive with intimidate. You can tell her you are arresting her without charm (paragon) and have to shoot her.

Conrad Verner: You can be mean or nice to him... the plot flag is screwed up so you always shoved a gun in his face anyway.

Rachni emissary: I can't believe if there was no rachni I don't get someone delivering a message from no-one! There should be someone else supporting my decision when it wasn't in the least bit common knowledge.

Rachni: Don't know what will happen but so far no repercussions for killing them off.

Giana Parisini: You can end up with her not dead as a renegade. She won't be happy that you didn't help her. Granted, it is hard to get her killed as a straight paragon.

Shiala/Human colonist: Again, this has to do with if you imported a game from ME1 moreso than a renegade vs paragon. If you killed Shiala she does not rise from the grave.

Wrex: You can keep Wrex alive as a renegade with intimidate / doing his mission. If you killed him then he doesn't magically appear. Para with insufficient charm or who didn't do his mission may not keep him alive.  If he is dead you get a different Clan leader that doesn't change the game much.

Let the Council Die: Don't get to see the councilors. Doesn't really affect the plot so much. You didn't like them so why do you care?  Also, you wanted increased power for humanity and now you got it.

In ME2 you don't have any repercussions for being renegade. Sure the squad doesn't like that you saved he base but big deal. And if you are talking pure renegade v pure paragon you actually had an advantage in that renegade interrupts had a habbit of making fights slightly easier whereas paragon interrupts were as likely to be hugs.

I said it before that Mass Effect was nothing more than illusion of choices, though people who killed the rachni still have to fight the rachni, while those who destroyed the Collector Base cerberus still get the base.  The renegade problem is that their choices are rarely acknowledge by the game and thanks to some of the decisions happening even though you pick them it seems that they might not matter in the long run or mean very little.

#702
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests

capn233 wrote...

These threads are always fun because the persecution of renegades is such an interesting topic. So which choices for renegade have actually backfired?


It is more about the reduced or lack of content than it is choices backfiring.