Has Bioware said who are Garrus' and Tali's replacements?
#51
Posté 07 décembre 2011 - 04:42
#52
Posté 07 décembre 2011 - 04:43
naledgeborn wrote...
Tarrus and Gali.
Tarrus is one of the few Quarians who left the flotilla during their pilgrimage to join Citadel Security. His father always said that he was a hot head and atypical for Quarian which was the cause for a lot of tension in their relationship. He eventually got fed up with the red tape and bureaucratic crap on the Citadel and left to fight crime as a vigilante on the flotilla. He is an excellent shot and loves his rifle.
Gali is a female Turian engineer and one of the best ones at that. She's very intelligent despite her age, but also inexperienced and somewhat naive. Her father was a Primarch in the Turian Hierarchy until he was killed by the Heretic humans, an isolationist off shoot of the human race. She has a fondness for omnitools, her combat drone, and shotguns.
icwutudidedder.
As multiple people have said before, there are no replacements.
I find that fair, as if you lost anyone in the Suicide Mission you either rushed it or sucked at it. ...Or you wanted them to die, in which case, that's your fault. Deal with it.
#53
Posté 07 décembre 2011 - 05:09
#54
Posté 07 décembre 2011 - 05:16
The only time I'll ever actually kill of squadmates is in my "worst playthrough ever."Bebe77 wrote...
eh i only killed him 1 time ...... i have a strong paragon streak
I know it's just a game, but I sort of feel responsible for my team, even if I don't like them.
#55
Posté 07 décembre 2011 - 05:51
#56
Posté 07 décembre 2011 - 06:01
Modifié par HolyAvenger, 07 décembre 2011 - 06:01 .
#57
Posté 07 décembre 2011 - 06:03
then they r in mass effect 3HolyAvenger wrote...
I've got one Garrus-dead and one Tali-disloyal (but alive)...tempted to do one Tali-dead just for kicks. Have several in which they're both alive and loyal of course.
the only time i had them die is my first playthrough
#58
Posté 07 décembre 2011 - 06:47
#59
Posté 07 décembre 2011 - 06:48
And apparently you don't have to recruit either of them.Well at least at the time of the leak you didn't.
Modifié par Ryzaki, 07 décembre 2011 - 06:48 .
#60
Posté 07 décembre 2011 - 06:51
#61
Posté 07 décembre 2011 - 07:00
#62
Posté 07 décembre 2011 - 07:02
This is why it helps a lot to like everyone.flemm wrote...
Everyone in here explaining why this should be no problem for anyone would be in here complaining about it (loudly) if the squad members involved were not to their taste.
Just stop the hypocrisy, that's all I ask.
#63
Posté 07 décembre 2011 - 07:40
Xilizhra wrote...
This is why it helps a lot to like everyone.flemm wrote...
Everyone in here explaining why this should be no problem for anyone would be in here complaining about it (loudly) if the squad members involved were not to their taste.
Just stop the hypocrisy, that's all I ask.
Agreed. Man I would hate my gaming experience if I carried as much vitriol for any character as some people do.
#64
Posté 07 décembre 2011 - 10:16
#65
Posté 07 décembre 2011 - 12:15
Its not like it was that hard to save everyone. I did it on my first play-through.
The only thing required in solid preparations, having everyone ready and at their best (loyal) and making logical decisions (use the right or most competent specialists for a given task).
Anyway I can understand if people don't want to "cheat" by doing a second play-through and live with the consequences choices they made when they import into ME3
Modifié par Random citizen, 07 décembre 2011 - 12:15 .
#66
Posté 07 décembre 2011 - 12:54
flemm wrote...
Everyone in here explaining why this should be no problem for anyone would be in here complaining about it (loudly) if the squad members involved were not to their taste.
Just stop the hypocrisy, that's all I ask.
Well said Flemm.
#67
Posté 07 décembre 2011 - 01:10
To be fair though, many of those not in favor are Miranda fans...
Even Fox News can't hold a candle to BSN.
#68
Posté 07 décembre 2011 - 01:13
#69
Posté 07 décembre 2011 - 04:55
Ticktank wrote...
Just take a look at all the animals (not people) in 'favor' of this no-dextro replacement theory. Check out their signatures.
To be fair though, many of those not in favor are Miranda fans...
Even Fox News can't hold a candle to BSN.
Your commentary is inflammatory at best, with no real reasoning behind it besides inciting anger in those you see as "guilty".
The way I see it, these non-replacements are things called "consequences" for your actions (whether intentional or not). You don't have to off someone solely based on the fact that you don't like them. If you're concerned about missed content, keep them alive (for now) and continue hating the characters for whatever reasons you see fit. Regardless, the story will progress in a similar fashion.
It really is too bad that there's no apparent analogues/options for dextro replacements, for example Legion or Miranda. Again, consequences, for the same reason I won't see certain characters in my playthroughs because they were offed. The last time I checked though, the majority of the "Team Dextro" fanbase haven't been the ones directly manipulating the story like say, the developers.
#70
Posté 07 décembre 2011 - 05:06
#71
Posté 07 décembre 2011 - 05:18
Ryzaki wrote...
Meh. I don't mind not getting a certain ending (as long as I can have a personal happy ending for my Shep) for letting someone kick the bucket.
I don't either but it's interesting to watch, out of a type of morbid curiosity, how bent out of shape some people get over the issue. It's as if they were personally attacked in some way, and they take out their discontent and jealousy on those they see as more fortunate in a sort of childish rage.
#72
Posté 07 décembre 2011 - 05:21
The fact that the devs would punish a player more for killing Tali and Garrus over say... Jack and Thane (this is just an example pair) without there being any realistically given reasons in Mass Effect 2 is pretty garbage. Every character in Mass Effect 2 should have the same or close to the same weight for their deaths if there is no true prompt for the players to know this.
Having everyone alive versus everyone not being alive is one thing-- as there is at least an achievement for the player to know that it's a better idea to keep them all alive. On the other hand, character a holding more weight than character c is a no go. Specifically when people like Miranda and Jacob were the male/female leads of Mass Effect 2 and not Garrus and Tali. That makes the whole thing random and arbitrary for the event that someone failed to keep someone alive.
I don't think it's even a matter of liking characters in the games as this point. I think it's a matter of not seeing the rest of the ME2 cast get the "ME2 VS treatment" in terms of relevance and screen time.
#73
Posté 07 décembre 2011 - 05:36
People have a problem when their intended consequences don't pan out and align with the actual consequence, as in life.
Modifié par Unschuld, 07 décembre 2011 - 05:39 .
#74
Posté 07 décembre 2011 - 05:48
Unschuld wrote...
Why does everything have to have a prompt in order to tell you what is "the best thing" to do? That's hand holding. Personally, I'd rather find out later and get that 'oh ****' moment later on. People wanted consequences in this game that had more impact. Finding out down the road that something seemingly insignificant at the time, or done to the best of your judgement, had a larger negative (or positive) impact gives more weight to it. Of course, now that there are at least some consequences being revealed people are complaining about them, naturally.
People have a problem when their intended consequences don't pan out and align with the actual consequence, as in life.
Because that's an issue of game design. If the game becomes a guessing game, there's something wrong. I shouldn't have to be like "I chose Garrus to die rather than Thane, I'm screwed now." It should be more along the lines of "I chose Thane to die, so now that guy that should have been assassinated lived, and turned around and blew up the fortress resulting in millions of people dying" and "I chose Garrus to die so as a result, the army was trained poorly and they were sloppier than they would have been had Garrus been alive. As a result, the blockade failed and the enemy got by and millions of people died as a result." Even this is kinda bad, but it's better than what we are hearing now. Again, the issue is not their deaths having weight. The issue is that certain character's deaths have far more weight and it's completely and utterly random.
Choices like that encourage Meta-gaming, which isn't a good thing in a RPG. A player should never feel like the results of their choices (even if it resulted in someone dying) are better or worse. Just different pathways to the end of the road.
issue is that all of them should have similar weight.
#75
Posté 07 décembre 2011 - 05:56
You should fix your atitude before you get into trouble.Ticktank wrote...
Just take a look at all the animals (not people) in 'favor' of this no-dextro replacement theory. Check out their signatures.
To be fair though, many of those not in favor are Miranda fans...
Even Fox News can't hold a candle to BSN.





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