Youknow wrote...
Because that's an issue of game design. If the game becomes a guessing game, there's something wrong. I shouldn't have to be like "I chose Garrus to die rather than Thane, I'm screwed now." It should be more along the lines of "I chose Thane to die, so now that guy that should have been assassinated lived, and turned around and blew up the fortress resulting in millions of people dying" and "I chose Garrus to die so as a result, the army was trained poorly and they were sloppier than they would have been had Garrus been alive. As a result, the blockade failed and the enemy got by and millions of people died as a result." Even this is kinda bad, but it's better than what we are hearing now. Again, the issue is not their deaths having weight. The issue is that certain character's deaths have far more weight and it's completely and utterly random.
Choices like that encourage Meta-gaming, which isn't a good thing in a RPG. A player should never feel like the results of their choices (even if it resulted in someone dying) are better or worse. Just different pathways to the end of the road.
issue is that all of them should have similar weight.
I'd say that's more of an opinion, as are my posts for thinking in favor of it. It isn't random though, by any means. It's the developer's intended story arc. Working out every single possibility to make every player happy (an insurmountable feat regardless) would be impossible to accomplish with the time and funding the developer has in its resources.
If you don't want to metagame, then don't. It's a matter of willpower. From what I've seen though, losing Tali or Garrus is more losing a couple squadmates than anything else (unless there is some sort of replacement which I don't know about). The majority of the story arc stays the same, albeit different consequences. The positive effects for keeping them alive seem to have more effect on their character development than anything else from what I've seen, so I don't see why people who dislike their characters to begin with even find this an issue.





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