Ryzaki wrote...
Nah guaranteeded deaths would've irked me. Do not want. I would've appreciated far more difficulty in the choices though.
Guarantteed deaths wouldn't have made it more replayable to me though =/
Guaranteed deaths are tricky, but I'm of the school of thought that player-agency helps deal with them. If someone dies, but you choose who (or rather, your choice is retroactively obvious).
For example, the tech expert would make a good chance. Who you send down is up to you... but at the other end, you find that Harbinger blasted the exit shut. The tech-expert is able to unlock the doors from within the vent, but can't get out.
A 'good' tech expert gets everyone through, and is the only one to die. A 'bad' tech expert not only dies, but someone else gets shot as well due to the delay.
Is anyone in particular guaranteed a death? No. Is someone? Yes. Is there still a basis for 'better' decision-making? Yes, to prevent more from dying.
I understand not everyone agrees with it... but secretly, I think it would have been worth it just to hear the Talimancers justify never picking Tali for the vents.