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Has Bioware said who are Garrus' and Tali's replacements?


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#126
Dean_the_Young

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AdmiralCheez wrote...

Dean_the_Young wrote...

It's a grim-dark Mass Effect reinterpretation overall. If you like feeling angry and repulsed, it's actually a good read.

You know, that's the cool thing about ME.  The more paragon you play it, the more sunshine and rainbows the game gets.  The more renegade, the more grimdark.

Which kind of story would you like to tell today, Commander?

I don't quite agree: the universe is still grim-cynical regardless, but nice things are said/happen to Commander Shepard in particular.


There are a lot of times I think Shepard is the only idealist in the universe, and that's why it bends for him/her.

#127
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Dean_the_Young wrote...

Cthulhu42 wrote...

Dean_the_Young wrote...

But Talimancers already agree that they like Tali on her knees.

:devil:

I don't think so. Mordin already tells FemShep "do not ingest" when dealing with Garrus due to the whole dextro-DNA thing, so I assume it would be the same in reverse, with the dextro partner ingesting.

Oh, how naive and innocent you are...

That's me.:innocent:

#128
AdmiralCheez

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Dean_the_Young wrote...

I don't quite agree: the universe is still grim-cynical regardless, but nice things are said/happen to Commander Shepard in particular.

There are a lot of times I think Shepard is the only idealist in the universe, and that's why it bends for him/her.

Well, see, that's the idealist's mindset: things suck now, but we can make them better.

#129
Dean_the_Young

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Ryzaki wrote...

...yeah. Not feeling this at all now. Miranda's not Miranda at all now. Not sure about Jack.

Depends what you feel Miranda is. Is she a genetically perfect person with a complex and a vague loyalist-complex towards Cerberus? Yeah. Is she cat-fighting with anyone else? Not really.

IIRC, the thing about Jack was that Jack got 'rescued' by the Alliance after she escaped in the alternative First Contact War... but because they were so desperate, they gave her back to Cerberus. She's probably dead.

Though I would love some "Dead Ends" for Shepard in ME3 (like trying to take out Harby too early gets him killed or some such).

Too early is obvious, though I think the Earth should be toast if you take 'too' long.

I was sort of hoping for multiple strategies for beating the Reapers. Sort of 'Shepard influences the Grand strategy', but not all Grand Strategies are valid.

On the 'conventional military' side, there would be a few grand-strategies. Choosing to beat the Reapers on the ground and then shoot them out of space from below with fortified positions (land strategy), or blast them from the skies and then bombard the ground ones (naval strategy). Then there would be more mutually-exlusive races: Krogans help the ground war, but don't help the space war. Do you prioritize Council races or minor species. Etc.

Trying to help everyone would be doomed to failure, but a limited success is reasonable.

But, to further it, Liara as the prothean/broker, would have all these leads on prior cycles and various 'ultimate weapons'. Things like the Klendagon Canon, or other long-lost last-ditch technologies. Some would pan out and help your war effort. Others would be duds, wasting time and resources.

So a variety of hail-mary possibilities, some of which would be red-herrings and some of which provide real advantages, and on of which might actually work... but going on a hail-mary strategy works against a conventional military strategy.

uh oh. :o

:devil:

#130
Dean_the_Young

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AdmiralCheez wrote...

Dean_the_Young wrote...

I don't quite agree: the universe is still grim-cynical regardless, but nice things are said/happen to Commander Shepard in particular.

There are a lot of times I think Shepard is the only idealist in the universe, and that's why it bends for him/her.

Well, see, that's the idealist's mindset: things suck now, but we can make them better.

Actually, that's my mindset with a lot of Renegade decisions.

'This may be unpleasant now, but it make things better later on.' I don't like giving the base to Cerberus... but we can deal with their smaller problems later if we survive. I don't like the Krogan Genophage... but destroying the cure gives them more time to culturally reform.

Then again, I'm a vaguely compassionate-idealist Renegade of sorts.

#131
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I do wish I could have a somewhat grim game as a paragon...

But I don't want to restart that discussion, so I'll keep my mouth shut.

#132
LPPrince

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I wonder if Ashley/Kaiden, Wrex, and Liara will give you a hard time if Tali and Garrus kicked the bucket.

#133
Ryzaki

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Dean_the_Young wrote...

Depends what you feel Miranda is. Is she a genetically perfect person with a complex and a vague loyalist-complex towards Cerberus? Yeah. Is she cat-fighting with anyone else? Not really.

IIRC, the thing about Jack was that Jack got 'rescued' by the Alliance after she escaped in the alternative First Contact War... but because they were so desperate, they gave her back to Cerberus. She's probably dead.


I feel Miranda is a genetically perfect person with a abusive father and a inferority complex a mile long because of it. Her backstory is as much of her as her personality is.

Meh. It is AU but still...

Too early is obvious, though I think the Earth should be toast if you take 'too' long.

I was sort of hoping for multiple strategies for beating the Reapers. Sort of 'Shepard influences the Grand strategy', but not all Grand Strategies are valid.


Then BW just has to make it not so obvious. (or even better make it so you only get the dead end if you forgot to pick up a key piece of intel or weapon that is only slightly mentioned). As a treat for completionists.

Multiple strageties would work as long as it's not "all strageties but X and Y fail horribly."

On the 'conventional military' side, there would be a few grand-strategies. Choosing to beat the Reapers on the ground and then shoot them out of space from below with fortified positions (land strategy), or blast them from the skies and then bombard the ground ones (naval strategy). Then there would be more mutually-exlusive races: Krogans help the ground war, but don't help the space war. Do you prioritize Council races or minor species. Etc.


Except from ME1 we already know a single Reaper (granted with Geth backup which..well...you know) can lol curbstomp several fleets. The only thing I can see fighting for is to get to the DEM (or to the instant kill Reaper switch.) because regular warfare is not cutting it. ME1 goes out of it's way to say "Fighting them directly is not gonna end well."

Trying to help everyone would be doomed to failure, but a limited success is reasonable.

But, to further it, Liara as the prothean/broker, would have all these leads on prior cycles and various 'ultimate weapons'. Things like the Klendagon Canon, or other long-lost last-ditch technologies. Some would pan out and help your war effort. Others would be duds, wasting time and resources.

So a variety of hail-mary possibilities, some of which would be red-herrings and some of which provide real advantages, and on of which might actually work... but going on a hail-mary strategy works against a conventional military strategy.


That I don't agree with either. It should be possible but only in a very select set of circumstances starting back from ME1.

Though the dud/success idea sonds good.

Modifié par Ryzaki, 07 décembre 2011 - 08:35 .


#134
Dean_the_Young

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Ryzaki wrote...

Then BW just has to make it not so obvious. (or even better make it so you only get the dead end if you forgot to pick up a key piece of intel or weapon that is only slightly mentioned). As a treat for completionists.

Multiple strageties would work as long as it's not "all strageties but X and Y fail horribly."

I'd go 'all strategies work if you play them straight... but mixing and matching strategies is a recepie for failure.'

You can't be strong enough to win everywhere, so trying everything makes you win nothing. If the galaxy is in a naval-warfare Grand Strategy, for example, wasting fleets to protect minor/ground species is going to make you lose. Trying to catch all the hail-maries will only make you fall flat on your face in a conventional endgame.

Better posed to a strategy game context, really. Too much 'you must accept losses' for Mass Effect.


Except from ME1 we already know a single Reaper (granted with Geth backup which..well...you know) can lol curbstomp several fleets. The only thing I can see fighting for is to get to the DEM (or to the instant kill Reaper switch.) because regular warfare is not cutting it. ME1 goes out of it's way to say "Fighting them directly is not gonna end well."

Besides going 'Thannix' to justify the tech-up (when every fighter can punch like a cruiser...), not all Reapers are dreadnaughts, and we didn't have any dreadnaughts firing on Sovereign in ME1.

Part of this hypothetical ME3 context would be 'most Reapers are NOT dreadnaughts': most Reapers are 'cruiser' or other equivlents, while only a large hanful of Reaper Dreadnaughts exist. A Reaper cruiser is better than a cruiser, of course, but not 'fleet-destroying' better. So, yeah, a Dreadnaught could curbstop a fleet... well, not quite anymore.

Of course, while I'm at it I'd have had a continued Geth-Council war in ME3 to justify a massive arms buildup, I'd not use an Alliance dreadnaught in the ME3 leak demo opening, I'd have the Alliance fleets flee rather than be shot down at the start of ME3, like we've been told...



Basically, I think Mass Effect had plenty of opportunity to justify a conventional war victory over the Reapers, but didn't. From the leak, this strategizing is pretty much null and void: there is only one path.

That I don't agree with either. It should be possible but only in a very select set of circumstances starting back from ME1.

Could you clarify?

Though the dud/success idea sonds good.

I'd pose it to the player as a 'pot luck' choice. Choose a hint to track down, without clear knowledge of results: maybe you'll get the Klendagon Canon  (removes one Reaper dreadnaught from play), maybe you'll find a lost war-mech facility (free army), or maybe that tomb is really just a tomb, and you fought a dreadnaught for a corpse.

#135
PrinceLionheart

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LPPrince wrote...

I wonder if Ashley/Kaiden, Wrex, and Liara will give you a hard time if Tali and Garrus kicked the bucket.


That would only increase their poochie status.:P

#136
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Quole wrote...

Why is Drucilla continuing to express her stupidity?


Ohhh.......Quole needs a hug.....everyone group hug, group hug. :D

#137
Ryzaki

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Dean_the_Young wrote...
I'd go 'all strategies work if you play them straight... but mixing and matching strategies is a recepie for failure.'

You can't be strong enough to win everywhere, so trying everything makes you win nothing. If the galaxy is in a naval-warfare Grand Strategy, for example, wasting fleets to protect minor/ground species is going to make you lose. Trying to catch all the hail-maries will only make you fall flat on your face in a conventional endgame.

Better posed to a strategy game context, really. Too much 'you must accept losses' for Mass Effect.


Bleh. Mixing and matching is half the fun!

yeah that's more of a ME strategty game than anything.


Besides going 'Thannix' to justify the tech-up (when every fighter can punch like a cruiser...), not all Reapers are dreadnaughts, and we didn't have any dreadnaughts firing on Sovereign in ME1.


Where is it said Thannix is standard?

The latter though yes that's true.

Part of this hypothetical ME3 context would be 'most Reapers are NOT dreadnaughts': most Reapers are 'cruiser' or other equivlents, while only a large hanful of Reaper Dreadnaughts exist. A Reaper cruiser is better than a cruiser, of course, but not 'fleet-destroying' better. So, yeah, a Dreadnaught could curbstop a fleet... well, not quite anymore.

Of course, while I'm at it I'd have had a continued Geth-Council war in ME3 to justify a massive arms buildup, I'd not use an Alliance dreadnaught in the ME3 leak demo opening, I'd have the Alliance fleets flee rather than be shot down at the start of ME3, like we've been told...


Only if the Thannix and all those upgrades Shep had access to was standard tech...which I highly highly doubt. I may hate Cerberus but they do have access to cutting edge top of the line tech.

Too late for that. Anderson already said that war was practically dead in ME2. A massive arms buildup would occur too late.

Basically, I think Mass Effect had plenty of opportunity to justify a conventional war victory over the Reapers, but didn't. From the leak, this strategizing is pretty much null and void: there is only one path.


Disagree. I feel they killed that in ME1. Which is why I get confused whenever someone starts going "but no instant kill Reaper button!" ...too late for that. They practically beat you over the head with that being necessary since ME1.

Could you clarify?


Say you can only get the Krogan, Salarians and Turians to work together if you A. Save the Council, B.Destroy Maleon's Cure  C. Convince Wrex that the genophage is necessary (this will be far far easier if Mordin's alive) and then D. Do X quest in ME3 for the turians in a certain amount of time so they have enough soldiers to give to Shep.

It's not completely thought out but things like that.

I'd pose it to the player as a 'pot luck' choice. Choose a hint to track down, without clear knowledge of results: maybe you'll get the Klendagon Canon  (removes one Reaper dreadnaught from play), maybe you'll find a lost war-mech facility (free army), or maybe that tomb is really just a tomb, and you fought a dreadnaught for a corpse.


Wait it's just roulette? Bleh. :P I wouldn't mind that.

#138
Dean_the_Young

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Ryzaki wrote...


Where is it said Thannix is standard?

Standard? Nothing quite, but the ME2 codex establishes the Thanix as being mountable on fighters. Given the nature of mass effect logistics in general, and the time given, there's enough time to justify at least the Turians being in a switch over... and whether by espionage (through Cerberus?) or trade, so could the Alliance and other Council governments. There's enough basis to justify a systemic upgrade into a standard, if it isn't established already by ME3.

Personally, I'd make it a mission-plot in ME3: a factory in ME3 that is mass-producing Thanix's at a massive rate is being attacked by Reaper forces. Protect the factory, so that you can up-gun more of your forces.


Only if the Thannix and all those upgrades Shep had access to was standard tech...which I highly highly doubt. I may hate Cerberus but they do have access to cutting edge top of the line tech.

It's cutting edge, but only in the 'mass producable' function. It's established enough to be on freighters, cruisers, and fighters alike for the Turians, and even Garrus could get his hands on it.

Too late for that. Anderson already said that war was practically dead in ME2. A massive arms buildup would occur too late.

I agree it's too late, but according to the ME spoilers everything else is too late as well. Strength of arms won't win the war, only a lack of strength might lose it.

Disagree. I feel they killed that in ME1. Which is why I get confused whenever someone starts going "but no instant kill Reaper button!" ...too late for that. They practically beat you over the head with that being necessary since ME1.

Nah. ME1 established that they were tough, but we had an indefinite window to have an arms buildup on top of the 'hey, now we can focus on preparing to beat the Reapers.' Without the Citadel coup, and X number of years, we could have built on more. The logistics could be effectively handwaved: just look at the pre-ME1 timeline. Really, ME1 established that besides the Reaper Dreadnaughts, it was the Reaper's ability to destroy preparation that was their biggest advantage. ME1 gave us the ability to prepare.

It was the 'Reapers? We don't believe in no stinkin Reapers' of ME2 that sealed the deal, despite establishing potent tech-upgrades like the Thannix.

Say you can only get the Krogan, Salarians and Turians to work together if you A. Save the Council, B.Destroy Maleon's Cure  C. Convince Wrex that the genophage is necessary (this will be far far easier if Mordin's alive) and then D. Do X quest in ME3 for the turians in a certain amount of time so they have enough soldiers to give to Shep.

It's not completely thought out but things like that.

Oh, yeah, that'd be horrible. WAY too narrow.

Personally, I would have had a 'Council races will support you regardless, even grudgingly, despite ME1 choice... but Council races will stab Humanity in the back in a reverse-Citadel decision if you abandoned them in ME1.'

I would have had Cerberus as an ugly, opportunistic, possible ally in ME3, but one who would betray you in the end-game for... whatever it is they think they can get away with. The ME2 choice established how much War Assets they were worth, but they'd betray you regardless.


A key part of choices and consequences is that they need to be reasonably connected. A clear reaction to a causation.

Wait it's just roulette? Bleh. :P I wouldn't mind that.

I didn't mean it to be random each time, but that might actually work.

I mean, take two different games. In one, the Hail Maries always play out. The guy is swimming in War Assets and super-weapons, and could have a great victory.

The same player in the next game might pick dud after dud, ruining the galaxy.


That'd be annoying, but funny

#139
Ryzaki

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Dean_the_Young wrote...
Standard? Nothing quite, but the ME2 codex establishes the Thanix as being mountable on fighters. Given the nature of mass effect logistics in general, and the time given, there's enough time to justify at least the Turians being in a switch over... and whether by espionage (through Cerberus?) or trade, so could the Alliance and other Council governments. There's enough basis to justify a systemic upgrade into a standard, if it isn't established already by ME3.

Personally, I'd make it a mission-plot in ME3: a factory in ME3 that is mass-producing Thanix's at a massive rate is being attacked by Reaper forces. Protect the factory, so that you can up-gun more of your forces.


Huh. Maybe.

Not to mention we don't know how powerful the Thannix is against Reaper. Yes it blows up a CS to rubble but the defense towers on Horizon did enough damage to it for them to retreat. It's defintely better than dreadnaught fire though.

That would be a good MP mission

It's cutting edge, but only in the 'mass producable' function. It's established enough to be on freighters, cruisers, and fighters alike for the Turians, and even Garrus could get his hands on it.


Garrus isn't just a joe smoe with no connections. Saying even Garrus could get his hands on it is like saying "even Shepard" could kill a Threasher Maw that's a bit of a tall order.

I agree it's too late, but according to the ME spoilers everything else is too late as well. Strength of arms won't win the war, only a lack of strength might lose it.


Yup. The only thing they can do now is find the kill switch and pray they get their fast enough.

Nah. ME1 established that they were tough, but we had an indefinite window to have an arms buildup on top of the 'hey, now we can focus on preparing to beat the Reapers.' Without the Citadel coup, and X number of years, we could have built on more. The logistics could be effectively handwaved: just look at the pre-ME1 timeline. Really, ME1 established that besides the Reaper Dreadnaughts, it was the Reaper's ability to destroy preparation that was their biggest advantage. ME1 gave us the ability to prepare.


I really really would've felt it was cheap if the Reapers could've been defeated via an arms race after all. But this is a difference in opinion. Though yes ME1 did give the ability to prepare.

It was the 'Reapers? We don't believe in no stinkin Reapers' of ME2 that sealed the deal, despite establishing potent tech-upgrades like the Thannix.


I still want my "ah yes 'reapers.'." dialogue choice for ME3. :innocent:

Oh, yeah, that'd be horrible. WAY too narrow.


Now you see how I'd feel about that SM with forced deaths. :lol: It's not that narrow though and it makes logical sense. The other races are far less willing to work together under humanity if their gov't leaders were previously killed, the krogan have no genophage cure to attempt to steal (or hear about and start rampaging over), Wrex can then unite said Krogan under the banner that they'd be remembered as heroes  but needs some probing from Shep(and heck even as incitive the Council can offer rewards to the Krogan and to start "working" on a cure [that depending on your choices may never get finished] and the turians need help for themselves.

Personally, I would have had a 'Council races will support you regardless, even grudgingly, despite ME1 choice... but Council races will stab Humanity in the back in a reverse-Citadel decision if you abandoned them in ME1.'

I would have had Cerberus as an ugly, opportunistic, possible ally in ME3, but one who would betray you in the end-game for... whatever it is they think they can get away with. The ME2 choice established how much War Assets they were worth, but they'd betray you regardless.


That would work too. I really wish Cerberus didn't betray you regardless. Heck Shep could've gotten a third option ending where he agreeded with their original plans and helped them (killing TIM could be optional in this path). It would lead to the game ending quicker and a nonstandard game over ending but still :( 

A key part of choices and consequences is that they need to be reasonably connected. A clear reaction to a causation.


My too much is reasonably connected though. :lol:

]I didn't mean it to be random each time, but that might actually work.

I mean, take two different games. In one, the Hail Maries always play out. The guy is swimming in War Assets and super-weapons, and could have a great victory.

The same player in the next game might pick dud after dud, ruining the galaxy.

That'd be annoying, but funny


Maybe some will have higher ratios of working out than others? Just to avoid players throwing their controllers/keyboards at the screen? 

#140
LPPrince

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PrinceLionheart wrote...

LPPrince wrote...

I wonder if Ashley/Kaiden, Wrex, and Liara will give you a hard time if Tali and Garrus kicked the bucket.


That would only increase their poochie status.:P


Hah.

I'd bet their deaths would sadden the team though. At least, it should.

#141
Dean_the_Young

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Ryzaki wrote...

Huh. Maybe.

Not to mention we don't know how powerful the Thannix is against Reaper. Yes it blows up a CS to rubble but the defense towers on Horizon did enough damage to it for them to retreat.

The Collector Ship also couldn't shoot the turrets on Horizon. If you can't hit back, even small things will wear you down.

The Alliance fleet that took down Sovereign (the big bad Reaper dreadnaught) was cruisers and lesser things: frigates and fighters as well, but no Dreadnaughts. Bigger is better in the Mass Effect universe, and we do know the Thanix brings just about everything into cruiser-level. If the Alliance fleet (or the remainders of it) could wear Sovereign down as they did with lesser weapons, upgrading all the fighters and frigates to Thanix would have made it go much faster.

It's defintely better than dreadnaught fire though.

Probably not, actually. Thanix from what we know just goes to cruiser-levels of firepower. Dreadnaughts are another leage.

That would be a good MP mission

Thanks. I think it would be especially good if tied into the Migrant Fleet, actually: canon fodder with teeth.

Garrus isn't just a joe smoe with no connections. Saying even Garrus could get his hands on it is like saying "even Shepard" could kill a Threasher Maw that's a bit of a tall order.

That really is what Garrus is, though. He wasn't even special forces: by the time of ME2 he was an ex-draftee, ex-cop who had spent years in the Terminus and was working with anti-Turian interests. Short of joining Shepard, Garrus's highest qualification of note was that he refused Spectre candidate training. Garrus has neither pedigree or prior pull to really justify access to state secrets.

To be fair, the same applies to Jacob as well. Tali can at least get a pass on basis of direct sanction by the Admiralty board.

Yup. The only thing they can do now is find the kill switch and pray they get their fast enough.

A shame. I know I said it before, but still a shame.



I still want my "ah yes 'reapers.'." dialogue choice for ME3. :innocent:

:devil:

I keep a Shepard who had horrible relations with the Council but saved them, just for the chance.

That would work too. I really wish Cerberus didn't betray you regardless. Heck Shep could've gotten a third option ending where he agreeded with their original plans and helped them (killing TIM could be optional in this path). It would lead to the game ending quicker and a nonstandard game over ending but still :(

Non-standard game-overs are awesome. It took the cake in Arrival.

I think that they should have also been available in ME1 (if you chose NOT to abscond with the Normandy, Shepard gets squashed by Sovereign), and ME2 (if you don't work with Cerberus, the Alliance/Council places you under house arrest while the news reports how the colony abductions are now hitting Eden Prime).

Failure-ends can be interesting, if only to show why some things didn't work. (The only failure end I regret was the Morinth one, but that's a different issue.)


My too much is reasonably connected though. :lol:

I'd say anything with more than three variables is a bit too complex. 2^3 = 8 outcomes... <_<

Maybe some will have higher ratios of working out than others? Just to avoid players throwing their controllers/keyboards at the screen? 

If we didn't want that, we wouldn't do RNG in the first place. B)

I do think that 'repeatable' war asset missions with varying outputs could have a role. In a sense, that's what the multiplayer co-op is, but if you did scenario-based ones, then 'ancient technology recovery' could be a scenario.

Modifié par Dean_the_Young, 08 décembre 2011 - 01:33 .


#142
Ryzaki

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[quote]Dean_the_Young wrote...
The Collector Ship also couldn't shoot the turrets on Horizon. If you can't hit back, even small things will wear you down.

The Alliance fleet that took down Sovereign (the big bad Reaper dreadnaught) was cruisers and lesser things: frigates and fighters as well, but no Dreadnaughts. Bigger is better in the Mass Effect universe, and we do know the Thanix brings just about everything into cruiser-level. If the Alliance fleet (or the remainders of it) could wear Sovereign down as they did with lesser weapons, upgrading all the fighters and frigates to Thanix would have made it go much faster.[/quote]

True.

[quote]
Probably not, actually. Thanix from what we know just goes to cruiser-levels of firepower. Dreadnaughts are another leage.[/quote]

Really? Huh. That's kind of lame that Sovie's weapon isn't stronger than Dreadnaught fire.

Damn it Sovie! You were supposed to be the best!

[quote]
Thanks. I think it would be especially good if tied into the Migrant Fleet, actually: canon fodder with teeth.[/quote]

Ouch. Poor Quarians. :lol:

[quote]
That really is what Garrus is, though. He wasn't even special forces: by the time of ME2 he was an ex-draftee, ex-cop who had spent years in the Terminus and was working with anti-Turian interests. Short of joining Shepard, Garrus's highest qualification of note was that he refused Spectre candidate training. Garrus has neither pedigree or prior pull to really justify access to state secrets.

To be fair, the same applies to Jacob as well. Tali can at least get a pass on basis of direct sanction by the Admiralty board.[/quote]
SPOILER HIGHLIGHT BELOW
 Isn't Garrus related to a Primarch? Unless I read that spoiler with Shep joking about how close he was to it wrong and apparently he's being saluted to by generals .
END SPOILER

It wouldn't be that strange for him to know some of the people in the weapons development  in that scenario. Especially since in my games he helped kill Sovie.

[quote]
A shame. I know I said it before, but still a shame.[/quote]

Depends on where you come from. :P I happen to like pressing big button to auto kill them.

[quote]
:devil:

I keep a Shepard who had horrible relations with the Council but saved them, just for the chance.[/quote]

It will be glorious. :D

[quote]
Non-standard game-overs are awesome. It took the cake in Arrival.[/quote]

Yup and thankfully the timer wasn't ridculously short.
[quote]
I think that they should have also been available in ME1 (if you chose NOT to abscond with the Normandy, Shepard gets squashed by Sovereign), and ME2 (if you don't work with Cerberus, the Alliance/Council places you under house arrest while the news reports how the colony abductions are now hitting Eden Prime).

Failure-ends can be interesting, if only to show why some things didn't work. (The only failure end I regret was the Morinth one, but that's a different issue.)[/quote]

ME1 would've been great but ME2 would just make me wonder why Shep doesn't run away (actually 2 would work if you had Miranda and Jacob attempt to spring Shep once and he refuses).

[quote]
I'd say anything with more than three variables is a bit too complex. 2^3 = 8 outcomes... <_< [/quote]

You're just no fun. :P

[quote]
If we didn't want that, we wouldn't do RNG in the first place. B)

I do think that 'repeatable' war asset missions with varying outputs could have a role. In a sense, that's what the multiplayer co-op is, but if you did scenario-based ones, then 'ancient technology recovery' could be a scenario. [/quote]

Pfft. Maybe *you* wouldn't. :whistle:

Can we do the MP missions without Co-op? I forget.

[/quote]

Modifié par Ryzaki, 08 décembre 2011 - 01:57 .


#143
Dean_the_Young

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Ryzaki wrote...

Really? Huh. That's kind of lame that Sovie's weapon isn't stronger than Dreadnaught fire.

Damn it Sovie! You were supposed to be the best!

Well, it is. But Sovei's is also way bigger.

The Thanix is a miniaturized version of Sovereign's main gun. Comparison would be, oh...

Battleship batteries, canons, and rifles both operate on the same principals of rifling and propulsion. Sovie was the Battleship battery, and Thanix canons are the canons compared to the pre-canon rifle armaments.

/tortured metaphor

Thanks. I think it would be especially good if tied into the Migrant Fleet, actually: canon fodder with teeth.


Ouch. Poor Quarians. :lol:

Clearly these Quarian ships would be piloted by the Geth.
:devil:

Isn't Garrus related to a *spoiler*? (unless I read that spoiler with Shep joking about how close he was to it wrong). It wouldn't be that strange for him to know some of the people in the weapons development if *spoiler* had access to knowledge about Sovie (which given Garrus helped defeat [in my games at least] he'd be inclined to ask about).

I don't think Garrus is Turian nobility of any sort, and haven't heard anything different.

The point wasn't that Garrus was a chump, but rather that the Thannix isn't THAT tightly kept a secret by the Turians, and thus not exactly unaccessible.



ME1 would've been great but ME2 would just make me wonder why Shep doesn't run away (actually 2 would work if you had Miranda and Jacob attempt to spring Shep once and he refuses).

Even better. I think a short parallel sequence at Horizon would have been workable: Shepard saying '**** Cerberus', trying to go back to the Alliance, and then realizing that the Alliance really was sitting on its butt and Cerberus was the only game in town.

You're just no fun. :P

Exponentials are lots of fun. Just not in story design.

I've learned this as I try and design my own RPG.




Can we do the MP missions without Co-op? I forget.

Don't think so.

#144
Ryzaki

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Dean_the_Young wrote...

Well, it is. But Sovei's is also way bigger.

The Thanix is a miniaturized version of Sovereign's main gun. Comparison would be, oh...

Battleship batteries, canons, and rifles both operate on the same principals of rifling and propulsion. Sovie was the Battleship battery, and Thanix canons are the canons compared to the pre-canon rifle armaments.

/tortured metaphor


:lol: I kind of get it at least. Thannix is minaturized Sovie cannon. (excuse my childish way of breaking it down.) 

Clearly these Quarian ships would be piloted by the Geth.
:devil:


That's just mean. XD

I don't think Garrus is Turian nobility of any sort, and haven't heard anything different.

The point wasn't that Garrus was a chump, but rather that the Thannix isn't THAT tightly kept a secret by the Turians, and thus not exactly unaccessible.


Read my spoiler edit. I'm pretty sure he may not be nobility but getting weapon information is probably not difficult. He would be at least in Jacob's position. (if not better).

More Spoilerz

Even if the jump is recent the person they jumped would've more than likely been someone high ranking in the military. (at least I would think).Garrus mentions how highly decorated his father is. A discussion about new turian weapons wouldn't be *that* impossible (or failing to get the intel from his father goes to one of his father's friends)


Spoilerz End

And while it may not be a secret I don't see them having blue prints lying around for anyone to duplicate freely. It is a highly advanced weapon that they can use to their own advantage. I'd highly doubt the alliance would leave something like that lying around for any joe smoe to take why would the turians be any different.

Exponentials are lots of fun. Just not in story design.

I've learned this as I try and design my own RPG.


Psh. Well to me it'd be the best game ever.

Don't think so.


blargh.

Modifié par Ryzaki, 08 décembre 2011 - 02:17 .


#145
Dean_the_Young

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Ryzaki wrote...
:lol: I kind of get it at least. Thannix is minaturized Sovie cannon. (excuse my childish way of breaking it down.)

That's pretty much what the codex says, yup.

Clearly these Quarian ships would be piloted by the Geth.
:devil:


That's just mean. XD

+5 Renegade mean?

#146
Ryzaki

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Dean_the_Young wrote...
That's pretty much what the codex says, yup.


Now I want the Normandy and Harby to get in a dog fight. Sadly the Normandy would probably get owned. D: 

+5 Renegade mean?


More like +20. :P

#147
Elfseeker

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Re: the considerations about Garrus vs Thanix cannons....were he or were he not the guy working on getting it to work on Normandy? So obviously he would be able to make a certain number of 'educated guesses'...no? :)

#148
Dariustwinblade

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I want Tarrus the shy nerdy techsavy Turian engineer who is daughter of the Primarch and Gali the renagade Quarian exiled infaltrator and bastard son of Xen.

I want Tarrus and Gali to replace Garrus and Tali.
Whose with me!

#149
jcolt

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now if thannix cannons become standard we're all doomed we'll be to busy calibrating to fight

#150
Shepard-Is-God

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ahaha to true!