[quote]Dean_the_Young wrote...
The Collector Ship also couldn't shoot the turrets on Horizon. If you can't hit back, even small things will wear you down.
The Alliance fleet that took down Sovereign (the big bad Reaper dreadnaught) was cruisers and lesser things: frigates and fighters as well, but no Dreadnaughts. Bigger is better in the Mass Effect universe, and we do know the Thanix brings just about everything into cruiser-level. If the Alliance fleet (or the remainders of it) could wear Sovereign down as they did with lesser weapons, upgrading all the fighters and frigates to Thanix would have made it go much faster.[/quote]
True.
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Probably not, actually. Thanix from what we know just goes to cruiser-levels of firepower. Dreadnaughts are another leage.[/quote]
Really? Huh. That's kind of lame that Sovie's weapon isn't stronger than Dreadnaught fire.
Damn it Sovie! You were supposed to be the best!
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Thanks. I think it would be especially good if tied into the Migrant Fleet, actually: canon fodder with teeth.[/quote]
Ouch. Poor Quarians.

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That really is what Garrus is, though. He wasn't even special forces: by the time of ME2 he was an ex-draftee, ex-cop who had spent years in the Terminus and was working with anti-Turian interests. Short of joining Shepard, Garrus's highest qualification of note was that he refused Spectre candidate training. Garrus has neither pedigree or prior pull to really justify access to state secrets.
To be fair, the same applies to Jacob as well. Tali can at least get a pass on basis of direct sanction by the Admiralty board.[/quote]
SPOILER HIGHLIGHT BELOW
Isn't Garrus related to a Primarch? Unless I read that spoiler with Shep joking about how close he was to it wrong and apparently he's being saluted to by generals .END SPOILER
It wouldn't be that strange for him to know some of the people in the weapons development in that scenario. Especially since in my games he helped kill Sovie.
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A shame. I know I said it before, but still a shame.[/quote]
Depends on where you come from.

I happen to like pressing big button to auto kill them.
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I keep a Shepard who had horrible relations with the Council but saved them, just for the chance.[/quote]
It will be glorious.

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Non-standard game-overs are awesome. It took the cake in Arrival.[/quote]
Yup and thankfully the timer wasn't ridculously short.
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I think that they should have also been available in ME1 (if you chose NOT to abscond with the Normandy, Shepard gets squashed by Sovereign), and ME2 (if you don't work with Cerberus, the Alliance/Council places you under house arrest while the news reports how the colony abductions are now hitting Eden Prime).
Failure-ends can be interesting, if only to show why some things didn't work. (The only failure end I regret was the Morinth one, but that's a different issue.)[/quote]
ME1 would've been great but ME2 would just make me wonder why Shep
doesn't run away (actually 2 would work if you had Miranda and Jacob attempt to spring Shep once and he refuses).
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I'd say anything with more than three variables is a bit too complex. 2^3 = 8 outcomes... <_< [/quote]
You're just no fun.

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If we didn't want that, we wouldn't do RNG in the first place.

I do think that 'repeatable' war asset missions with varying outputs could have a role. In a sense, that's what the multiplayer co-op is, but if you did scenario-based ones, then 'ancient technology recovery' could be a scenario. [/quote]
Pfft. Maybe *you* wouldn't.
Can we do the MP missions without Co-op? I forget.
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Modifié par Ryzaki, 08 décembre 2011 - 01:57 .