I want to do the Lorik quinn glitch where you can get infinite paragon or renegade points but i read in the ME wiki that doing the glitch may corrupt your save when importing to ME2, it says that certain decisions from ME1 will either not transfer or be transferred incorrectly.
Can anyone confirm or deny this?
I was also wondering if doing the paragon glitch with the space monkey causes any problems.
Mass effect 1 Lorik quinn and Pyjack glitch corrupts save?
Débuté par
Paragade27
, déc. 07 2011 04:36
#1
Posté 07 décembre 2011 - 04:36
#2
Posté 07 décembre 2011 - 09:46
I have used the Lorik Quin glitch many times. I don't know if it really screws anything up. The only plot flags that I ever notice as being wrong are the ones that are always imported incorrectly, like the Consort, and Conrad Verner's.
#3
Posté 07 décembre 2011 - 10:51
I can confirm the Conrad glitch. He acts as if you shoved a gun in his face when you meet him. I usually took the paragon, or the middle road. I never pointed a gun at him.
I'm not sure about the Consort, though. It's been a while since I finished that playthrough I imported, haha.
I'm not sure about the Consort, though. It's been a while since I finished that playthrough I imported, haha.
#4
Posté 08 décembre 2011 - 03:13
I've done the pyjack one with no issues into a ME2 import.
#5
Posté 08 décembre 2011 - 01:36
If you're playing on the PC rather than the 360 it's easier just to use the command console. That said I've never had an issue with using it. If all else fails though, there is always Gibbed's Save editor. It can even be used on 360 saves.
#6
Posté 09 décembre 2011 - 07:29
The Grey Ranger wrote...
If you're playing on the PC rather than the 360 it's easier just to use the command console. That said I've never had an issue with using it. If all else fails though, there is always Gibbed's Save editor. It can even be used on 360 saves.
I am playing on the 360. I never knew you could use the save editor on the 360, could you tell me how?
#7
Posté 09 décembre 2011 - 01:25
Note that the save editor is really for ME2, but it will let you mod your ME1 flags for import.
Try these threads.
http://social.biowar...-4836502-1.html
http://social.biowar...8/index/2277020
I haven't personally played around with modding it on the 360 since mostly I play on the PC, but it does work to the best of my knowledge.
Try these threads.
http://social.biowar...-4836502-1.html
http://social.biowar...8/index/2277020
I haven't personally played around with modding it on the 360 since mostly I play on the PC, but it does work to the best of my knowledge.
Modifié par The Grey Ranger, 09 décembre 2011 - 01:25 .
#8
Posté 17 décembre 2011 - 06:23
The Grey Ranger wrote...
Note that the save editor is really for ME2, but it will let you mod your ME1 flags for import.
Try these threads.
http://social.biowar...-4836502-1.html
http://social.biowar...8/index/2277020
I haven't personally played around with modding it on the 360 since mostly I play on the PC, but it does work to the best of my knowledge.
I can vouch for it. Useful if you want to tweak flags, or want to avoid planet mining.





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