actionhero112 wrote...
Personally I don't see horses as practical when you are adventuring through abandoned ruins, the deep roads, or a mages tower. Horses should probably be seen as they are mentioned a lot, by I don't think Horseback combat other than what open battlefield combat. Calvary is useful, but not in difficult terrain, where they can actually be a detriment. Horses are used in games to hurry travel over open maps usually, and in dragon age, your method of travel is usually fast travel, so I doubt they would get much use.
Of course we don't bring horses while exploring ruins, we are not always exploring ruins anyway, Deep Roads are large for horse traveling in my opinion, only certain places there horses can't fit in. In Ostagar, it is open field combat until reaching the tower. The same at Brecilian Forest, until reaching the ruin. And also bandits and monsters who made roadblocks.
actionhero112 wrote...
Hopefully extensive lore for flying/underwater city and not something bioware just says "We haven't explained these cities before, but just deal with it lol"
Every games are like that if there are sequels, always something new that have not being explained before, so live with it lol.
actionhero112 wrote...
Griffon and dragonback, I'm kind of opposed to this. You'd think if anyone had any aerial presence in Ferelden and its bordering countries, that you would have heard of it before this. Griffon's were used, but they died out. If there was some sort of aerial presence in the world, it would have been mentioned before now. So I'm disagreeing for lore reasons and my friend sitting next to me says it sounds like WoW where you bomb opposing factions on flying mounts.
Well, like i said above, there must be something new, example, someone make use of dragons to attack people, a mage for example, or Archdemon appears to having a family....for sure dragons have eggs right? And if dragon have egss for sure they have families, have papa and mama dragon...Archdemon is a dragon, so Archdemon also have papa and mama Archdemon...Griffons died out but sure there are some in somewhere...
actionhero112 wrote...
Naval I'm kind of meh on. Pirates are cool, but as I've said before, Dragon Age isn't a open world map. And I'm confused where captaining your ship would come into play in a world that isn't hugely open. Also, unless a game revolves around ships and naval battles, things like this usually fall on their face and get neglected by the main game. I'm sticking to the "More story, less minigames, because Bioware makes awesome story lines"
I like the turning point and extra fighting styles. No reason not too.
Make a plot, the scene is on a ship traveling somewhere, and the pirate attacks. Well if darkspawns have their own metal smith making armors and weapons, why they can't built ships? Sure they have the technology. Where they find woods in the Deep Road to make bow and crossbows anyway? So, they must be intelligent creature and not mindless. I always wonder how they made armors and weapons....
I love mini games like in KoTOR, Pazak card, swoop riding....DAO lack mini games