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Problems Generating Visibility Graph


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4 réponses à ce sujet

#1
Qutayba

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I have built a three room interior level with a central area (Damn you, Bioware, and your 12-sided tower floor - back to high school geometry for me!) and two smaller rooms that would not be visible to one another (like an H2O molecule).  I've generated a pathfinding mesh and my level is filled with beautiful green dots.  When I click on a room and tell it to generate a visibility graph, the editor doesn't really do anything except smile at me vacantly.  Shouldn't the visible rooms turn green in the same way your selected room turns red?  When I test the level out in game, I can't leave the first room, which I suspect is because the rooms are not properly connected.  Any idea what I'm doing wrong?

#2
Qutayba

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The mystery deepens. I tried moving my module startpoint into the room I was unable to get too before. So I spawned there, and now everything works fine. Doesn't particularly make sense, but there it is.

#3
Guest_dewkl_*

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Mine has started crashing "Has stopped working" when I attempt to generate visibility graph.

#4
Proleric

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Have you tried using the Room Properties icon to set the room connectivity and visibility explicitly?
That way, you don't necessarily need to generate a visibility graph.

#5
Guest_dewkl_*

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I didn't know it was a matter of alternative so I've always done both. Despite being connected in every way, they wouldn't share lighting and shadows. I'll make a new render and make a screenshot if it persists, should be done in ~20min.

Edit: nevermind, it works this time. 

Modifié par dewkl, 28 mars 2010 - 01:50 .