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What does Mass Effect 3 MUST HAVE in order to satisfy you?


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#126
Dreadwing 67

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If its even remotely better than ME2, it replaces number 1 in my book.

#127
Olive Oomph

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Mass Effect has fascinated me like no other game before, I really love that universe, so I will probably enjoy the game 100% regardless of what happens. There are however a few things that might push my satisfaction with it even higher:
- lots of dialogue and banter, squadmates interacting with each other
- My female Shepards can at least tell Miranda, Ashley, Jack and Aria how they feel about them and maybe even start a romance
- the chance to have all my favourite people alive at the end of the same playthrough
- a glimpse at Shepard's future
- more reliable biotic charge
- more outfits for squadmates

Modifié par Olive Oomph, 08 décembre 2011 - 02:33 .


#128
Mr.House

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-A solid story
-A good conclusion
-Some sad moments
-Happy ending for Fiona and Liara

#129
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crimzontearz wrote...

uhhh....yeah cosanostra. The "blue/red" options are called persuasion and intimidate. They are a bad mechanic only because they were turned from a skill to a "reputation" meter

The system doesn't really function that much differently from Mass Effect to Mass Effect 2.

#130
Mr.House

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jreezy wrote...

crimzontearz wrote...

uhhh....yeah cosanostra. The "blue/red" options are called persuasion and intimidate. They are a bad mechanic only because they were turned from a skill to a "reputation" meter

The system doesn't really function that much differently from Mass Effect to Mass Effect 2.

Funny, I remember being able to put POINTS into skills called Persuasion and Intimaidate.

#131
LessThanKate

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As long as we're talking about total satisfaction... I would need to be able to at least play as a lady turian in multiplayer mode. Not even sure if I'll be playing it much, but if my options as a woman are only those with an hourglass body, it will tarnish, however slightly, my overall experience with this game.

Also, I've been fearful that not being completely Paragon or Renegade (saving the Council but keeping the base, that kind of thing) will result in dire consequences. Hopefully I won't get punished for trying to make my own choices.  

#132
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Mr.House wrote...

jreezy wrote...

crimzontearz wrote...

uhhh....yeah cosanostra. The "blue/red" options are called persuasion and intimidate. They are a bad mechanic only because they were turned from a skill to a "reputation" meter

The system doesn't really function that much differently from Mass Effect to Mass Effect 2.

Funny, I remember being able to put POINTS into skills called Persuasion and Intimaidate.

I said THAT much different. The points being allocated automatically is the one difference I can think of.

#133
Giorito

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The feeling that people who didn't play the first 2 games are missing a LOT. The comment made by one of the Bioware employees that the first 2 games didn't really matter and that ME3 is the one to play has me worried. Also i want good ending where al my previous squadmates survives (except for Kaiden or Ashley )knowing where the reapers came from and that Shepard doesn't die at the end

Modifié par Giorito, 08 décembre 2011 - 02:53 .


#134
crimzontearz

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jreezy wrote...

crimzontearz wrote...
uhhh....yeah cosanostra. The "blue/red" options are called persuasion and intimidate. They are a bad mechanic only because they were turned from a skill to a "reputation" meter

The system doesn't really function that much differently from Mass Effect to Mass Effect 2.

let's see

in ME1 I could put points at leisure in Charm/Intimidate and use them as I pleased, Those skills determined if I could pass certain checks regardless of my moral alignment. In ME2 my Renegade/Paragon meters determine the extent of Shepard's dialectic skills against a total percentage to the point that, in order to pass the hardest checks you HAVE to play either full paragon or full renegade


yes, totally identical

#135
xentar

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Rather banally, a happy ending (i.e. nothing dies that I don't specifically want to) and Tali's face exposure as well as a completely reworked, morality-independent persuasion system.

Modifié par xentar, 08 décembre 2011 - 02:53 .


#136
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crimzontearz wrote...

jreezy wrote...

crimzontearz wrote...
uhhh....yeah cosanostra. The "blue/red" options are called persuasion and intimidate. They are a bad mechanic only because they were turned from a skill to a "reputation" meter

The system doesn't really function that much differently from Mass Effect to Mass Effect 2.

let's see

in ME1 I could put points at leisure in Charm/Intimidate and use them as I pleased, Those skills determined if I could pass certain checks regardless of my moral alignment. In ME2 my Renegade/Paragon meters determine the extent of Shepard's dialectic skills against a total percentage to the point that, in order to pass the hardest checks you HAVE to play either full paragon or full renegade


yes, totally identical

Your moral alignment determined how many points you could allocate into which skill so...not that much different. Also, I never called it identical. You sarcastically did though.

#137
ThatGamerWithSouvlaki285

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Basicaly what everyone else said about good story, gamplay and closure with shepard and all other campanions. PLEASE! PLEASE! No revan/warden disapear ending! Though i must say the revan explanation wasn't that bad but still.
Also some good old tough choices: save many or save LI , side with one race instead of the other like the templar-mage in origins (could have quarians or geth) which changes the type of forces you have and outcome of the final battle.

Modifié par steph285, 08 décembre 2011 - 03:19 .


#138
robtheguru

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-Lots and lots of hard choices in the style of Overlord and choosing between Earth and LI.
-Different endings depending on choices. So super happy ever after Shepard marrying LI to total and utter destruction of the Galaxy

#139
crimzontearz

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it did not, I could play 100% renegade in ME1 and still put ALL my skill points in Charm

so yeah....the only similnarity is that they allow you to pick extra options, the very concept is entirely different

#140
The Truth123

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Choices that matter and change the story....not choices that mean nothing.

#141
string3r

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Asuming Direct Control.

#142
Hepatitis Q

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If those calibrations Garrus was doing pays off, and if the Qwib Qwib destroys a whole Reaper by itself.

#143
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A well crafted plot and characters.

#144
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- An actual ending! No stupid clips after the credits with Reapers still being alive or some **** like that. End it!
- A conclusion to all the characters. I want to talk to all the people I've met throughout the series! All of them!
- Bigger sense of scale like in ME1.
- THE ORIGINAL GALAXY MAP MUSIC FOR THE GALAXY MAP!!!!! Do NOT change that one, Bioware!!

#145
Malik84

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Kaiser Shepard wrote...

Actual choice/consequence and player agency, which it doesn't seem to have according to the leaks.



It's getting old dude. Really.

#146
Sigyn2011

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Since there will be missions for us on Tuchanka, let the Reapers interrupt a krogan meal. I'm dying to see the humans' and aliens' reactions to witnessing them eat.

#147
The Spamming Troll

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gameplay that doesnt rely on enemy protections for creating a challenge.

an overheating ME1 style pistol.

wrex.

#148
eye basher

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Catsuits and entertaiment that's it oh and bigger guns.

#149
Il Divo

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-a satisfying conclusion to Shepard and his relationship with the characters.
-a satisfying (but not overly explanatory) conclusion of the Reaper backstory
-retain ME2's combat engine, with more emphasis on power usage.
-heavy/difficult choices.
-no exploration.

#150
Savber100

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Il Divo wrote...

-a satisfying conclusion to Shepard and his relationship with the characters.
-a satisfying (but not overly explanatory) conclusion of the Reaper backstory
-retain ME2's combat engine, with more emphasis on power usage.
-heavy/difficult choices.
-no exploration.


Care to explain why you don't want exploration in a self-proclaimed action RPG? :bandit: