Savber100 wrote...
Care to explain why you don't want exploration in a self-proclaimed action RPG?
Primarily because I consider it one of the weakest elements found in the Bioware RPG, which benefits more from focus than freedom, typically Bethesda's forte. KotOR and Jade Empire were two great examples of RPGs which got by perfectly fine without free-form exploration. I would prefer if Bioware mimics that set up.
Comparatively speaking, Baldur's Gate 1 and Mass Effect 1 represented Bioware's efforts to delve into exploration, and that's a huge part of why I consider them they're weakest games.
Modifié par Il Divo, 08 décembre 2011 - 09:05 .





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