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Favorite heavy weapon?


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39 réponses à ce sujet

#1
Rolenka

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So far, nothing has really drawn me away from the grenade launcher. It has a balance between damage and ammo capacity, while not requiring you to stay out of cover to continue firing.

Though I haven't tried the Cain, Avalanche or Missile Launcher.

#2
HolyAvenger

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Heresy!

The Cain for massive damage one/two shots- mass effect core on the Derelict Reaper/the Human Reaper (yes on Insanity it needs a few, thankfully Harbinger drops ammo packs), the save-the-crates mission.

Missile Launcher is good when fighting one big enemy like a gunship, you can just fire and forget. The Avalanche is crap I admit. My personal favourite for miniboss battles like the Praetorians is the Collector Particle Beam. I never use a heavy weapon when fighting normal enemies so AoE is something that doesn't matter to me. The only time I do is when taking out at least one of those 2 scions at the start of the final Horizon battle.

#3
CoffeeHolic93

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Grenade launcher, Cain and Avalanche.

Grenade launcher: I like the ragdoll effect. It looks funny as hell. It deals great damage, and can crowd control if used properly. That, and I miss the grenades from the first game, so this is my substitute.

Cain: Pretty explosion. 

Avalanche: I like shattering fools, and this gun lets me. 

#4
Guest_iOnlySignIn_*

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Try the Avalanche if you're an Infiltrator/Vanguard. Cloak/Charge into the middle of a bunch of unsuspecting enemies and unload your money shots.

#5
FJVP

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Arc Projector and Cain, though I only use them against heavy mechs and the praetorians.

#6
capn233

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Don't use them all that often, but just for plain utility it is probably the grenade launcher. I also like the way it looks. Collector Beam isn't bad.

Avalanche is actually pretty decent too.

#7
HolyAvenger

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Oh yeah, forgot the Arc Projector, that's alright too.

#8
Destroydacre

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I rarely use the heavy weapons although I have tried them all. I don't have anything against them I guess I just enjoy the game more not using them. The only time I am pretty much guaranteed to use a heavy weapon is on the side mission where the 3 eclipse mechs destroy the crates. It's fun to save all 20 on that mission without using a heavy weapon, but I've already done it a couple times and it can be kind of tedious. You have to be good and lucky. The cain one shots all 3 mechs even on insanity as long as your level is 10 or below (I believe that's the number anyway I haven't tested it). As for my favorite though I'd have to go with the flamethrower. I do have to admit I probably get too much satisfaction at taking down pyros with their own medicine.

#9
SpockLives

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I like the Avalanche because it is versatile and ammo efficient. And my second favorite is Avalanche. I seriously love that gun for stripping defenses and killing husks. Check out Average Gatsby's Engineering the Asylum thread if you aren't sold on the Avalanche.
http://social.biowar.../index/1346686/

#10
ryoldschool

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 Another vote for the avalanche, my favorite ( safest way to do the collector ship trap ).

DCS opening platform fight

and spock is right, I got the strategy from Gatsby.  It works with all the classes.  Thisisme8 showed that you can use it with vanguard - just charge a group of enemies ( like on the platform ) and shoot the floor a bunch of times - everyone frozen.;)

Cain has its moments, here is CaolIla getting the 20 crates with a level 30 player on insanity using two cain shots.

Modifié par ryoldschool, 08 décembre 2011 - 01:03 .


#11
HolyAvenger

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Hmm, so you guys actually use heavy weapons on normal enemies? I can't bring myself to.

#12
SpockLives

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Think about how many power cells there are scattered throughout the game. The Avalanche gets 5-6 shots refilled per power cell (depending on how many upgrades you have). So I try to use 5-6 shots on every mission where I expect there to be a power cell. In reality, I use it less than that, but freezing mooks is fun.  And it only takes 2 shots to kill husks.

My favorite time to use the Avalanche (other than on Husks) is on Thane's recruitment. You know that elevator with the Krogan and 2 engineers? 5 shots strips their shields and freezes the engineers before they can cast those annoying drones. It does a ton of damage to the Krogan's barrier, too.

Edit: My first experience with the Avalanche actually turned me off to it until I saw Gatsby's vids.  I used it on Grunt's loyalty mission to freeze klixen.  Didn't know that klixen don't die until they thaw out and explode.  I wasted so many thermal clips on frozen klixen trying to make them die that I decided the Avalanche was bugged.

Modifié par SpockLives, 08 décembre 2011 - 03:20 .


#13
ryoldschool

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HolyAvenger wrote...

Hmm, so you guys actually use heavy weapons on normal enemies? I can't bring myself to.


Most experienced players don't, but there are tactical reasons where it makes some difficult fights tolerable, and as spock says, you will waste the ammo anyway if you don't use it.

The best example of this, for me, is the SM bubble part.   When the husks / Scion show up it can be difficult to handle that part.  If you use the Avalanche you can unload all the ammo ( usually 38 rounds at that point if you got the upgrades ) and take them all out.  Then your heavy ammo refills automatically after you move on.

Also, I do the Kasumi LM right away, before I have any upgrades, and the Arc Projector can take out Hock's shields on the gunship as well as take out a bunch of mercs in his vault.  You don't have to use it, but it can save you a few reloads if playing on insanity :blush:

#14
HolyAvenger

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Oh I know it makes life easier, and I do play on Insanity...actually yeah that last big fight on the bubble walk would be a good place for it. I guess its a just mentality/cheapness thing. I almost never use medi-gel to revive squadmates either. If they die in a fight I just have to finish it without them. Adds to the challenge I suppose.

#15
CoffeeHolic93

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HolyAvenger wrote...

Oh I know it makes life easier, and I do play on Insanity...actually yeah that last big fight on the bubble walk would be a good place for it. I guess its a just mentality/cheapness thing. I almost never use medi-gel to revive squadmates either. If they die in a fight I just have to finish it without them. Adds to the challenge I suppose.


I've played the game with each class on Insanity. Been there, done that. The HW adds flavor to the levels. Besides, what's more fun than watching a group of shielded enemies topple over after one well placed grenade? It's not like it's more effective than the reload-trick or widow-headshots IMO. Just flavor. ^_^

#16
CaolIla

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adding to the challenge is the best reason to keep hw in the holster / on the back... whatever ; )
And for me it's the only reason since they look good, they're fun to use and effective.
But there's nothing wrong with using the tools a game gives you to beat it and if I had the Blackstorm, I wouldn't care for the challenge, there wouldn't be enough hw ammo to satisfy my needs :D

#17
SpockLives

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I have a Blackstorm, and I'm not impressed by it. The charge time is nearly as long as the Cain, you only get a handful of shots, and the projectile is so big it tends to stick to objects way in front of where I tried to aim. For all the downsides, I'd expect it to pack a heck of a punch, but the damage doesn't seem worth the ammo cost.

I know some people love it, though. I'm just not sure what I'm missing. I'd like to like the Blackstorm. Any advice from Blackstorm owners?

#18
CaolIla

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I can't help you there, I'm just judging from the looks of it. But I read a couple of posts of people who weren't that impressed with the actual strength of the weapon.
But the effect looks awesome and that would be enough for me : )

#19
ryoldschool

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HolyAvenger wrote...

Oh I know it makes life easier, and I do play on Insanity...actually yeah that last big fight on the bubble walk would be a good place for it. I guess its a just mentality/cheapness thing. I almost never use medi-gel to revive squadmates either. If they die in a fight I just have to finish it without them. Adds to the challenge I suppose.


Not revive squadmates?   What class do you usually play?  Of course you can finish all the fights by yourself ( some PC dude removed squadmates from his game and can play solo all the time ), but its part of the strategy of this game.  

If you are not an adept you need squadmates for warp bombs, and I've found that a very powerful part of using a sentinel is the squad power reset feature, which is worthless if your squad is dead.  I believe that if your squad is dead then cloak on an infiltrator works in a funny way ( enemy acts differently - don't remember its been a while since I played infiltrator when my squad died ).  So maybe you don't play those classes.

#20
CoffeeHolic93

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ryoldschool wrote...

Not revive squadmates?   What class do you usually play?  Of course you can finish all the fights by yourself ( some PC dude removed squadmates from his game and can play solo all the time ), but its part of the strategy of this game.  

If you are not an adept you need squadmates for warp bombs, and I've found that a very powerful part of using a sentinel is the squad power reset feature, which is worthless if your squad is dead.  I believe that if your squad is dead then cloak on an infiltrator works in a funny way ( enemy acts differently - don't remember its been a while since I played infiltrator when my squad died ).  So maybe you don't play those classes.


It does have a last stand feel to it if your squad dies.

It doesn't happen too often in my game since the AI likes firing at the guy closest to them, which is Shepard if your flag your squadmates, or you play moderately aggressive.

#21
capn233

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I'm cheap, that's why I like taking the extra $100 for power cells and medigel when I am already at capacity for those...

#22
mcsupersport

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SpockLives wrote...


My favorite time to use the Avalanche (other than on Husks) is on Thane's recruitment. You know that elevator with the Krogan and 2 engineers? 5 shots strips their shields and freezes the engineers before they can cast those annoying drones. It does a ton of damage to the Krogan's barrier, too.



I love the Cain for this part, hehehehehehe.  I will have to post a vid of this, and will soon maybe.....


Cain is all over my favorite for late game ie anytime past Horizon, and the Grenade launcher early.  Grenade launcher is better damage than the missle launcher, making the Gunship fights faster as well as taking out the wall in Kasumi's mis

#23
Locutus_of_BORG

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Cain is hilarious. Plus, after playing so many PTs, it provides a massive time savings in the Reaper Core and Arnie fights.

Otherwise I only really use heavy weapons for two sequences. I like the Avalanche for the LotSB parking lot fight (makes it fast and easy) and the Arc Projector for the Object Rho fight (where ammo can actually be a difficulty factor).

#24
goofyomnivore

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Arc Projector and Cain are about the only ones I use. Mainly just the Cain though for skipping Praetorians, Reaper Core and Arnie.

#25
HolyAvenger

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ryoldschool wrote...

Not revive squadmates?   What class do you usually play?  Of course you can finish all the fights by yourself ( some PC dude removed squadmates from his game and can play solo all the time ), but its part of the strategy of this game.  

If you are not an adept you need squadmates for warp bombs, and I've found that a very powerful part of using a sentinel is the squad power reset feature, which is worthless if your squad is dead.  I believe that if your squad is dead then cloak on an infiltrator works in a funny way ( enemy acts differently - don't remember its been a while since I played infiltrator when my squad died ).  So maybe you don't play those classes.


Played them all. Of course certain classes become more challenging without squadmates- Adept goes from warp-bombing to singularity spam (though you can warp-bomb your own singularities, so of course you can just keep using warp-bombing) for example. It sorta becomes like playing Arrival. Usually by the time squadmates go down the fight is almost over anyway, so its not that big a deal- I figure its a waste of medigel.

Plus that extra 100 creds comes in handy like capn223 said.