Favorite heavy weapon?
#1
Posté 08 décembre 2011 - 05:01
Though I haven't tried the Cain, Avalanche or Missile Launcher.
#2
Posté 08 décembre 2011 - 05:06
The Cain for massive damage one/two shots- mass effect core on the Derelict Reaper/the Human Reaper (yes on Insanity it needs a few, thankfully Harbinger drops ammo packs), the save-the-crates mission.
Missile Launcher is good when fighting one big enemy like a gunship, you can just fire and forget. The Avalanche is crap I admit. My personal favourite for miniboss battles like the Praetorians is the Collector Particle Beam. I never use a heavy weapon when fighting normal enemies so AoE is something that doesn't matter to me. The only time I do is when taking out at least one of those 2 scions at the start of the final Horizon battle.
#3
Posté 08 décembre 2011 - 05:11
Grenade launcher: I like the ragdoll effect. It looks funny as hell. It deals great damage, and can crowd control if used properly. That, and I miss the grenades from the first game, so this is my substitute.
Cain: Pretty explosion.
Avalanche: I like shattering fools, and this gun lets me.
#4
Guest_iOnlySignIn_*
Posté 08 décembre 2011 - 05:18
Guest_iOnlySignIn_*
#5
Posté 08 décembre 2011 - 05:25
#6
Posté 08 décembre 2011 - 05:29
Avalanche is actually pretty decent too.
#7
Posté 08 décembre 2011 - 05:42
#8
Posté 08 décembre 2011 - 05:51
#9
Posté 08 décembre 2011 - 06:06
http://social.biowar.../index/1346686/
#10
Posté 08 décembre 2011 - 12:59
DCS opening platform fight
and spock is right, I got the strategy from Gatsby. It works with all the classes. Thisisme8 showed that you can use it with vanguard - just charge a group of enemies ( like on the platform ) and shoot the floor a bunch of times - everyone frozen.
Cain has its moments, here is CaolIla getting the 20 crates with a level 30 player on insanity using two cain shots.
Modifié par ryoldschool, 08 décembre 2011 - 01:03 .
#11
Posté 08 décembre 2011 - 02:05
#12
Posté 08 décembre 2011 - 03:14
My favorite time to use the Avalanche (other than on Husks) is on Thane's recruitment. You know that elevator with the Krogan and 2 engineers? 5 shots strips their shields and freezes the engineers before they can cast those annoying drones. It does a ton of damage to the Krogan's barrier, too.
Edit: My first experience with the Avalanche actually turned me off to it until I saw Gatsby's vids. I used it on Grunt's loyalty mission to freeze klixen. Didn't know that klixen don't die until they thaw out and explode. I wasted so many thermal clips on frozen klixen trying to make them die that I decided the Avalanche was bugged.
Modifié par SpockLives, 08 décembre 2011 - 03:20 .
#13
Posté 08 décembre 2011 - 03:52
HolyAvenger wrote...
Hmm, so you guys actually use heavy weapons on normal enemies? I can't bring myself to.
Most experienced players don't, but there are tactical reasons where it makes some difficult fights tolerable, and as spock says, you will waste the ammo anyway if you don't use it.
The best example of this, for me, is the SM bubble part. When the husks / Scion show up it can be difficult to handle that part. If you use the Avalanche you can unload all the ammo ( usually 38 rounds at that point if you got the upgrades ) and take them all out. Then your heavy ammo refills automatically after you move on.
Also, I do the Kasumi LM right away, before I have any upgrades, and the Arc Projector can take out Hock's shields on the gunship as well as take out a bunch of mercs in his vault. You don't have to use it, but it can save you a few reloads if playing on insanity
#14
Posté 08 décembre 2011 - 03:57
#15
Posté 08 décembre 2011 - 04:08
HolyAvenger wrote...
Oh I know it makes life easier, and I do play on Insanity...actually yeah that last big fight on the bubble walk would be a good place for it. I guess its a just mentality/cheapness thing. I almost never use medi-gel to revive squadmates either. If they die in a fight I just have to finish it without them. Adds to the challenge I suppose.
I've played the game with each class on Insanity. Been there, done that. The HW adds flavor to the levels. Besides, what's more fun than watching a group of shielded enemies topple over after one well placed grenade? It's not like it's more effective than the reload-trick or widow-headshots IMO. Just flavor.
#16
Posté 08 décembre 2011 - 04:22
And for me it's the only reason since they look good, they're fun to use and effective.
But there's nothing wrong with using the tools a game gives you to beat it and if I had the Blackstorm, I wouldn't care for the challenge, there wouldn't be enough hw ammo to satisfy my needs
#17
Posté 08 décembre 2011 - 05:57
I know some people love it, though. I'm just not sure what I'm missing. I'd like to like the Blackstorm. Any advice from Blackstorm owners?
#18
Posté 08 décembre 2011 - 06:07
But the effect looks awesome and that would be enough for me : )
#19
Posté 08 décembre 2011 - 07:12
HolyAvenger wrote...
Oh I know it makes life easier, and I do play on Insanity...actually yeah that last big fight on the bubble walk would be a good place for it. I guess its a just mentality/cheapness thing. I almost never use medi-gel to revive squadmates either. If they die in a fight I just have to finish it without them. Adds to the challenge I suppose.
Not revive squadmates? What class do you usually play? Of course you can finish all the fights by yourself ( some PC dude removed squadmates from his game and can play solo all the time ), but its part of the strategy of this game.
If you are not an adept you need squadmates for warp bombs, and I've found that a very powerful part of using a sentinel is the squad power reset feature, which is worthless if your squad is dead. I believe that if your squad is dead then cloak on an infiltrator works in a funny way ( enemy acts differently - don't remember its been a while since I played infiltrator when my squad died ). So maybe you don't play those classes.
#20
Posté 08 décembre 2011 - 07:14
ryoldschool wrote...
Not revive squadmates? What class do you usually play? Of course you can finish all the fights by yourself ( some PC dude removed squadmates from his game and can play solo all the time ), but its part of the strategy of this game.
If you are not an adept you need squadmates for warp bombs, and I've found that a very powerful part of using a sentinel is the squad power reset feature, which is worthless if your squad is dead. I believe that if your squad is dead then cloak on an infiltrator works in a funny way ( enemy acts differently - don't remember its been a while since I played infiltrator when my squad died ). So maybe you don't play those classes.
It does have a last stand feel to it if your squad dies.
It doesn't happen too often in my game since the AI likes firing at the guy closest to them, which is Shepard if your flag your squadmates, or you play moderately aggressive.
#21
Posté 08 décembre 2011 - 08:42
#22
Posté 08 décembre 2011 - 11:02
SpockLives wrote...
My favorite time to use the Avalanche (other than on Husks) is on Thane's recruitment. You know that elevator with the Krogan and 2 engineers? 5 shots strips their shields and freezes the engineers before they can cast those annoying drones. It does a ton of damage to the Krogan's barrier, too.
I love the Cain for this part, hehehehehehe. I will have to post a vid of this, and will soon maybe.....
Cain is all over my favorite for late game ie anytime past Horizon, and the Grenade launcher early. Grenade launcher is better damage than the missle launcher, making the Gunship fights faster as well as taking out the wall in Kasumi's mis
#23
Posté 08 décembre 2011 - 11:31
Otherwise I only really use heavy weapons for two sequences. I like the Avalanche for the LotSB parking lot fight (makes it fast and easy) and the Arc Projector for the Object Rho fight (where ammo can actually be a difficulty factor).
#24
Posté 09 décembre 2011 - 01:45
#25
Posté 09 décembre 2011 - 01:52
ryoldschool wrote...
Not revive squadmates? What class do you usually play? Of course you can finish all the fights by yourself ( some PC dude removed squadmates from his game and can play solo all the time ), but its part of the strategy of this game.
If you are not an adept you need squadmates for warp bombs, and I've found that a very powerful part of using a sentinel is the squad power reset feature, which is worthless if your squad is dead. I believe that if your squad is dead then cloak on an infiltrator works in a funny way ( enemy acts differently - don't remember its been a while since I played infiltrator when my squad died ). So maybe you don't play those classes.
Played them all. Of course certain classes become more challenging without squadmates- Adept goes from warp-bombing to singularity spam (though you can warp-bomb your own singularities, so of course you can just keep using warp-bombing) for example. It sorta becomes like playing Arrival. Usually by the time squadmates go down the fight is almost over anyway, so its not that big a deal- I figure its a waste of medigel.
Plus that extra 100 creds comes in handy like capn223 said.





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