Aller au contenu

Photo

What does it mean to be renegade?


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
Dr.Frankferter

Dr.Frankferter
  • Members
  • 5 messages
Without to many spoilers because im only 17 hours in but could someone please help me out here please?

In the first game it was clear that the three main things that make you a renegade are supporting humanity or the alliance above the council or other races or doing what ever it takes to complete the mission (allowing most of your squad to die on torfan, letting the commander die on  Virmir, letting the council die to be sure you kill sovereign, exc.)

Im 17 hours into the game right now and im getting paragon points for what seem like renegade choices, to the point where I dont even understand the meaning anymore. For example do i support the alliance (the guys I fanaticly supported in me1) or Cerberus (the guys I flat out destroyed for working with soveregn and killing humans) it bugs the hell out of me.  

At the verry start of the game, you get renegade points for telling the illusive man you will help Cerberus and paragon for saying you want no part of it but then when you talk to jacob you get paragon points for saying you support cerberus and renegade points for saying your not intrested. WTF!?! Its so bad I basicly have to check the guide every time a choice comes up.

Or like in the space prison run by the Blue Suns (a.k.a. the guys who i JUST annihilated saving garrus, the hole level drove me a little nuts that they would be helping me after that) and a Turian is beating the crap out of a helpless human, I try to stop it and it gives me paragon points? The only other option was to basicly say: "yea good job beat him harder".   Does renegade in me2 just mean puppy kicker or what? I loved to roleplay in me1 and im just clueless now.

Modifié par Dr.Frankferter, 08 décembre 2011 - 05:41 .


#2
SpockLives

SpockLives
  • Members
  • 571 messages
It works the same as ME1. Paragon choices at the top of the dialogue wheel. Renegade choices at the bottom of the wheel. There really isn't anything deeper to it. It feels like the Bioware devs just threw a bunch of dialogue choices in a hat and randomly drew them out to decide Paragon and Renegade.

#3
Dr.Frankferter

Dr.Frankferter
  • Members
  • 5 messages
... :(

#4
Zaxares

Zaxares
  • Members
  • 2 097 messages
As a general rule of thumb, a Paragon is a "by the book" type character. He obeys laws, tries to allow due process, and generally adopts a diplomatic approach to things. In contrast, a Renegade follows a "the end justifies the means" approach. He does whatever it takes to get the job done, regardless of who or what needs to be sacrificed in the process.

That said, not all of the choices in the game make sense according to this reasoning, such as the Jacob dialogue and the choice in Tali's loyalty mission, as you pointed. It's fairly obvious that despite their initial intent, writers couldn't help associating the Paragon path with "good" choices, and the Renegade path with "evil" choices.

However, one thing you should remember about the prisoners aboard Purgatory; most of the criminals there are hardened, vicious criminals. As the turian guard says, the beating the prisoner was receiving was a "massage compared to what his victims went through". Even the normal prisoner you chat to a bit later is a convicted murderer who killed about 5 people and blew up a habitat (possibly killing far more in the process).

Then again, Shepard's killed a lot more (and blows up an entire star system in Arrival). ;) Sooo, pick whichever choice feels right to you.

#5
Raven4030

Raven4030
  • Members
  • 198 messages
At the end of the day, the Paragon is the nice guy and the Renegade is a jerk.

I came to this realization after doing a mixed playthrough with a character who mostly made paragon moral choices (saved the Rachni queen, saved Feros hostages, saved hostage on Zorya, blew up Collector Base), but generally intimidated and was a bit of a ****** to strangers (though telling the council where to shove their spectre reinstatement felt good), and so ended up being Renegade by the end. That being said, it was a pretty close mix.

#6
DeathScepter

DeathScepter
  • Members
  • 5 528 messages
Whom Shepard killed were usually Mercaneries to hardened criminals to agents of the Reapers. Where as the criminals at the prisons are violent psychopaths, sociopaths and other antisocial personality disorder types of criminals.

As for Arrival, Yes Innocent did die but Reapers were at their doorstep. Either way there are dead. 300,000 dead or trillions, take your pick.

#7
khordlambert

khordlambert
  • Members
  • 178 messages

DeathScepter wrote...

Whom Shepard killed were usually Mercaneries to hardened criminals to agents of the Reapers. Where as the criminals at the prisons are violent psychopaths, sociopaths and other antisocial personality disorder types of criminals.

As for Arrival, Yes Innocent did die but Reapers were at their doorstep. Either way there are dead. 300,000 dead or trillions, take your pick.


Not just that, but those 300,000 people were in the path of the Reapers. No matter how you cut this one, those people were doomed through either explosion or Reaper slavery. Honestly, I think most people would take the explosion.

#8
DPSSOC

DPSSOC
  • Members
  • 3 033 messages
Don't try to roleplay within the system for ME2 it doesn't allow it (with 2 exceptions). You can play the system and come up with the 2 exceptions or you can ignore the system and roleplay. There's a decision in a mission (vague to avoid spoilers at OP request) where Paragon Shep rails against a cetain course of action and then at the end the Paragon choice is that course of action.

The problem is they're forcing the morality system onto every choice and dialogue and sometimes it doesn't work. The mission I mentioned doesn't have a Paragon option, neither choice is a Paragony thing to do. Similarly there's a mission where there isn't a Renegade option except the persuasion one. All other choices are Paragon acts, just different varieties.

I really hope they don't do this again in ME3; these games are fun and often thought provoking, it's a good series (IMO), and they don't need to shoehorn the morality system where it doesn't fit.

#9
Get Magna Carter

Get Magna Carter
  • Members
  • 1 544 messages
as far as I can tell Renegade means "not Paragon"
it seems to be a combination of:-
violent/agressive (i.e. hit non-violent people, shoot people [in back, victims of mind control], callously abandon hostages to die, etc)
greedy/corrupt (i.e. seek maximum personal gain, work with criminals, etc)
xenpohobic./human-supremist (i.e. distrust or hate aliens, seek human domination of galaxy)