Ah but Shepard will have to be more than a warrior to take on the Reapers. Shepard should be more than annooyed. Millions, perhaps billions will die due to inactipon on the part fo the Council and the Alliance. As Hackett himself said "We're just not ready" Now it's up to Shepard to save what's left. He'll do it, of course. He may be willing to sacrifice himself, even other soldiers, for this cause. But that has to take its toll on even the strongest mind. That it didn't have to be this way. Shepard isn't facing his own death, or that of his friends or family or even nation. He's facing the death of everything. And is going against an opponent fully willing and able to deliver that doom. What Shepard is up against now is beyond anything that we can compare in the "real world" The closest parallels are only found in epic fantasy or space opera.
Shepard is the best of the best. Even prior to ME1, Shep's gone through seriously traumatic events and emerged the stronger for it. Despite my jibes, Shepard is not, or should not be, the relentles undead cyborg he appeared to be in much of ME2. Shepard is not fighting to destroy, but to preserve.
Humanity, and the galaxy in general are operating at an extreme disadvantage against the Reapers, even with the relays still open. The situation's not hopeless, thanks largely to that detail. But to win, Shepard will have to be more than a wolf. He'll have to be a fox, too. A warrior, a chessmaster. He must simultaneously defeat the Reapers and ensure that there's a people left in the galaxy to save.
I'd comment more on Ash, but we've done enough of that on other threads. Besides, I've read some of the spoilers. That chapter's not done yet. Any more will have to be done via PMs, if you're interested

If I'm being indecisive, it's because I honestly don't know what can stop the reapers. Shepard must, to put it bluntly, pitch a perfect game. He's outgunned and outclassed by his enemy. Humanity may have spent thousands of years perfecting war, but the Reapers have spent millions fighting who knows what kinds of enemies. They have weapons that can take out cruisers with little effort. They have kinetic barriers that can hold off an entire fleet's fire, and armor that can brush aside a head-on collision with a capital ship. The Reapers are highly trained special forces. The Alliance are cavemen with rocks and spears.
You mention the Light Brigade. Here's another one: Picket's Charge. Even higher casualty rate, as I recall. And a decisive, if disasterous, move.
Decisive is fine as long as it's the
right decision. That's what Shepard needs to do. Walk a minefield where a wrong step, or a right step at the wrong time, will doom a galaxy. Shepard shouldn't play with the cards he was dealt, he needs to throw them out and get a new hand. A new deck, even! Heck, the only reason the galaxy stands a chance now is the Protheans cheated and slipped an ace to Shepard via sabotaging the Keepers.
To deal with the Reapers, the galaxy needs a new playbook. New weapons, new strategies. Alliances must be made with ancient enemies. More needs to be known about their enemy. THis is all stuff that should have happened over th elast 2-3 years. Now Shepard needs to catch up as fast as possible if anyone is to live.
Modifié par iakus, 20 décembre 2011 - 09:15 .