Plaintiff wrote...
And this was acheived in DA:O by... completely shortchanging rogues with only one skill set specific to them?HowlHowl wrote...
Andrastee wrote...
See, I am a DAO fan. I've played the game eight times. This has not stopped me playing DA2 five times (so far) and enjoying it immensely. Obviously other people are entitled to their opinions.. It doesn't really matter what character you
are, you'll live. And easily too. All three of you can be mages and it
doesn't really matter, you won't have to "learn" how to use this specifc
class effectively. Just mash the powers and you'll be grand..... No
significant difference in the classes. No replay value in my opinion.
This is the part of your post I just can't agree with. I've played both games on Nightmare and feel that party balance is more important in DA2. In DAO a party with three mages could faceroll almost everything with Storm of the Century. In DA2 cross-class combos make having a balanced party a more attractive option.
It's a bit of a cop-out to say he's wrong about lackluster class definition and party mechanics just because the game is harder on the hardest difficulty. Whether you play on Easy mode or Nightmare, classes should feel meaningfully and noticeable different in gameplay, and party integrity should be inherent.
class definition was lacklustre in Origins, I always thought it was bull**** that they gave warriors dual-wield and archery, not to mention that the trap and poison (and I think pickpocket) skills were available to every single class. As someone who plays the "Rogue" archetype in any fantasy game where that's an option, I was very disappointed by how rogues were handled in Origins, and I was extremely happy to see that they changed that in DA2.
You also missed her point about cross-class combos. Having a more balanced party is a more attractive option than it was in DA:O because variety provides a tangible benefit and an element of strategy that wasn't present in the previous game.
On-topic: over all, I prefer DA2. I don't mind that it's shorter, and recycled environments don't bug me either. I like DA2's story better, I like the party members and the party banter better, I like the combat better. No, I will never, ever get tired of roundhouse kicking a grenade into someone's face.
I'm not sure why you brought up the first half of your post, but I fully agree.
I wasn't speaking on DA:O classes compared to DAII; I was just looking at DAII classes.
I didn't miss any points. I agree, mostly; I didn't really take advantage of DA:O's class mixes deliberately, it was a roleplaying thing. You, however, did miss something in her post. She said on Nightmare cross-class combos are effective and really to be taken advantage of. But on Normal and Hard modes, I kicked ass with a predominantly rogue party; my main Hawke(a rogue), his plaything Isabella, his right hand Varric, and Aveline, a human shield. All I'm saying is that a balanced party and fully-realized class mechanics shouldn't just be appealing because of a higher difficulty.





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