Ciryx wrote...
deatharmonic wrote...
compare it to other companies with a similar budget/dev time? thats not a proper measure at all, the companies are different and the games in development are different
what about those who liked the boss fights in DAO more than DA2? Why are multiple stages to boss fights better? to some people they are not, i didn't like the multiple stages, i didn't like the mechanics, i didn't like that they stop me from glugging potions so i wouldn't call them improvements and you certainly do not get to set the standard for what is objective.
yes they TRIED to make the fights more engaging, my experience of this was evidently different to yours.... but i would agree with the redundent spells.
How do you judge time/quality if you dont compare it to other products with familiar budget/time?
Might I ask if it really was the bossmechanics that you disliked so much? And not the setting, the sourroundings and various other things about the bossfight? Heck, even the backstory that lead up to the fight. I know i loved the broodmother of DA1 for that one. (even though the fight itself wasnt that cool)
To be honest I have a hard time understanding that clicking the healthpotionbutton on cooldown was REALLY more exiting then the stonewraith, were you had to kill adds and hide behind pillars etc.
I would suggest comparing the budget/dev time to something similar done by the same company. Although i wouldn't like to make comparisons anyway because there are so many variables which could influence the quality of a product, even if the budget and dev times were the same.
I'm not a fan of Dragon age combat and boss fights as it is, they bore me and i guess everything else contributes to my dislike just as much as the boss mechs. I found the fights in DAO playable nothing memorable, the things that were added in order to improve them merely made them different for me and slightly more tedious. As for potion glugging, when i play RPG's its not about how challenging the fights are for me, its all about the story, the imersion and the role play, thats what gets me into it. So i like a bit of potion glugging to get me through a few things here and there.





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