Infinite ammo with overheat, or thermal clips?
#226
Posté 10 décembre 2011 - 06:56
#227
Posté 10 décembre 2011 - 06:57
With the upgrade, the Tempest had effectively unlimited ammo anyway.
#228
Posté 10 décembre 2011 - 07:01
not to mention that even if it was true (which is not....especially for high level gear) a soldier would still rather have to wait a few seconds for cooldown than to deal with limited resourced and extra equipment
oh and the shield argument fails. that change is a side effect of ME becoming more of a shooter and less of an rpg
#229
Posté 10 décembre 2011 - 07:04
vader da slayer wrote...
rubber banding my controller once I got an HMWP X + Frictionless Mats X and enough power cool down reduction to keep Marksman up 100% of the time wasn't very fun and made it so I never used powers either. Which could also bring me to why I think the ME2 power system is better for the sole fact that weapons cant be used all the time thanks to thermal clips.
Oh and btw. The guns still use a block of metal/whatever to shoot so technically they still have infinite ammo they just need heatsinks in order to fire. And if you follow the lore it even says that the thermal clips were picked up off of Geth designs. And before you say "well how did everyone get these thermal clip weapons so fast?" 1) not every enemy dropped clips so obbviously they all didn't have them 2) new technology has a tendancy to spread very quickly (look at anything technology wise today) and 3) its been two years since the end of ME1 to the start of ME2 post the SR1 destruction.
Also the in game representation of how something works isn't neccassarily how it works. In first ME book they talked about how you could only take a couple shots before your shields dropped. In ME1 you could just run around not taking cover and not worry about your shields dropping ever. Just because the weapons we used in ME1 could cool off in a second or two doesn't mean thats how they work from a pure lore standpoint. In the codex it even says that the thermal clips provided a massive increase in how many rounds could be put down range in a short period of time (ie rounds/minute went up). Adding in thermal clips from a gameplay perspective also makes sense as it makes the player well play the game instead of just mindlessly holding down the RT.
so your mad that you leveled up to master marksman, or that you chose to mod frictionless materials into your weapons? thers nobody to blame about those choices, then you. sorry you chose to ruin the game for yourself. i guess.
its an impossability TC weapons spreading across the entire galaxy taking less then 2 years. your out of your gord if you think the galaxy works just like your town and the one next to yours. and your forgetting TCs are worse form a munitions then the overheat mechanic, so what moronic infantry man is gonig to go for TCs when they already have a better gun?
i really really really REALLY feel bad for people who dont understand it was THEIR decision to use frictionless materials. frictionless materials allowed the gun to fire indefinately, but your putting minimal damage down range then i am with my burst fireing dual scram rails. so congrats, your using a horible gun setip, and complaining about it fireing forever, which is negated by its lack of damage output.
seriously, this little complaint about fireing forever being a problem holds no warrant at all.
Modifié par The Spamming Troll, 10 décembre 2011 - 07:06 .
#230
Posté 10 décembre 2011 - 07:18
#231
Posté 10 décembre 2011 - 07:53
Wulfram wrote...
The main problem with ME1's combat system wasn't frictionless material allowing you to fire constantly, it was immunity making it possible to fire constantly without dying. If enemy weapons were actually threatening, being able to fire a short damaging burst then duck back into cover would be much more desirable.
And the only enemies that could kill you were the cheap one shot snipers, and with ME1's horrible cover system, that wasn't fun at all.
#232
Posté 10 décembre 2011 - 07:55
Modifié par ArcanistLibram, 10 décembre 2011 - 07:56 .
#233
Guest_Luc0s_*
Posté 10 décembre 2011 - 07:55
Guest_Luc0s_*
The only reason why I kinda dislike the TC system, is because it forces me to switch guns when my gun is empty. I don't like that in ME2, especially not as a Vanguard. I only want to use a shotgun as a Vanguard, nothing else.
This whole problem would be fixed with 1 single pool of ammo, shared by ALL your guns.
#234
Posté 10 décembre 2011 - 07:59
A. Reloading is fun. Gives you the sense of operating a real gun.
B. Ammo capacity/magazine size is a good way to differentiate weapons.
C. Ammo adds tactical depth. You have to consider your use of weapons wisely.
D. On higher difficulties, when fights are longer and ammo is harder to obtain, you must make every shot count
E. Most importantly, ammo allows you to make weapons STRONGER. Imagine a Widow with infinite ammo. This was Christina Norman's main argument back when fans complained about replacing the old ME1 system.
F. Reloading is heroic.
#235
Posté 10 décembre 2011 - 08:10
Pepper4 wrote...
Ammo is way better the overheating. Here's why
A. Reloading is fun. Gives you the sense of operating a real gun.
It gives you the sense of operating a real gun which uses current technology. Which is bad. ME is supposed to be set in the future
B. Ammo capacity/magazine size is a good way to differentiate weapons.
Magazine size is good, but can be done by giving each weapon different heat capacity and cooling speeds. Ammo capacity is mostly annoying
C. Ammo adds tactical depth. You have to consider your use of weapons wisely.
D. On higher difficulties, when fights are longer and ammo is harder to obtain, you must make every shot count
E. Most importantly, ammo allows you to make weapons STRONGER. Imagine a Widow with infinite ammo. This was Christina Norman's main argument back when fans complained about replacing the old ME1 system.
Meh, unless you've got a bad aim you can use almost any gun almost constantly. The Mantis and the Carnifix might leave you a bit short.
And if you do feel the need to control your ammo usage, the easiest ways of doing so are boring. Leaving your squadmates to kill people or only using your powers, both of which result in you spending your time cowering in cover.
F. Reloading is heroic.
No it's not.
Modifié par Wulfram, 10 décembre 2011 - 08:11 .
#236
Posté 10 décembre 2011 - 08:14
Wulfram wrote...
It gives you the sense of operating a real gun which uses current technology. Which is bad. ME is supposed to be set in the future
Oh yeah?
Halo is set in the 2550's, and everyone there is using magazine based weapons.
#237
Posté 10 décembre 2011 - 08:19
To be entirely fair, nobody is going to give the Halo series prizes for believability or immersiveness any time soon.Someone With Mass wrote...
Oh yeah?
Halo is set in the 2550's, and everyone there is using magazine based weapons.
#238
Posté 10 décembre 2011 - 08:22
#239
Posté 10 décembre 2011 - 08:36
#240
Posté 10 décembre 2011 - 08:39
They tested that for ME2 - the .ini file you need to use to do that is still there, and people have modded it in. Ultimately BioWare's gameplay people elected not to go with that option because it just didn't work very well.Parallellax wrote...
Why couldn't Mass Effect have clips AND overheat? When you run out of clips, you should still be able to shoot, you just have to watch your temp like in ME1. That would have been best.
#241
Posté 10 décembre 2011 - 08:39
Someone With Mass wrote...
Wulfram wrote...
It gives you the sense of operating a real gun which uses current technology. Which is bad. ME is supposed to be set in the future
Oh yeah?
Halo is set in the 2550's, and everyone there is using magazine based weapons.
The Chimera in Resistance have very advance technology and they still use magazine's for their weapon's, and the Combine form HL2 are from a another universe and have pulse rifle's that use require's a reload, In Killzone you still have weapons that are magazine based like in Halo
#242
Posté 10 décembre 2011 - 08:40
#243
Posté 10 décembre 2011 - 09:07
Someone With Mass wrote...
Oh yeah?
Halo is set in the 2550's, and everyone there is using magazine based weapons.
I'm not sure what that's supposed to prove
#244
Guest_SkyeHawk89_*
Posté 10 décembre 2011 - 09:07
Guest_SkyeHawk89_*
#245
Posté 10 décembre 2011 - 09:08
#246
Guest_SkyeHawk89_*
Posté 10 décembre 2011 - 09:10
Guest_SkyeHawk89_*
#247
Posté 10 décembre 2011 - 09:11
#248
Posté 10 décembre 2011 - 09:14
Drone223 wrote...
Someone With Mass wrote...
Wulfram wrote...
It gives you the sense of operating a real gun which uses current technology. Which is bad. ME is supposed to be set in the future
Oh yeah?
Halo is set in the 2550's, and everyone there is using magazine based weapons.
The Chimera in Resistance have very advance technology and they still use magazine's for their weapon's, and the Combine form HL2 are from a another universe and have pulse rifle's that use require's a reload, In Killzone you still have weapons that are magazine based like in Halo
lol. you guys are trying to legitemitely compare fiction here, you do realize that right?
"kenny never dies in south park, so neither should my shepard."
#249
Posté 10 décembre 2011 - 10:21
but seriously
I'd love to hear the modus pensandi of the devs on this....and not a 1 liner that screams "we do it this way because we know best" but an actual adult conversation about it.
#250
Posté 10 décembre 2011 - 10:21
Pepper4 wrote...
Ammo is way better the overheating. Here's why
A. Reloading is fun. Gives you the sense of operating a real gun.
If I want to shoot a real gun, I'll go to the range. If I'm playing a game, I don't need perfect realism anymore than I need a mini-game to clean my gun after use to reduce my malfunction chances the next time I use it.
The ammo mechanic on ME 2 was pretty terrible. Consider the claymore shotgun. The reload mechanics make the damn thing essentially unusable in close combat, since any action will interupt the reload animation leaving you with a club.
This is supposed to be realistic? A WW 1 trench shotgun would be more useful. And I could carry more ammo.





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