BlahDog wrote...
If Bioware called TCs ammo then we would have people complaining how they blatantly switched between the two systems with no regard to the lore at all. At least Bioware tried to make something beleivable to the fiction when they changed an integral part of gameplay. The lore has established the fact that weapons give off heat and need to cool, clips are heat sinks and cool the gun faster. It's a decent excuse one that beats "oh yea the guns use batteries now".
I don't see why guns actually using their ammunition would be such a horrible thing. To be honest I always found it a bit silly guns had essentially limitless ammunition. IMO it would have been better if guns had like oh say 10,000 rounds back in ME1. So yeah it would have been unlikely you'd run out of ammunition, but it could happen. At which point you should have to pick up an ammo block (Omni-Gel?) to continue spraying.
I don't doubt people would still complain about ammo being incorporated. But Thermal Clips are a very poor "band-aid" and the way they are implemented in the game doesn't even fit their description. I mean why do Thermal Clips make it impossible for your gun to continue firing even if they run out? Why aren't Thermal Clips actually universal?
Here's the retcon I would have given in the codex for the explanation of an ammo system:
After the attack on the Citadel by the Geth in 2183 the Alliance began a systematic re-evaluation of all currently existing armaments in use. One outstanding issue noted by Alliance Soldiers was the usage of especially powerful Kinetic Barriers by the Geth and Mercenary Forces employed by former Spectre Saren. Soldiers that had fought against the Geth had found it necessary to sustain fire on single targets for protracted periods of time, often to the point where their weapons risked heat malfunctions.
The ever increasing protection offered by Kinetic Barriers by the time of the Eden Prime War had rendered many small arms all but ineffective. The Alliance thus began a program specifically to find a means to increase the damage inflicted by mass accelerator weaponry. After several weeks of reserach, in conjuncture with many prominent small arms manufacturers , the Alliance had made a breakthrough. Experts had found that by increasing the size of slugs shaved from core ammunition blocks, that that the force imparted against protective elements, such as Kinetic Barriers and Armor, could be drastically increased.
A single shot from a sufficiently large weapon could now bring down most Kinetic Barriers fielded by infantry units. Even amongst smaller firearms the increase in damage was noticeably appreciated. The usage of larger and fewer rounds also reduced heat issues to the point of being non-existent as most of the heat generated by weaponry had come from the prolonged firing of thousands of rounds per minute. However this increased damage and heat efficiency came at the cost of using weapon amunnition at a dratically higher rate. Soldiers would no longer be able to rely on single ammo block for most engagements.
In an effort to compensate for this deficiency weapons now carry several small ammo blocks that can easily be reloaded in a few seconds by any trained soldier. Although this increased usage of ammunition left many skeptical at first, it soon became apparent galaxy wide that the ability to quickly and efficiently put down an enemy was superior to maintaining large ammo reserves. By 2184 nearly all armed forces in the galaxy from the Turian Hierarchy to the Mercenaries in the Terminus Systems had adopted this new weapon development.BlahDog wrote...
How do TCs degrade the series? Would you prefer that ammo be some cliche energy cell thing that was copy-pasted from every other sci-fi game? Replacing the ammo system is such a small part of the lore, it has almost no influence over the stoy and certainly not in the amount of influence you seem to beleive it does. No pivotal part of the story is going to hinge on having too little ammo or having your gun overheat.
No I do not want "Energy Cells" or "Batteries". Although you may have noticed Heavy Weapons used "Power Cells" in Mass Effect 2 which is generally speaking just as bad as your examples. Why Heavy Weapons don't just each have their own form of ammunition is beyond me as you rarely (and probably shouldn't) have the opportunity to resupply them.
Do Thermal Clips effect the main story of the series? No not really. (Though it already effects quite a bit of dialogue.) But Thermal Clips definently impede on some of the more minute details of the universe. Good for you if doesn't bother you, if you really don't care I'm not sure what you're concerned about to begin with other then that you're afraid ME3 would be remade exactly like ME1 again. (Not going to happen and not what most of us are asking for.) However for some of us this "minor detail" does more harm then good and it's unfortunate that it will likely persist to the point where weapons in
Mass Effect have always used Thermal Clips. So essentially what ME1 and some of the Books presented us will in time be "wrong".