Zanallen wrote...
Killjoy Cutter wrote...
Yeah, I've never figured out how a "skill" gives access to different ammo types...
Simple. The skill represents training with that ammo type. The different types of ammo perform differently and you have to be familiar with those differences if you want any hope of being effective with said ammo.
That makes perfect sense, if you don't actually think about it.
If you do, you will recall that any bullet is pretty much used by lining up your sights and pulling the trigger. It's not like you're learning where to aim a breaching round to open a door. It's in combat, you take the shot you can get. If there really is some tiny changes you need to make, you do it by updateing the firmwear in your hardsuit.
WRT ME 1 vs ME 2 weaponry, it's only that they shifted where the play style difference choices lie.
In ME 1 if I wanted a slow firing, sledgehammer of a sniper rifle, I loaded explosive rounds. In Me 2 you take the widow. Same difference in gameplay, except ME 1s system is more flexible and doesn't leave me wondering why Garrus can use armour piercing bullets, but Grunt can't.
ME 2 has far fewer options than ME 1 did wrt weapons, even with the skill system.
Yes, the ME 1 inventory system sucked. But they could have fixed it with a sort function and a better sell system. ME 2 was a massive over-compensation.
I do like the scan and update on the ship system though. Hopefully the mod system for ME 3 will strike a proper balance.