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Infinite ammo with overheat, or thermal clips?


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#301
Vapaa

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crimzontearz wrote...

yes and I'd rather have crappy TPS mechanics be the only connection between ME and GoW (as my example was supposed to highlight using 2 FPW games) while ME (as a serie) retains strong RPG mechanics


And I prefer a good gameplay enven if the have to follow the path of Gears of war, seriously is GeoW that nasty that you are bothered with the idea that ME could get closer to it ? Well I don't see what's the big deal, ME keeps what is ME and throw away those ****ty TPS mechanics to be a better game.

#302
crimzontearz

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Vapaä wrote...

crimzontearz wrote...

yes and I'd rather have crappy TPS mechanics be the only connection between ME and GoW (as my example was supposed to highlight using 2 FPW games) while ME (as a serie) retains strong RPG mechanics


And I prefer a good gameplay enven if the have to follow the path of Gears of war, seriously is GeoW that nasty that you are bothered with the idea that ME could get closer to it ? Well I don't see what's the big deal, ME keeps what is ME and throw away those ****ty TPS mechanics to be a better game.


no, I am bothered by the fact that ME1 was sold to me as an RPG and had classic RPG mechanics but ME2 (also sold to me as an RPG) turned into a shooter in which I could 100% ignore RPG mechanics

if I wanted to play a straight up shooter for its gameplay I'd be playing GoW not Mass Effect

and yes I love GoW but that's not the experience I wanted out of the ME serie

#303
TheRealJayDee

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crimzontearz wrote...

why not a mode for overheating weaponsfor those who really REALLY hate thermal clips and needless retcon-ish moves?


Would that by chance be the mode in which Ash wears a sensible uniform and Michael Beattie voices Mordin? Cause I'd really like to have that mode!

#304
Ghost-621

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TheRealJayDee wrote...

crimzontearz wrote...

why not a mode for overheating weaponsfor those who really REALLY hate thermal clips and needless retcon-ish moves?


Would that by chance be the mode in which Ash wears a sensible uniform and Michael Beattie voices Mordin? Cause I'd really like to have that mode!


It's called the true Mass Effect mode.

#305
tobynator89

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crimzontearz wrote...

Vapaä wrote...

crimzontearz wrote...

yes and I'd rather have crappy TPS mechanics be the only connection between ME and GoW (as my example was supposed to highlight using 2 FPW games) while ME (as a serie) retains strong RPG mechanics


And I prefer a good gameplay enven if the have to follow the path of Gears of war, seriously is GeoW that nasty that you are bothered with the idea that ME could get closer to it ? Well I don't see what's the big deal, ME keeps what is ME and throw away those ****ty TPS mechanics to be a better game.


no, I am bothered by the fact that ME1 was sold to me as an RPG and had classic RPG mechanics but ME2 (also sold to me as an RPG) turned into a shooter in which I could 100% ignore RPG mechanics

if I wanted to play a straight up shooter for its gameplay I'd be playing GoW not Mass Effect

and yes I love GoW but that's not the experience I wanted out of the ME serie


I think we must have played different versions of ME1.

ME1 was a straight up bad shooter with a tedious unintuitive inventory and upgrade system, 4 weapons and 3 armours reskinned over and over again, a hard to steer buggy that drove you over some enviroments that looked as if they were randomly generated and had next to nothing going on in them. It's saving grace was it's artwork lore and storytelling which was superb, and really the only reason i kept playing. All of which (IMO) ME2 improved upon.

COD has better RPG elements than that.

#306
Ghost-621

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tobynator89 wrote...

crimzontearz wrote...

Vapaä wrote...

crimzontearz wrote...

yes and I'd rather have crappy TPS mechanics be the only connection between ME and GoW (as my example was supposed to highlight using 2 FPW games) while ME (as a serie) retains strong RPG mechanics


And I prefer a good gameplay enven if the have to follow the path of Gears of war, seriously is GeoW that nasty that you are bothered with the idea that ME could get closer to it ? Well I don't see what's the big deal, ME keeps what is ME and throw away those ****ty TPS mechanics to be a better game.


no, I am bothered by the fact that ME1 was sold to me as an RPG and had classic RPG mechanics but ME2 (also sold to me as an RPG) turned into a shooter in which I could 100% ignore RPG mechanics

if I wanted to play a straight up shooter for its gameplay I'd be playing GoW not Mass Effect

and yes I love GoW but that's not the experience I wanted out of the ME serie


I think we must have played different versions of ME1.

ME1 was a straight up bad shooter with a tedious unintuitive inventory and upgrade system, 4 weapons and 3 armours reskinned over and over again, a hard to steer buggy that drove you over some enviroments that looked as if they were randomly generated and had next to nothing going on in them. It's saving grace was it's artwork lore and storytelling which was superb, and really the only reason i kept playing. All of which (IMO) ME2 improved upon.

COD has better RPG elements than that.


If you truly believe that, you're a raving idiot. Get out.

I enjoyed the "tedious, unintuitive inventory and upgrade system." Was it perfect? Of course not, but it was a hell of a lot better than the GOW ripoff that we got with ME2 and the dumbed-down gameplay on every aspect, including the story.

#307
tobynator89

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Ghost-621 wrote...


If you truly believe that, you're a raving idiot. Get out.

I enjoyed the "tedious, unintuitive inventory and upgrade system." Was it perfect? Of course not, but it was a hell of a lot better than the GOW ripoff that we got with ME2 and the dumbed-down gameplay on every aspect, including the story.


what? a system that let me pick what compliments my style? adding some actual visual customization to my armour and not pile the same upgrade+1 every hour or so for every piece of equipment? weapons that actually feel and function differently from one another? And a story that has massively improved characters and memorable moments compared to the first game?

Yeah I know who has the better arguments here. And its not the one that keeps shouting:like gears of war.

#308
Ghost-621

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tobynator89 wrote...

Ghost-621 wrote...


If you truly believe that, you're a raving idiot. Get out.

I enjoyed the "tedious, unintuitive inventory and upgrade system." Was it perfect? Of course not, but it was a hell of a lot better than the GOW ripoff that we got with ME2 and the dumbed-down gameplay on every aspect, including the story.


what? a system that let me pick what compliments my style? adding some actual visual customization to my armour and not pile the same upgrade+1 every hour or so for every piece of equipment? weapons that actually feel and function differently from one another? And a story that has massively improved characters and memorable moments compared to the first game?

Yeah I know who has the better arguments here. And its not the one that keeps shouting:like gears of war.


Like I said, ME1's system wasn't perfect, but I preferred it over the ME2 system, which you give far too much credit to.

Mattock= Auto win.
Locust= Auto Win.
Viper= Auto Win.

Every other weapon burns through ammo...er..thermal clips. The armor system was underwhelming, the "functions" and "bonuses" were minimal at best. You and I both know that.

#309
Jog0907

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An argument in favor of me2 as having superior more customizable gameplay. check the amount of class guides for me2 compared to me1. Big difference in how to design a class from weapon to skills and the way they use them it just shows more variety compared to me1 which pretty much has one proper build for each class and with some builds being nearly identical between classes like the vanguard and adept.

Modifié par Jog0907, 12 décembre 2011 - 04:51 .


#310
Epic777

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Ghost-621 wrote...

tobynator89 wrote...

Ghost-621 wrote...S


If you truly believe that, you're a raving idiot. Get out.

I enjoyed the "tedious, unintuitive inventory and upgrade system." Was it perfect? Of course not, but it was a hell of a lot better than the GOW ripoff that we got with ME2 and the dumbed-down gameplay on every aspect, including the story.


what? a system that let me pick what compliments my style? adding some actual visual customization to my armour and not pile the same upgrade+1 every hour or so for every piece of equipment? weapons that actually feel and function differently from one another? And a story that has massively improved characters and memorable moments compared to the first game?

Yeah I know who has the better arguments here. And its not the one that keeps shouting:like gears of war.


Like I said, ME1's system wasn't perfect, but I preferred it over the ME2 system, which you give far too much credit to.

Mattock= Auto win.
Locust= Auto Win.
Viper= Auto Win.

Every other weapon burns through ammo...er..thermal clips. The armor system was underwhelming, the "functions" and "bonuses" were minimal at best. You and I both know that.


I highly disagree.

Mattock - Auto Win, maybe if play the soldier, the other classes not so much. Without the time dilaution from AR you will miss more frequently and this will hurt the mattock.
Viper - You are telling me you would rather choose the over the widow? Which is far more powerful.
The locust - Its strength is not the ammo capacity but that in that highly accurate.

If are complaining about Auto Win in ME2 how did you were get pass ME1's weapon system? For all classes the best weapons were the spectre master gear. There is no argument.

If you are complaining these weapons are Auto Win because other weapons burn through too much ammo then your argument is nuts. The weapons you mentioned do not have the highest ammo capacity in their class. It that was the cass it should read like this:

Tempest
Revenant
Viper

#311
Sgt Stryker

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I think ME2's weapon system was a step in the right direction over ME1, only problem was the lack of variety. In each weapon class there needs to be more weapons than just one basic model (e.g. M8 Avenger) and one superior model (e.g. M-15 Vindicator), as well as the 3 uber-weapons (Revenant, Widow, Claymore) from which you can only select one. This obviously does not include DLC items, as those are a bonus - a reward for choosing to pay extra.

I would also implement a quasi-loot system, where instead of picking up items dropped by enemies or hidden in crates and putting them in your invisible, multi-dimensional backpack, you scan them with your omnitool and upload the data onto the Normandy. After the mission is over, you can return to the Normandy and select these new weapons/upgrades, because the Normandy has had time to analyze the data and begin fabricating these items. I can also envision a system where exceptionally good items are unavailable until you complete a couple more missions/assignments or recover some rare resource. This can represent highly sophisticated data that takes your weapons crews a long time to research.

Thoughts?

Modifié par Sgt Stryker, 12 décembre 2011 - 05:26 .


#312
Epic777

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Sgt Stryker wrote...

I think ME2's weapon system was a step in the right direction over ME1, only problem was the lack of variety. In each weapon class there needs to be more weapons than just one basic model (e.g. M8 Avenger) and one superior model (e.g. M-15 Vindicator), as well as the 3 uber-weapons (Revenant, Widow, Claymore) from which you can only select one. This obviously does not include DLC items, as those are a bonus - a reward for choosing to pay extra.

I would also implement a quasi-loot system, where instead of picking up items dropped by enemies or hidden in crates and putting them in your invisible, multi-dimensional backpack, you scan them with your omnitool and upload the data onto the Normandy. After the mission is over, you can return to the Normandy and select these new weapons/upgrades, because the Normandy has had time to analyze the data and begin fabricating these items. I can also envision a system where exceptionally good items are unavailable until you complete a couple more missions/assignments or recover some rare resource. This can represent highly sophisticated data that takes your weapons crews a long time to research.

Thoughts?


I actually like that idea

Modifié par Epic777, 12 décembre 2011 - 05:59 .


#313
The Spamming Troll

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Jog0907 wrote...

An argument in favor of me2 as having superior more customizable gameplay. check the amount of class guides for me2 compared to me1. Big difference in how to design a class from weapon to skills and the way they use them it just shows more variety compared to me1 which pretty much has one proper build for each class and with some builds being nearly identical between classes like the vanguard and adept.


lol! dude, bro, guy! no way, not a chance!

go check out the ME2 class and builds forum. theres posts on the first page from 25 days ago!!!! ME2 features ZERO variety in class builds. yes, ME1 had the ole gold standards, but ME2s classes only allowed for the gold standard build anyways. if we wrote down how wed level up all 6 classes, theyd look very much the same, excpet for what bonus power or what bonus weapon. i mean even the order in which we leveled out abilities in ME1 mattered. i can easily beat ME2 with basic pull on stupid global cooldown, not a problem. whatever, im not even sure if that applies to the argument.

you must not have played ME1, im not sure how you can say something like that if you have.

Modifié par The Spamming Troll, 12 décembre 2011 - 06:23 .


#314
Epic777

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The Spamming Troll wrote...

Jog0907 wrote...

An argument in favor of me2 as having superior more customizable gameplay. check the amount of class guides for me2 compared to me1. Big difference in how to design a class from weapon to skills and the way they use them it just shows more variety compared to me1 which pretty much has one proper build for each class and with some builds being nearly identical between classes like the vanguard and adept.


lol! dude, bro, guy! no way, not a chance!

go check out the ME2 class and builds forum. theres posts on the first page from 25 days ago!!!! ME2 features ZERO variety in class builds. yes, ME1 had the ole gold standards, but ME2s classes only allowed for the gold standard build anyways. if we wrote down how wed level up all 6 classes, theyd look very much the same, excpet for what bonus power or what bonus weapon. i mean even the order in which we leveled out abilities in ME1 mattered. i can easily beat ME2 with basic pull on stupid global cooldown, not a problem. whatever, im not even sure if that applies to the argument.

you must not have played ME1, im not sure how you can say something like that if you have.


sure http://social.biowar...8/index/2749272

#315
Zanallen

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Killjoy Cutter wrote...

Yeah, I've never figured out how a "skill" gives access to different ammo types...


Simple. The skill represents training with that ammo type. The different types of ammo perform differently and you have to be familiar with those differences if you want any hope of being effective with said ammo.

#316
HappyHappyJoyJoy

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Zanallen wrote...

Killjoy Cutter wrote...

Yeah, I've never figured out how a "skill" gives access to different ammo types...


Simple. The skill represents training with that ammo type. The different types of ammo perform differently and you have to be familiar with those differences if you want any hope of being effective with said ammo.


So why does bringing Garrus (assuming squad-level) make everyone understand how to use armor-piercing ammo, but they forget if I take him out of the party?

#317
Zanallen

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HappyHappyJoyJoy wrote...

So why does bringing Garrus (assuming squad-level) make everyone understand how to use armor-piercing ammo, but they forget if I take him out of the party?


Obviously he calibrates the weapons for optimum use.

#318
NOD-INFORMER37

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Why does it always have to be one or the other?

I think it'd be cool if we had both, some weapons start with overheat, others with thermal clips, they both have their pros/cons. :]

Plus some weapons could be excluded with just one ammo type, hard to imagine the nuke launcher with overheat lol

#319
Andorfiend

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Zanallen wrote...

Killjoy Cutter wrote...

Yeah, I've never figured out how a "skill" gives access to different ammo types...


Simple. The skill represents training with that ammo type. The different types of ammo perform differently and you have to be familiar with those differences if you want any hope of being effective with said ammo.


That makes perfect sense, if you don't actually think about it.

If you do, you will recall that any bullet is pretty much used by lining up your sights and pulling the trigger. It's not like you're learning where to aim a breaching round to open a door. It's in combat, you take the shot you can get. If there really is some tiny changes you need to make, you do it by updateing the firmwear in your hardsuit.

WRT ME 1 vs ME 2 weaponry, it's only that they shifted where the play style difference choices lie.

In ME 1 if I wanted a slow firing, sledgehammer of a sniper rifle, I loaded explosive rounds. In Me 2 you take the widow. Same difference in gameplay, except ME 1s system is more flexible and doesn't leave me wondering why Garrus can use armour piercing bullets, but Grunt can't.

ME 2 has far fewer options than ME 1 did wrt weapons, even with the skill system.

Yes, the ME 1 inventory system sucked. But they could have fixed it with a sort function and a better sell system. ME 2 was a massive over-compensation.

I do like the scan and update on the ship system though. Hopefully the mod system for ME 3 will strike a proper balance.

#320
ODST 5723

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I'll take the thermal clips over passive cooldown. The ME1 system was absurd. IMO.

#321
Killjoy Cutter

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The ME1 system was close to a logistics dream. A real design with a heat limit would simply restrict the rate of fire to what the cooling system could handle over time.

#322
jtrook

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I think the reason they did that was because Soldiers had no blaring weaknesses since all they had to do was wait for their guns to cool off and keep firing which was suppose to be their "cooldowns" but the right combination of upgrades and rifles made them killing machines so I think the thermal clips were a sorta "nerf" to balance them out and try to give more attention to other classes, such as engineer and adept. For me, I say this worked because I felt that without the "god guns", as someone put it, the other classes were more balanced out and more appealing.(me1-Hardcore soldier, ME2-Hardcore Soldier/Biotic)

#323
ediskrad327

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i prefer the thermal clips, reloading is faster than waiting

#324
The Spamming Troll

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i prefer the overheat, waiting for a 3 second cooldown is faster then not having any bullets left.

is this argument kindof like a macro VS micro management thing? do i want to macro manage my heat, or micro manage my ammo supply?

both can easily be made comparable in design, but i still, 12 days later, prefer something differnt then same-old-ammo.

Modifié par The Spamming Troll, 24 décembre 2011 - 06:38 .


#325
Guest_Catch This Fade_*

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A 1 second reload is faster than a 3 second cool down. Combat just flows better with thermal clips in my opinion.