Infinite ammo with overheat, or thermal clips?
#326
Guest_Calinstel_*
Posté 24 décembre 2011 - 06:51
Guest_Calinstel_*
ME2: pew pew, eject tc, pew pew eject tc, pew pew, eject tc, click, click, uh oh.
ME1: pew pew, short pause,pew pew, short pause,pew pew, short pause. 4000 rounds later, click.
me know what system me take into battle.
Now, let's just drop the argument. Thermal Clips are here to stay and no amount of common sense is going to change it. It was done solely for game play.
#327
Posté 24 décembre 2011 - 07:06
Chris Priestly wrote...
You're welcome to discuss which you prefer, but you should know that we're using teh thermal clip system from ME2, not the overheat from ME1.
/Thread
Seriously I've seen this thread a total of 23 times and it only out numbered by the old planet scan threads. LET IT DIE.
P...S Soldier loves thermal clips. Overheat was easy to elimate entirely and combat in ME was a joke as a result.
#328
Posté 24 décembre 2011 - 07:08
Modifié par Random citizen, 24 décembre 2011 - 07:09 .
#329
Posté 24 décembre 2011 - 07:20
I'd love to manage both.
Seriously, I would.
#330
Posté 24 décembre 2011 - 07:27
Praetor Shepard wrote...
Thermal Clips and an AMMO counter FTW!
I'd love to manage both.
Seriously, I would.
It would not be that hard. If you overheat you just pop the heatsink/termal clip and insert a new (if you want to continue high energy fire otherwise you revert of "jessie-type fire mode"). If you run out of ammo, just insert a new ammo block
Modifié par Random citizen, 24 décembre 2011 - 07:28 .
#331
Posté 24 décembre 2011 - 10:16
#333
Guest_lightsnow13_*
Posté 24 décembre 2011 - 10:59
Guest_lightsnow13_*
#334
Posté 24 décembre 2011 - 11:05
#335
Posté 25 décembre 2011 - 12:58
Random citizen wrote...
It would not be that hard. If you overheat you just pop the heatsink/termal clip and insert a new (if you want to continue high energy fire otherwise you revert of "jessie-type fire mode"). If you run out of ammo, just insert a new ammo block
Exactly.
#336
Posté 25 décembre 2011 - 01:17
#337
Posté 25 décembre 2011 - 05:43
#338
Posté 25 décembre 2011 - 05:54
JonathonPR wrote...
*snip*
Well, I'd recommend reading this article, to know how the change came about: www.gamesradar.com/the-making-of-mass-effect-2/
And at any rate, I just chalk it up as a gameplay versus lore.
#339
Posté 25 décembre 2011 - 05:56
JonathonPR wrote...
My ME1 Shep would disagree. Go play the moon base mission in ME1 again and see what happens. Imagine there are no convenient ammo drops or random piles. Play through ME2 missions realistically by not picking up ammo drops that would not make sense. Or try playing as a sniper. The lore explanation is a bad excuse to implement a mechanic intended to attract a different demographic. The rules are a simulation of how the world in a story works. When done properly you create immersion. The Vancian magic system from Dungeons & Dragons does not simulate how magic is described in many settings so many GMs write their own rules for the setting. The enjoyment of a game is not the sum of its part. It is how everything works together. Imagine that any other weapon or technology from another scifi setting changed. Change light sabers, change warp drives or other ftl, change force fields, or anything that was unique to a story and how things work. Companies do this to attract new customers from a different demographic at the risk of offending prior customers. Go look at Battletech and what happened after they introduced the clans or Dungeons and Dragons 4th edition. Trying new things at the expense of the original purchase qualifiers has ended many brands. If a car company removed cup holders and increased the acceleration of a minivan do you think soccer moms would be happy? What if the ground clearance was reduced on an off road vehicle but the sound system was improved?
I.. well I guess I agree with the general meaning of what you wrote.
#340
Posté 25 décembre 2011 - 06:02
BioWare's done this before. Remember KotOR? You could use solid-state blades with "cortosis ore" weave, which would let them resist a lightsaber?JonathonPR wrote...
The enjoyment of a game is not the sum of its part. It is how everything works together. Imagine that any other weapon or technology from another scifi setting changed. Change light sabers, change warp drives or other ftl, change force fields, or anything that was unique to a story and how things work. Companies do this to attract new customers from a different demographic at the risk of offending prior customers. Go look at Battletech and what happened after they introduced the clans or Dungeons and Dragons 4th edition. Trying new things at the expense of the original purchase qualifiers has ended many brands. If a car company removed cup holders and increased the acceleration of a minivan do you think soccer moms would be happy? What if the ground clearance was reduced on an off road vehicle but the sound system was improved?
Yeah, well, in the actual Star Wars canon, cortosis is a substance that actually shuts a lightsaber off when the latter encounters the former. It made Luke and Mara's expedition to Nirauan in the Hand of Thrawn duology a nightmare (a cortosis vein blocked a tunnel that they were using to get into the Hand fortress) and was the centerpiece of Shadday Potkin's effort to kill Darth Vader on Kessel during the Great Jedi Purge. If those KotOR swords had been made of canonical cortosis, they would've raped away most lightsaber-users' ability to fight. So they changed the way cortosis worked and simply made it a lightsaber-resistant material like phrik or beskar.
I'm pretty sure this actually made the game better, not worse. And it didn't kill the franchise. Same thing with heat sinks/clips, IMO.
#341
Posté 25 décembre 2011 - 10:24
#342
Guest_Catch This Fade_*
Posté 25 décembre 2011 - 10:33
Guest_Catch This Fade_*
This is a pretty good example that a modification of canon doesn't always ruin the experience.daqs wrote...
BioWare's done this before. Remember KotOR? You could use solid-state blades with "cortosis ore" weave, which would let them resist a lightsaber?
Yeah, well, in the actual Star Wars canon, cortosis is a substance that actually shuts a lightsaber off when the latter encounters the former. It made Luke and Mara's expedition to Nirauan in the Hand of Thrawn duology a nightmare (a cortosis vein blocked a tunnel that they were using to get into the Hand fortress) and was the centerpiece of Shadday Potkin's effort to kill Darth Vader on Kessel during the Great Jedi Purge. If those KotOR swords had been made of canonical cortosis, they would've raped away most lightsaber-users' ability to fight. So they changed the way cortosis worked and simply made it a lightsaber-resistant material like phrik or beskar.
I'm pretty sure this actually made the game better, not worse. And it didn't kill the franchise. Same thing with heat sinks/clips, IMO.
#343
Posté 26 décembre 2011 - 02:25
jreezy wrote...
This is a pretty good example that a modification of canon doesn't always ruin the experience.daqs wrote...
BioWare's done this before. Remember KotOR? You could use solid-state blades with "cortosis ore" weave, which would let them resist a lightsaber?
Yeah, well, in the actual Star Wars canon, cortosis is a substance that actually shuts a lightsaber off when the latter encounters the former. It made Luke and Mara's expedition to Nirauan in the Hand of Thrawn duology a nightmare (a cortosis vein blocked a tunnel that they were using to get into the Hand fortress) and was the centerpiece of Shadday Potkin's effort to kill Darth Vader on Kessel during the Great Jedi Purge. If those KotOR swords had been made of canonical cortosis, they would've raped away most lightsaber-users' ability to fight. So they changed the way cortosis worked and simply made it a lightsaber-resistant material like phrik or beskar.
I'm pretty sure this actually made the game better, not worse. And it didn't kill the franchise. Same thing with heat sinks/clips, IMO.
That is not a modification of canon. That is a game mechanic that was chosen when the developers decided how closely they would simulate the lore of Star Wars. The preexisting canon was not modified.
Modifié par JonathonPR, 26 décembre 2011 - 02:27 .
#344
Guest_Catch This Fade_*
Posté 26 décembre 2011 - 02:27
Guest_Catch This Fade_*
JonathonPR wrote...
jreezy wrote...
This is a pretty good example that a modification of canon doesn't always ruin the experience.daqs wrote...
BioWare's done this before. Remember KotOR? You could use solid-state blades with "cortosis ore" weave, which would let them resist a lightsaber?
Yeah, well, in the actual Star Wars canon, cortosis is a substance that actually shuts a lightsaber off when the latter encounters the former. It made Luke and Mara's expedition to Nirauan in the Hand of Thrawn duology a nightmare (a cortosis vein blocked a tunnel that they were using to get into the Hand fortress) and was the centerpiece of Shadday Potkin's effort to kill Darth Vader on Kessel during the Great Jedi Purge. If those KotOR swords had been made of canonical cortosis, they would've raped away most lightsaber-users' ability to fight. So they changed the way cortosis worked and simply made it a lightsaber-resistant material like phrik or beskar.
I'm pretty sure this actually made the game better, not worse. And it didn't kill the franchise. Same thing with heat sinks/clips, IMO.
That is not a modification of canon. That is a game mechanic that was chosen when the developers decided how closely they would simulate the lore of Star Wars.





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