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Infinite ammo with overheat, or thermal clips?


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#51
RoboticWater

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crimzontearz wrote...

no

play GoW 2 or 3........use a Troika or a Silverback

you will see that they have  UNLIMITED ammo with an overheating system and a "vent" function. If you are in the middle of a fight and you are overheating either you find cover and let the weapon cool off OR you use the vent function which pins you in place while you are venting for however long you take

it's a different urgewncy but it works fine, if applied to ME2 or 3 it would not have felt like a retcon


OK, that system. Well in that case, those are mounted weapons, almost every game has the same thing; mounted turrets have infinite ammo with a cooldown. Most of these guns place you in an open state, meaning you can be hit easily while venting. In a cover shooter this means nothing because you are behind cover while you reload. 

Modifié par BlahDog, 09 décembre 2011 - 03:40 .


#52
crimzontearz

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Someone With Mass wrote...

You know what I also can do with the Troika or Silverback in Gears? Mow down anything with little to no effort.

It becomes boring after a while.


and blatantly ignore the fact that I was considering the system itself and not the DPS effectiveness of the weapons themselves

#53
HowlHowl

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I don't care. I'm not a soldier.

#54
crimzontearz

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BlahDog wrote...

crimzontearz wrote...

no

play GoW 2 or 3........use a Troika or a Silverback

you will see that they have  UNLIMITED ammo with an overheating system and a "vent" function. If you are in the middle of a fight and you are overheating either you find cover and let the weapon cool off OR you use the vent function which pins you in place while you are venting for however long you take

it's a different urgewncy but it works fine, if applied to ME2 or 3 it would not have felt like a retcon


OK, that system. Well in that case, those are mounted waepons, almost every game has the same thing; mounted turets have infinite ammo with a cooldown. Most of these guns place you in an open state, meaning you can be hit easily while venting. In a cover shooter this means nothing because you are behind cover while you reload. 

and cannot shoot while venting thus allowing for enemies to rush you......just saying

#55
Someone With Mass

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crimzontearz wrote...
if that is the case why spit in the face of the established lore?


Because they probably thought it was boring and replaced it.

Oh, and if we're going to be that precise when it comes to the lore, then every single other aspect of the combat and tech should come into play as well.

Like how you should be able to fire off only three biotic powers per mission and suffer from fatigue afterwards or how you actually can run out of ammo, even if you do have the overheat system.

You'd more than likely run out of material for you omni-tool as well as run out of juice for your shields when their energy cells are depleted.

It's just something they established for the books.

By the way, I really like that little clinking sound when the clips hits the floor in ME3.

#56
robarcool

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Let's dig out the dead horse and beat it again people!

#57
Someone With Mass

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crimzontearz wrote...

and blatantly ignore the fact that I was considering the system itself and not the DPS effectiveness of the weapons themselves


I didn't.

Even with the weapon that has the slowest DPS, you're still firing indefinitely.

#58
Someone With Mass

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robarcool wrote...

Let's dig out the dead horse and beat it again people!


And again and again and again and again and again and again and again and again and again.

Different verse, same as the first.

Modifié par Someone With Mass, 09 décembre 2011 - 03:44 .


#59
crimzontearz

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Someone With Mass wrote...

crimzontearz wrote...
if that is the case why spit in the face of the established lore?


Because they probably thought it was boring and replaced it.

Oh, and if we're going to be that precise when it comes to the lore, then every single other aspect of the combat and tech should come into play as well.

Like how you should be able to fire off only three biotic powers per mission and suffer from fatigue afterwards or how you actually can run out of ammo, even if you do have the overheat system.

You'd more than likely run out of material for you omni-tool as well as run out of juice for your shields when their energy cells are depleted.

It's just something they established for the books.

By the way, I really like that little clinking sound when the clips hits the floor in ME3.


that is a different problem entirely yet it is not uncommon for the lore in the novels not to match the lore in the games (look at Crysis Legion)

#60
crimzontearz

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Someone With Mass wrote...

crimzontearz wrote...

and blatantly ignore the fact that I was considering the system itself and not the DPS effectiveness of the weapons themselves


I didn't.

Even with the weapon that has the slowest DPS, you're still firing indefinitely.


you are unless overheating becomes faster and you HAVE to vent ot let it cool off and switch to another weapon

which achievesd the urgency and the necessity to use more weapons and tactics without screwing the lore

#61
Someone With Mass

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Double negative is redundant.

#62
Sgt Stryker

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I want real-time space flight and having to remember to drink water.

Nah, actually I take it back, that would suck.

#63
crimzontearz

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Someone With Mass wrote...

Double negative is redundant.


uh?

#64
Dilandau3000

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Did anyone ever have the issue in ME1 where if a weapon became overheated, it stayed overheated (and thus unusable) until you saved and reloaded? I had that issue constantly, and all I've ever been able to find about it on Google said it had to do with bad cracks for the pirated version, but I'm playing a legal copy! There were other people on the threads I found that had the issue with non-pirated copies, but a solution was never offered.

It makes the game very difficult, especially for someone like me who sucks at shooters anyway. The most annoying thing is when someone hits you with an overheat ability, one shot and boom, that weapon is useless for the rest of the fight. And Saren is one of the enemies that has that ability!

#65
Someone With Mass

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Sgt Stryker wrote...

I want real-time space flight and having to remember to drink water.

Nah, actually I take it back, that would suck.


And I want the Normandy to be forced to discharge the core in orbit around planets (they actually planned to include that, but removed it) as well as fill all those marvelous reports.

#66
slimgrin

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Both systems encourage conservative and accurate bursts of fire. The difference is with clips you get a free pass, especially in cover based play. Take cover, reload. You can do it forever in ME2 and with little risk. With overheating the gameplay becomes more challenging.

But if y'all want another casual shooter... <_<

Modifié par slimgrin, 09 décembre 2011 - 03:50 .


#67
RoboticWater

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slimgrin wrote...

Both systems encourage conservative and accurate bursts of fire. The difference is with clips you get a free pass, especially in cover based play. Take cover, reload. You can do it forever in ME2 and with little risk. With overheating the gameplay becomes more challenging.

But if y'all want another casual shooter... <_<


By forever you mean until you ammo runs out right?
And no, firing in short fast bursts keeps heat low and damage high, hardly a chalenge which becomes easier with gun mods.

Modifié par BlahDog, 09 décembre 2011 - 03:53 .


#68
DiebytheSword

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slimgrin wrote...

Both systems encourage conservative and accurate bursts of fire. The difference is with clips you get a free pass, especially in cover based play. Take cover, reload. You can do it forever in ME2 and with little risk. With overheating the gameplay becomes more challenging.

But if y'all want another casual shooter... <_<


Neither provides for free passes, both systems have pros and cons.  Conservation of finite resources versus careful use of renewable sources that can be put off line by enemy attacks.

#69
slimgrin

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BlahDog wrote...

slimgrin wrote...

Both systems encourage conservative and accurate bursts of fire. The difference is with clips you get a free pass, especially in cover based play. Take cover, reload. You can do it forever in ME2 and with little risk. With overheating the gameplay becomes more challenging.

But if y'all want another casual shooter... <_<


By forever you mean until you ammo runs out right?


Damn that was clever.

#70
Sgt Stryker

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Depends on the level, BlahDog. If we're talking about Garrus' recruitment mission for instance, you can literally shoot forever while in Garrus' base, because fresh clips will keep respawning indefinitely.

#71
crimzontearz

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Sgt Stryker wrote...

Depends on the level, BlahDog. If we're talking about Garrus' recruitment mission for instance, you can literally shoot forever while in Garrus' base, because fresh clips will keep respawning indefinitely.


your signature.....it pleases me

#72
Sgt Stryker

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crimzontearz wrote...

Sgt Stryker wrote...

Depends on the level, BlahDog. If we're talking about Garrus' recruitment mission for instance, you can literally shoot forever while in Garrus' base, because fresh clips will keep respawning indefinitely.


your signature.....it pleases me


I like this human! He understands!

#73
RoboticWater

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Sgt Stryker wrote...

Depends on the level, BlahDog. If we're talking about Garrus' recruitment mission for instance, you can literally shoot forever while in Garrus' base, because fresh clips will keep respawning indefinitely.


That's because that level was based on defensive gameplay not offensive. In most ME 2 levels you are going from point A to point B with bodies full of ammo falling at your feet. In this level you are unable to retreive ammo from the fallen and therefore need an ammo source.

Modifié par BlahDog, 09 décembre 2011 - 03:57 .


#74
Someone With Mass

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BlahDog wrote...

By forever you mean until you ammo runs out right?
And no, firing in short fast bursts keeps heat low and damage high, hardly a chalenge which becomes easier with gun mods.


Especially when you have guns with three slots.

#75
yfullman

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Well weapons that fire rounds near light speed would have to have a hell of a cooling system. Just waiting 3 seconds shouldn't magically cool off that gun. Lore wise and based on certain laws of physics, thermal clips make sense and I applaud Bioware at making that move. I advise ppl just get better aim lol