Aller au contenu

Photo

Infinite ammo with overheat, or thermal clips?


  • Veuillez vous connecter pour répondre
343 réponses à ce sujet

#101
crimzontearz

crimzontearz
  • Members
  • 16 788 messages

BlahDog wrote...

crimzontearz wrote...

BlahDog wrote...

crimzontearz wrote...



yes because A: it did not improve the gameplay, it just made it more appealing for the shooter crowd and B: the same result could have been achieved WITHOUT spitting in the face of the lore


Wrong sir, it increased the pacing of combat by reducing the time waiting for your gun to cool. It also made you think more if you ran out of ammo for a gun, instead of switching weapons for a few seconds you need to change tactics until you get more ammo. 


I played insanity using basically only 2 guns..........NEVER ran out of ammo. There is no need to change tactics if you really never find yourself running out often


Yes, but how many times did you use your powers? I bet you used more powers per mission than you did in ME 1. I for one ran throug hardcore as an Adept predominantly using my pisol and only using my powers here and there.   


I play Vanguard...........thus I used charge a lot. A.....LOT

and in ME I used Barrier + lift + shotgun......A LOT

#102
yfullman

yfullman
  • Members
  • 188 messages

Sgt Stryker wrote...

yfullman wrote...

Well weapons that fire rounds near light speed would have to have a hell of a cooling system. Just waiting 3 seconds shouldn't magically cool off that gun. Lore wise and based on certain laws of physics, thermal clips make sense and I applaud Bioware at making that move. I advise ppl just get better aim lol


I'm pretty sure "near light speed" is an exaggeration. At sizable fractions of c, even a few milligrams of metal would have the kinetic energy roughly equivalent to the explosive energy of a nuclear warhead! The fact that you can shoot unshielded targets without such dramatic consequences disproves that idea. Also, even the mighty Cain only achieves a projectile velocity of 5 km/s, which is nowhere near the speed of light.


I think you're right.  I do recall reading something in the codex about it but it was probably talking about ship to ship weaponry.  Or more retcons...who knows anymore haha

#103
Icinix

Icinix
  • Members
  • 8 188 messages
I preferred the overheat from a game play sense.

All of my best combat moments in the ME series come from ME1. None from ME2. It felt like just generic combat shooter #37. Sure it may have been faster and more fluid - and that may look great in a trailer - but in the game - I lost interest fast.

We few might well be the exception - but it doesn't make our opinions any less valid. We found the game more enjoyable with overheat rather than clips.

#104
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
Thermal clips is my preferred ammunition system.

#105
didymos1120

didymos1120
  • Members
  • 14 580 messages
Here's one about the overheat I've never seen considered: unless it was physically ejecting a coolant of some sort (which is effectively equivalent to having thermal clips in liquid form), it wouldn't be remotely practical in a vacuum or low-atmosphere situation. You'd be waiting forever for it to radiate all that heat (not that it wouldn't realistically take a long time even on worlds like Noveria).

#106
Guest_Calinstel_*

Guest_Calinstel_*
  • Guests
Current technology would have trouble with heat buildup but not at much as some seem to think. Peltier devices, heat pumps, supercooled liquids, all present day and are effective at keeping devices operational. Just look at your computers, a simple active fan keeps the cpu from overheating. Oh, and that same cpu is designed to get hot and operate normally.
Accelerating a grain of sand to 3 or 4 times the speed of sound would create a good deal of heat but with an active cooling system, it is still manageable with today's tech for a short time. 200 years in the future? Even more so.
The weapons VI's would be programmed to stop firing if the heat buildup was high, but never high enough to cause weapon malfunction. That would be stupid.

And to show the biggest reason why Thermal Clips make no sense, I'll use the example given above. Garrus's recruitment mission. Where the hell would your team be if BW had not had Thermal Clips respawning all the time. That clearly shows, the design is flawed.

#107
SunGodAmaterasu

SunGodAmaterasu
  • Members
  • 65 messages
Thermal clips. However infinite ammo was fine as well. I'm usually a terrible shot so I pull the trigger often and in ME1, overheat frequently. Ammo was always plentiful in ME2, so I go with thermal clips.

#108
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Mclouvins wrote...

HolyAvenger wrote...

Overheat. Keep an eye on the meter, or put the right upgrades on your weapon and life is sweet.


Frictionless matierals X and a taped down fire button/key does not make for good gameplay.


so why did you play it that way?

#109
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
i liek clipz plz kthnx

No seriously, I'm bouncing back and forth between ME1 and ME2, and hot damn, was ME2 an improvement.

Miss my sledgehammer rounds, though.

#110
ADLegend21

ADLegend21
  • Members
  • 10 687 messages
Thermal clips. shorter wait popping out a clip than waiting for that overheat meter to reach one end from the other.

#111
HappyHappyJoyJoy

HappyHappyJoyJoy
  • Members
  • 1 013 messages

crimzontearz wrote...

Someone With Mass wrote...

Thermal clips.

Those three seconds I spend on finding more? Not a big deal.


right.....that 1.5 second you waste waiting for the heat to dissipated on a spectre-level rifle is not a big deal either, with the difference that if you are sieged or faciong overwhelming forces that use no weapons (like I dunno HUSKS) no thermal clips = death


If you are fighting husks, you'll run out of ammo because husks don't drop thermal clips.

#112
Sgt Stryker

Sgt Stryker
  • Members
  • 2 590 messages

Calinstel wrote...

Current technology would have trouble with heat buildup but not at much as some seem to think. Peltier devices, heat pumps, supercooled liquids, all present day and are effective at keeping devices operational. Just look at your computers, a simple active fan keeps the cpu from overheating. Oh, and that same cpu is designed to get hot and operate normally.
Accelerating a grain of sand to 3 or 4 times the speed of sound would create a good deal of heat but with an active cooling system, it is still manageable with today's tech for a short time. 200 years in the future? Even more so.
The weapons VI's would be programmed to stop firing if the heat buildup was high, but never high enough to cause weapon malfunction. That would be stupid.

And to show the biggest reason why Thermal Clips make no sense, I'll use the example given above.  Garrus's recruitment mission. Where the hell would your team be if BW had not had Thermal Clips respawning all the time. That clearly shows, the design is flawed.


Or Jacob's mission... Or Freedom's Progress...

#113
HappyHappyJoyJoy

HappyHappyJoyJoy
  • Members
  • 1 013 messages

Calinstel wrote...

And to show the biggest reason why Thermal Clips make no sense, I'll use the example given above. Garrus's recruitment mission. Where the hell would your team be if BW had not had Thermal Clips respawning all the time. That clearly shows, the design is flawed.


Or Abandoned Mine (the husk side mission in ME2.)  You are pretty doomed without "infinite thermal clips" lying around everywhere.

#114
Guest_The PLC_*

Guest_The PLC_*
  • Guests
Not this discussion... AGAIN!

#115
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Drone223 wrote...

Clips

-Encourages the player to use different weapons/powers
-Adds a challenge to the gameplay and also makes it fun
-Finding clips is not much of a problem


OR.....

-TCs FORCE players to use a different weapon. its never been my choice to use my **** pistol when i have an AR. the game told me i have 11 sniper shots, beccause thats all ME2s gameplay is capable of allowing for.
-TCs take away from gameplay and is somewhat annoying concept. the overheat mechanic, if nothing else, gave weapons a sci fi feel, which TCs do nothing to enhance the atmosphere.
-waiting for the overheat cooldown is not much of a problem. especially when you can bypass the whole entire overheat mechanic with a mod or two.

just opinions tho.

#116
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

HappyHappyJoyJoy wrote...

If you are fighting husks, you'll run out of ammo because husks don't drop thermal clips.


Unless you're playing as any other class than Soldier. And if you're running out of ammo that often as Soldier, you're doing something wrong.

As Sentinel, I can just activate my Tech Armor and let it do the rest.

As Infiltrator, I can use Incinerate.

As Engineer, I can also use Incinerate. And Cryo Blast.

As Vanguard, I can use Shockwave and eventual Charge.

As Adept, I can use Singularity and Warp.

Or if you have Flashbangs/Reave/Inferno Grenade as bonus power on any of these classes, use them instead.

Modifié par Someone With Mass, 09 décembre 2011 - 06:22 .


#117
Belisarius09

Belisarius09
  • Members
  • 253 messages

crimzontearz wrote...

ask a soldier which one he would prefer......I dare you

I Play Soldier and I liked the overheat system better.

But the past is the past, i've accepted the facts, it isn't coming back.

so why keep making more of these threads?

#118
AtreiyaN7

AtreiyaN7
  • Members
  • 8 397 messages
This again - I hated overheating because the mechanic made things far too easy from a gameplay standpoint.

#119
Dark_Caduceus

Dark_Caduceus
  • Members
  • 3 305 messages

Bogsnot1 wrote...

I prefer the overheat system, at least it was a little more creative than the cut and apste gameplay systems they use now.


I disagree, the thermal clips work well, though I could myabe see a hybrid system working as well.

#120
Drone223

Drone223
  • Members
  • 6 659 messages

Someone With Mass wrote...

HappyHappyJoyJoy wrote...

If you are fighting husks, you'll run out of ammo because husks don't drop thermal clips.


Unless you're playing as any other class than Soldier. And if you're running out of ammo that often as Soldier, you're doing something wrong.

As Sentinel, I can just activate my Tech Armor and let it do the rest.

As Infiltrator, I can use Incinerate.

As Engineer, I can also use Incinerate. And Cryo Blast.

As Vanguard, I can use Shockwave and eventual Charge.

As Adept, I can use Singularity and Warp.

Or if you have Flashbangs/Reave/Inferno Grenade as bonus power on any of these classes, use them instead.


^This when I did Insanity with my soldier I used my squad mate powers very often as well as adrenaline rush and other weapon's such as the sniper rifle and I never run out of ammo.

Squad mates have powers, use them to support Shepard while (s)he dishes out damage with the assult rifle with adrenaline rush

Modifié par Drone223, 09 décembre 2011 - 08:08 .


#121
Dark_Caduceus

Dark_Caduceus
  • Members
  • 3 305 messages
It's a big mistake to use a soldier and not be switching from weapon to weapon, with my soldier regularly switched from SR to AR to SG and saved the carnifex for heavy armour.

#122
TheRealJayDee

TheRealJayDee
  • Members
  • 2 950 messages

Icinix wrote...

I preferred the overheat from a game play sense.

All of my best combat moments in the ME series come from ME1. None from ME2. It felt like just generic combat shooter #37. Sure it may have been faster and more fluid - and that may look great in a trailer - but in the game - I lost interest fast.

We few might well be the exception - but it doesn't make our opinions any less valid. We found the game more enjoyable with overheat rather than clips.


HappyHappyJoyJoy wrote...

You are pretty doomed without "infinite thermal clips" lying around everywhere.


100% this.
 
ME2 might have had better shooter gameplay, but it also reminded me all the time that I was indeed playing a game, and a lot of that actually came through the need of strategical placed/respawning ammo to keep the player going (the mission accomplished screens didn't help either). It also made the game and it's setting lose some of it's sci fi feel imo.

And seriously, there is just little sense in "upgrading" all the weapons in the universe so they go from basically unlimited to limiited ammo, no matter what anybody tells me. I understand where the "gameplay trumps lore" opinion comes from, but on a scale like that it just makes me feel uncomfortable and as I said to me it didn't even improve the gameplay enough to accept it more than grudgingly.

Btw, I used my Shepard's powers as well as those of his squad all the time, in ME as in ME2. Because they're fun and they're effective. They don't get more fun and more effective by forcing my canon infiltrator to abandon his way of handling combat by giving him only a few shots with his sniper rifle.

But yeah, it seems we're stuck with the thermal clips, so that's that. I still had tons of fun with ME2, and the ammo situation is actually pretty far down on my list of ME3 concerns and hopes.

#123
Shad Croly

Shad Croly
  • Members
  • 1 046 messages

Drone223 wrote...
Clips

-Encourages the player to use different weapons/powers

Seriously. In ME1, all I needed to do was deck out my Assault Rifle and I never had to use any other weapon. It was just point, click, spray, and ten seconds later, any target I faced was dead.

#124
Drone223

Drone223
  • Members
  • 6 659 messages

Shad Croly wrote...

Drone223 wrote...
Clips

-Encourages the player to use different weapons/powers

Seriously. In ME1, all I needed to do was deck out my Assault Rifle and I never had to use any other weapon. It was just point, click, spray, and ten seconds later, any target I faced was dead.

Thats my point, In ME1 you just spam the assult rifle once you have the right mods, it made the other weapons pointless in ME2 I found myself using the sniper rifle, pistol and shotgun more often than in ME1 along with powers such as warp and overload, thats why the clips made the gameplay more better you find yourself using different weapons instead of one, but I do agree however that the in game reason for clips is very lame

Modifié par Drone223, 09 décembre 2011 - 10:29 .


#125
InvincibleHero

InvincibleHero
  • Members
  • 2 676 messages

crimzontearz wrote...

ask a soldier which one he would prefer......I dare you


Except the assumption is the guns have th same stopping power. if you had overheating and it was like a needlegun to control the heat build-up lacking a TC requiring 3X as many shots to do the same damage would you still support overheat?

Unrealistic that overheating never leads to weapon failure either which would make your day rather abruptly short. Image IPB 

 ME style weapons could never exist. Heat will damage the components and cause the software driven stuff to fail like modern PCs that overheat. Reboot should take far longer to achieve. There is just too much heat to realistically get rid of passively. They made them too overpowered and I don't really need them.

 
I'd rather do more damage and quick kill enemies and have a quick reload and back to shooting. Sure you can run out, but you should plan not to.

It would also lead to poor skill of the soldiers. If you had no worry about ammo then  you can hold down the trigger and point in the general direction of the enemy. Trench warfare says hi and it was a poor way to fight battles.

Modifié par InvincibleHero, 09 décembre 2011 - 10:57 .