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Infinite ammo with overheat, or thermal clips?


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#126
DonutsDealer

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Clips all the way. You just have to pop up a new clip instead of waiting 5 sec for gun to cooldown. And I've never run out of ammo with the soldier, just switch weapon and problem solved. And if you do run out of ammo just improve your aim.

#127
Meshaber

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I prefer thermal clips. Partly because of the raw feeling of unloading an antimaterialrifle in an enemies forehead before sitting back to reload. Overheat just doesn't feel as heavy.

#128
CrazyRah

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At first i prefered the Overheat system but now i'm all for the thermal clips

#129
kregano

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Thermal clips. The overheat system didn't do much except aggravate when a gun overheated in battle and there wasn't all that much difference between the guns stats with that system, so I'm fine with thermal clips.

#130
Kakita Tatsumaru

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Overheat.
On a side note, most weapons in ME2 still had infinite ammo, as many weapons still used solid ammo and thermal clips have another purpose.

#131
Guest_Calinstel_*

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One question asked "Who would design a weapon to purposely overheat?"

Guess what. Every single current day arms designer. Take the M16. Bought and payed for and melts (well warps) if you fire it for too long. The solution? Use short bursts to keep the weapon functioning. The overheat system was designed from the start to do just that, allow the weapon to heat up but only to a certain point. The weapons VI shut the system down before the weapon had built up so much heat that it would damage the system.

Heck, if I wanted the weapons to be more realistic, I would have put in a battle mode switch. Gun overheating and I NEED it to work, throw the switch and let the damned thing melt down as I used it. Then replace it later, if I survived the encounter.

Yes, in ME1, the frictionless mods broke the game. Others have said then just don't use them. The overheat function needed tweaking, a few high end mods removed as well, but it was a viable weapons system. The better shield argument, needing upgraded weapons, was just a way to explain away catsuits in battle. If the shields were stronger, I sure as hell didn't see it but I sure saw the weakening of actual armor.

The fact that we have Thermal Clips in ME now is a fact. The overheat method will not come back but that does not make them better.

#132
JonathonPR

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I know ejecting a thermal clip is supposed to take around a second for an experienced solider but do they ever address how long it take to actually load new thermal clips into a gun. When you pick up new clips they don't go to a universal pool to draw from. They are assigned to a gun. It looks like there is a reserve in the gun of clips unused like in a stapler. The current ammo before reload is a measure of how many shots can be fired until current heat sinks are used up after which like a stapler the heat sinks move into position to absorb heat. The guns stop firing because they completely replaced the old cooling system with the new heat sinks that are designed to absorb heat but not easily cool down themselves.

This would result in a divide in weapons based on economics. The wealthy can afford higher end cooling systems that give the same rate of fire but allow full use of ammunition blocks and have effectively infinite ammo. Less wealthy individuals would rely on the cheaper ejectable heat sinks and hope to end a battle quickly. To save costs militaries would adopt the heat disposable system for their basic soldiers while the soldiers on long term missions would be issued the high end cooling system. Snipers would be able to suppress larger groups of targets over a longer period. Moving to a new location after a few shots.

Commander Shepard has a really important mission that might warrant the use of the more expensive equipment.

#133
CaineMaster

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To all the people saying that thermal clips encourges players to change weapons I ask this, how? Through out my time playing ME2 I don't remember having to change weapons because of the thermal clips, maybe once or twice on my first playthrough but otherwise no. If I change weapons it's because
1) to use something different
2) this weapon works better against this opponent

There always enough clips to be found that you really shouldn't run out for any weapon unless you can't aim.

#134
Andorfiend

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My favorite weapon setup in ME 1? Sniper rifle with Explosive Rounds. Overheats on every single shot, but Damn! This is most fun, by the way, while fighting the Thorian, put a shot near the feet of the oncomming Creeper horde and watch them fly like 9 pins. It was absolutely sub-optimal from a DPS standpoint, but it suited my playstyle and damn it was fun. ME 2 took away my ability to choose playstyle on the fly like that.

I never used an AR in ME 1. Pistol or shotgun is better at short range, Sniper at long. I guess the AR could be modded into usefulness, but that doesn't mean having a simple option for players who don't like to learn the system should result in a sequel where I no longer have a choice of playstyles.

It's rather bizarre that Bioware, who hinge their reputation on RP choice, refuse to learn that it's bad to take away gameplay choice. Making me unable to act, like all the biotic powers did in ME 1 is bad. Making me unable to SEE THE FREAKING SCREEN like the writheing red snakes of death do in ME 2 is bad. Forcing me to use a weapon I dislike because the one I want to use had artificially limited ammo which directly contradicts the damm things own lore is bad.

#135
Andorfiend

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JonathonPR wrote...

This would result in a divide in weapons based on economics. The wealthy can afford higher end cooling systems that give the same rate of fire but allow full use of ammunition blocks and have effectively infinite ammo. Less wealthy individuals would rely on the cheaper ejectable heat sinks and hope to end a battle quickly. To save costs militaries would adopt the heat disposable system for their basic soldiers while the soldiers on long term missions would be issued the high end cooling system. Snipers would be able to suppress larger groups of targets over a longer period. Moving to a new location after a few shots.

Commander Shepard has a really important mission that might warrant the use of the more expensive equipment.


That's backwards actually. Long term cost trumps short term cost. A weapon system that requires resupply is more expensive over any significant time span than one that does not. Even if a heat-sink gun cost three times what a heat-clip gun cost the cost of men and transport to keep your front line troops supplied with clips would obliterate that price difference in a week, ignoring the cost of the clips themselves.

Heat-clips would only see use in situations where resupply was not a concern or where combat longevity was not a factor. For example SWAT teams who want high volume firepower, but aren't worried about getting stuck in the field away from supply would probably choose the heat-clip system.

It's not particularly worth thinking about however since it was a change made for gameplay reason (because God Forbid we should be allowed to have fun using the weapon we want to use) and makes buggerall sense from a lore perspective.

#136
Killjoy Cutter

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While I completely prefer the more interesting system of ME1, we're stuck with what he got in ME2 because it's the standard shooterism to have ammo, and they wanted ME2 to be more shootery.

#137
xentar

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While I find the concept of thermal clips to be rather awkwardly slapped upon the setting to justify the game mechanics, the "infinite ammo" concept is also inherently flawed unless the codex explains how all the energy of the "relativistic grain of sand" can be transferred, especially to targets of varying hardness.
So, realistically, we should have overheating plus regular ammo, although the capacity should be significantly higher (possibly, adjustable) than that of modern firearms.

#138
Darth Death

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Thermal clips. I like the idea of running out of ammunition, makes scenarios interesting and problematic.

#139
Chuvvy

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Both. You have infinite ammo, but when you overheat you can slap in a thermal clip. If you run out of thermal clips, you can still fire you just have to watch out for the over heating. Cooldowns for overheating should be increased to balance.

#140
Aumata

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Overheat with thermal clips, would be the most preferred. When a gun overheats for like three times the gun becomes permanent damage, and can't used anymore, that and it has a when it does overheat it has a 4 second cooldown, so it makes having thermal clips worth it, making since to the lore of Mass Effect, and having gameplay challenges. That being said you can also pick up enemies weapons so it balance it self out. But again not that bioware would actually implement something like this anyway.
Thermal clips makes since lore wise if you were to have that gameplay mechanic, with out it it seems more like you went with ammo.

#141
jackyboy666

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Have a changeable option in the menu to have either? I dunno

#142
CptBomBom00

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Thermal clips.

nuff said
HAHAHAHAHHAa

#143
Izhalezan

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Mclouvins wrote...

HolyAvenger wrote...

Overheat. Keep an eye on the meter, or put the right upgrades on your weapon and life is sweet.


Frictionless matierals X and a taped down fire button/key does not make for good gameplay.


I only remember that working for the AR though. But I guess if that comes back then the AR is the only weapon that would get used, still, personally I thought overheat was a neat unique feature, what shooter game doesn't use ammo that drops all over the place?

#144
FlyinElk212

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CaineMaster wrote...

To all the people saying that thermal clips encourges players to change weapons I ask this, how?

.........

If I change weapons it's because
1) to use something different
2) this weapon works better against this opponent

There always enough clips to be found that you really shouldn't run out for any weapon unless you can't aim.


The people that argue that thermal clips encourage you to change weapons...don't quite have it right. What thermal clips DO force players to do (which is why in my opinion they are superior to overheating) is strategize, and play the game smarter.

With overheat, there weren't focused shots, or necessities to incorporate powers for maximum potential. All overheat accomplished was "SPAM ASSAULT RIFLE, OVERHEAT, COVER", lather rinse repeat. Thermal clips however PUNISH this type of player, and forces us to play smarter. Instead of spamming assault rifle, maybe we'll get rid of the enemy's shield with an overload, then make carefully placed shots to their head. After all, we've only got a limited number of shots we can fire.

If you're playing ME2 correctly, you're right, Caine--you'll never run out of clips. It's only when you aren't playing smart that you DO run out of clips.

Modifié par FlyinElk212, 09 décembre 2011 - 05:39 .


#145
Killjoy Cutter

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I rarely ran into an overheat in ME1, and used the powers as much as the cooldowns would let me.

#146
Mr.House

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I still would have preferred the original concept they had which they showed very early in ME2 marketing, before they changed it to the ammo system we have now.

#147
Feanor_II

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Long, long, long time ago (and also quite recently) I proposed a mixed system:
- You have thermal clips, but in a much lesser number.
- Your weapon, has the same heat system that in ME1, but it overheats much faster and cools slower
- Each time the weapon overheat you lose a clip and instantly cool down
- Once you lost al thermal clips you'll have too manage with a ME1 system but in much harder conditions.

#148
The Spamming Troll

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kregano wrote...

Thermal clips. The overheat system didn't do much except aggravate when a gun overheated in battle and there wasn't all that much difference between the guns stats with that system, so I'm fine with thermal clips.


i dont see how "my gun overheated for three seconds when i shot too many times with it!" as being a problem. that was the point of overheating, to manage your heat. thatd be like me saying "i dont like TCs becasue when i shoot 6 times, it makes me reload, bro!"

that arguments never made sense to me.

DonutsDealer wrote...

Clips all the way. You just have to
pop up a new clip instead of waiting 5 sec for gun to cooldown. And
I've never run out of ammo with the soldier, just switch weapon and
problem solved. And if you do run out of ammo just improve your
aim.


heres another complaint i dont quite understand. your soldier has 3 main weapons compared to my adepts 2 sidearms. its not wonder you dont have a consern about running out of ammo, becasue your not using a sidearm, and a sortof upgraded  sidearm. and i am aware we can get bonus weapons, but the casual gamer, biowares target audience, isnt going to get that weapon becasue they dont know of its existance.

its like the people who complained about ME1 enemies taking forever to kill on insanity being problematic, when i can only assume those players modded up dual frictionless materials so they could fire forever. great, you modded your gun to suck, then complained about your gun sucking, but hey it fired forever thjo! but then again, EVERYONE is currently complaining about that very feature.

these things doent make sense to me.

Modifié par The Spamming Troll, 09 décembre 2011 - 06:42 .


#149
Andorfiend

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As long as I'm beating a dead horse, it irks me how the heatclip mechanic affects different classes unevenly.

EG: Vanguards and Operatives can barely touch their primary weapons before needing to switch to the infinite ammo SMG backup, the clip mechanic seems very intrusive. Whereas to a Sentinal a gun is just something to past time with while they wait for the GCD to go away, and they barely notice the clips existence.

#150
Sgt Stryker

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Killjoy Cutter wrote...

I rarely ran into an overheat in ME1, and used the powers as much as the cooldowns would let me.


I would also like to add that at least in the early game with the assault rifle, my accuracy would degrade faster than the heat bar would increase. Thus, the accuracy was the limiting factor, and my weapon rarely reached overheat.