Infinite ammo with overheat, or thermal clips?
#126
Posté 09 décembre 2011 - 10:50
#127
Posté 09 décembre 2011 - 10:58
#128
Posté 09 décembre 2011 - 11:04
#129
Posté 09 décembre 2011 - 01:00
#130
Posté 09 décembre 2011 - 01:07
On a side note, most weapons in ME2 still had infinite ammo, as many weapons still used solid ammo and thermal clips have another purpose.
#131
Guest_Calinstel_*
Posté 09 décembre 2011 - 01:13
Guest_Calinstel_*
Guess what. Every single current day arms designer. Take the M16. Bought and payed for and melts (well warps) if you fire it for too long. The solution? Use short bursts to keep the weapon functioning. The overheat system was designed from the start to do just that, allow the weapon to heat up but only to a certain point. The weapons VI shut the system down before the weapon had built up so much heat that it would damage the system.
Heck, if I wanted the weapons to be more realistic, I would have put in a battle mode switch. Gun overheating and I NEED it to work, throw the switch and let the damned thing melt down as I used it. Then replace it later, if I survived the encounter.
Yes, in ME1, the frictionless mods broke the game. Others have said then just don't use them. The overheat function needed tweaking, a few high end mods removed as well, but it was a viable weapons system. The better shield argument, needing upgraded weapons, was just a way to explain away catsuits in battle. If the shields were stronger, I sure as hell didn't see it but I sure saw the weakening of actual armor.
The fact that we have Thermal Clips in ME now is a fact. The overheat method will not come back but that does not make them better.
#132
Posté 09 décembre 2011 - 01:52
This would result in a divide in weapons based on economics. The wealthy can afford higher end cooling systems that give the same rate of fire but allow full use of ammunition blocks and have effectively infinite ammo. Less wealthy individuals would rely on the cheaper ejectable heat sinks and hope to end a battle quickly. To save costs militaries would adopt the heat disposable system for their basic soldiers while the soldiers on long term missions would be issued the high end cooling system. Snipers would be able to suppress larger groups of targets over a longer period. Moving to a new location after a few shots.
Commander Shepard has a really important mission that might warrant the use of the more expensive equipment.
#133
Posté 09 décembre 2011 - 01:56
1) to use something different
2) this weapon works better against this opponent
There always enough clips to be found that you really shouldn't run out for any weapon unless you can't aim.
#134
Posté 09 décembre 2011 - 01:57
I never used an AR in ME 1. Pistol or shotgun is better at short range, Sniper at long. I guess the AR could be modded into usefulness, but that doesn't mean having a simple option for players who don't like to learn the system should result in a sequel where I no longer have a choice of playstyles.
It's rather bizarre that Bioware, who hinge their reputation on RP choice, refuse to learn that it's bad to take away gameplay choice. Making me unable to act, like all the biotic powers did in ME 1 is bad. Making me unable to SEE THE FREAKING SCREEN like the writheing red snakes of death do in ME 2 is bad. Forcing me to use a weapon I dislike because the one I want to use had artificially limited ammo which directly contradicts the damm things own lore is bad.
#135
Posté 09 décembre 2011 - 02:06
JonathonPR wrote...
This would result in a divide in weapons based on economics. The wealthy can afford higher end cooling systems that give the same rate of fire but allow full use of ammunition blocks and have effectively infinite ammo. Less wealthy individuals would rely on the cheaper ejectable heat sinks and hope to end a battle quickly. To save costs militaries would adopt the heat disposable system for their basic soldiers while the soldiers on long term missions would be issued the high end cooling system. Snipers would be able to suppress larger groups of targets over a longer period. Moving to a new location after a few shots.
Commander Shepard has a really important mission that might warrant the use of the more expensive equipment.
That's backwards actually. Long term cost trumps short term cost. A weapon system that requires resupply is more expensive over any significant time span than one that does not. Even if a heat-sink gun cost three times what a heat-clip gun cost the cost of men and transport to keep your front line troops supplied with clips would obliterate that price difference in a week, ignoring the cost of the clips themselves.
Heat-clips would only see use in situations where resupply was not a concern or where combat longevity was not a factor. For example SWAT teams who want high volume firepower, but aren't worried about getting stuck in the field away from supply would probably choose the heat-clip system.
It's not particularly worth thinking about however since it was a change made for gameplay reason (because God Forbid we should be allowed to have fun using the weapon we want to use) and makes buggerall sense from a lore perspective.
#136
Posté 09 décembre 2011 - 02:11
#137
Posté 09 décembre 2011 - 02:39
So, realistically, we should have overheating plus regular ammo, although the capacity should be significantly higher (possibly, adjustable) than that of modern firearms.
#138
Posté 09 décembre 2011 - 03:42
#139
Posté 09 décembre 2011 - 03:47
#140
Posté 09 décembre 2011 - 04:09
Thermal clips makes since lore wise if you were to have that gameplay mechanic, with out it it seems more like you went with ammo.
#141
Posté 09 décembre 2011 - 04:10
#142
Posté 09 décembre 2011 - 04:36
nuff said
HAHAHAHAHHAa
#143
Posté 09 décembre 2011 - 04:46
Mclouvins wrote...
HolyAvenger wrote...
Overheat. Keep an eye on the meter, or put the right upgrades on your weapon and life is sweet.
Frictionless matierals X and a taped down fire button/key does not make for good gameplay.
I only remember that working for the AR though. But I guess if that comes back then the AR is the only weapon that would get used, still, personally I thought overheat was a neat unique feature, what shooter game doesn't use ammo that drops all over the place?
#144
Posté 09 décembre 2011 - 05:36
CaineMaster wrote...
To all the people saying that thermal clips encourges players to change weapons I ask this, how?
.........
If I change weapons it's because
1) to use something different
2) this weapon works better against this opponent
There always enough clips to be found that you really shouldn't run out for any weapon unless you can't aim.
The people that argue that thermal clips encourage you to change weapons...don't quite have it right. What thermal clips DO force players to do (which is why in my opinion they are superior to overheating) is strategize, and play the game smarter.
With overheat, there weren't focused shots, or necessities to incorporate powers for maximum potential. All overheat accomplished was "SPAM ASSAULT RIFLE, OVERHEAT, COVER", lather rinse repeat. Thermal clips however PUNISH this type of player, and forces us to play smarter. Instead of spamming assault rifle, maybe we'll get rid of the enemy's shield with an overload, then make carefully placed shots to their head. After all, we've only got a limited number of shots we can fire.
If you're playing ME2 correctly, you're right, Caine--you'll never run out of clips. It's only when you aren't playing smart that you DO run out of clips.
Modifié par FlyinElk212, 09 décembre 2011 - 05:39 .
#145
Posté 09 décembre 2011 - 05:42
#146
Posté 09 décembre 2011 - 05:44
#147
Posté 09 décembre 2011 - 05:50
- You have thermal clips, but in a much lesser number.
- Your weapon, has the same heat system that in ME1, but it overheats much faster and cools slower
- Each time the weapon overheat you lose a clip and instantly cool down
- Once you lost al thermal clips you'll have too manage with a ME1 system but in much harder conditions.
#148
Posté 09 décembre 2011 - 06:41
kregano wrote...
Thermal clips. The overheat system didn't do much except aggravate when a gun overheated in battle and there wasn't all that much difference between the guns stats with that system, so I'm fine with thermal clips.
i dont see how "my gun overheated for three seconds when i shot too many times with it!" as being a problem. that was the point of overheating, to manage your heat. thatd be like me saying "i dont like TCs becasue when i shoot 6 times, it makes me reload, bro!"
that arguments never made sense to me.
DonutsDealer wrote...
Clips all the way. You just have to
pop up a new clip instead of waiting 5 sec for gun to cooldown. And
I've never run out of ammo with the soldier, just switch weapon and
problem solved. And if you do run out of ammo just improve your
aim.
heres another complaint i dont quite understand. your soldier has 3 main weapons compared to my adepts 2 sidearms. its not wonder you dont have a consern about running out of ammo, becasue your not using a sidearm, and a sortof upgraded sidearm. and i am aware we can get bonus weapons, but the casual gamer, biowares target audience, isnt going to get that weapon becasue they dont know of its existance.
its like the people who complained about ME1 enemies taking forever to kill on insanity being problematic, when i can only assume those players modded up dual frictionless materials so they could fire forever. great, you modded your gun to suck, then complained about your gun sucking, but hey it fired forever thjo! but then again, EVERYONE is currently complaining about that very feature.
these things doent make sense to me.
Modifié par The Spamming Troll, 09 décembre 2011 - 06:42 .
#149
Posté 09 décembre 2011 - 06:47
EG: Vanguards and Operatives can barely touch their primary weapons before needing to switch to the infinite ammo SMG backup, the clip mechanic seems very intrusive. Whereas to a Sentinal a gun is just something to past time with while they wait for the GCD to go away, and they barely notice the clips existence.
#150
Posté 09 décembre 2011 - 06:54
Killjoy Cutter wrote...
I rarely ran into an overheat in ME1, and used the powers as much as the cooldowns would let me.
I would also like to add that at least in the early game with the assault rifle, my accuracy would degrade faster than the heat bar would increase. Thus, the accuracy was the limiting factor, and my weapon rarely reached overheat.





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