Infinite ammo with overheat, or thermal clips?
#151
Posté 09 décembre 2011 - 06:55
#152
Posté 09 décembre 2011 - 08:57
#153
Posté 09 décembre 2011 - 09:03
#154
Posté 09 décembre 2011 - 09:05
crimzontearz wrote...
ask a soldier which one he would prefer......I dare you
Yeah, thermal clips.
#155
Posté 09 décembre 2011 - 09:12
FlyinElk212 wrote...
CaineMaster wrote...
To all the people saying that thermal clips encourges players to change weapons I ask this, how?
.........
If I change weapons it's because
1) to use something different
2) this weapon works better against this opponent
There always enough clips to be found that you really shouldn't run out for any weapon unless you can't aim.
The people that argue that thermal clips encourage you to change weapons...don't quite have it right. What thermal clips DO force players to do (which is why in my opinion they are superior to overheating) is strategize, and play the game smarter.
With overheat, there weren't focused shots, or necessities to incorporate powers for maximum potential. All overheat accomplished was "SPAM ASSAULT RIFLE, OVERHEAT, COVER", lather rinse repeat. Thermal clips however PUNISH this type of player, and forces us to play smarter. Instead of spamming assault rifle, maybe we'll get rid of the enemy's shield with an overload, then make carefully placed shots to their head. After all, we've only got a limited number of shots we can fire.
If you're playing ME2 correctly, you're right, Caine--you'll never run out of clips. It's only when you aren't playing smart that you DO run out of clips.
#156
Posté 09 décembre 2011 - 09:13
>.>
Reusable Thermal Clips (with built in cooling system in Shepard's suit).
Basically ME2's faster reloading with ME1's infinite ammo. Best of both worlds, which means it's not gonna make it in.
Modifié par Xerxes52, 09 décembre 2011 - 09:14 .
#157
Posté 09 décembre 2011 - 09:17
#158
Posté 09 décembre 2011 - 09:37
On the one hand the lazy part of me liked being able to just use the assault rifle or sniper rifle on every enemy in Mass Effect, but on the other I didn't mind the thermal clips in ME2.
Modifié par capn233, 09 décembre 2011 - 09:37 .
#159
Guest_Arcian_*
Posté 09 décembre 2011 - 09:39
Guest_Arcian_*
It is never time to stop beating deceased members of the equine species.C9316 wrote...
Guys! The horse has been dead for a while, isn't it time to stop beating it?
#160
Posté 09 décembre 2011 - 09:49
C9316 wrote...
Guys! The horse has been dead for a while, isn't it time to stop beating it?
True, but the horse has a cool down period instead of expendable life clips. It keeps coming back to life if you wait for a bit.
#161
Posté 09 décembre 2011 - 09:51
Modifié par AlexXIV, 09 décembre 2011 - 09:53 .
#162
Posté 09 décembre 2011 - 10:07
You can let weapons vent heat automatically like the old days but it takes time, or you can do a quick manual heat pop to instantly drain it at the cost of thermal clips.
At the very least I think they need to rethink the way thermal clips work too much like actual ammo, giving a specific number of shots per weapon they way they do. It should be based more on being able to carry a set number of actual clips and each weapon just drains them (or i suppose technically fills them) at different speeds. That way they would actually feel and behave like thermal clips and not ammo.
Modifié par Doctor Moustache, 09 décembre 2011 - 10:08 .
#163
Posté 09 décembre 2011 - 10:10
#164
Posté 09 décembre 2011 - 10:11
#165
Guest_Calinstel_*
Posté 09 décembre 2011 - 10:13
Guest_Calinstel_*
Chris,Chris Priestly wrote...
You're welcome to discuss which you prefer, but you should know that we're using teh thermal clip system from ME2, not the overheat from ME1.
I don't think anyone actually believes that Thermal Clips are going away.
We (at least I know I have been) are discussing the merits and believablity of either mode.
#166
Posté 09 décembre 2011 - 10:17
Well in concern of believablitly it would be what Doctor Moustache said up there. Different ammo for different weapons, overheat when used too much (at least full automatic weapons). Heat sink popping, etc.Calinstel wrote...
Chris,Chris Priestly wrote...
You're welcome to discuss which you prefer, but you should know that we're using teh thermal clip system from ME2, not the overheat from ME1.
I don't think anyone actually believes that Thermal Clips are going away.
We (at least I know I have been) are discussing the merits and believablity of either mode.
#167
Guest_Calinstel_*
Posté 09 décembre 2011 - 10:20
Guest_Calinstel_*
Now now. Let's not bring Garrus into this.AlexXIV wrote...
Well in concern of believablitly it would be what Doctor Moustache said up there. Different ammo for different weapons, overheat when used too much (at least full automatic weapons). Heat sink popping, etc.Calinstel wrote...
Chris,Chris Priestly wrote...
You're welcome to discuss which you prefer, but you should know that we're using teh thermal clip system from ME2, not the overheat from ME1.
I don't think anyone actually believes that Thermal Clips are going away.
We (at least I know I have been) are discussing the merits and believablity of either mode.
#168
Posté 09 décembre 2011 - 10:22
If you have the flexibility, he has the range. That's what I heard anyway. Not that I know anything about that.Calinstel wrote...
Now now. Let's not bring Garrus into this.AlexXIV wrote...
Well in concern of believablitly it would be what Doctor Moustache said up there. Different ammo for different weapons, overheat when used too much (at least full automatic weapons). Heat sink popping, etc.Calinstel wrote...
Chris,Chris Priestly wrote...
You're welcome to discuss which you prefer, but you should know that we're using teh thermal clip system from ME2, not the overheat from ME1.
I don't think anyone actually believes that Thermal Clips are going away.
We (at least I know I have been) are discussing the merits and believablity of either mode.
#169
Posté 09 décembre 2011 - 10:36
in ME1 I put Explosive Ammo into my Sniper Rifle..... still could get off 2 shots before it overheated.... NOTHING got near me.... it was so broken.
Clips = Better.... just dont fire wildly into the air like some crazy person..... conserve your ammo.... aim for the head..... if you run out of ammo use your powers or go into a frenzy and smash everything in the face with the butt of your gun..... all melee runthroughs are possible.... (with a few missions as an exception)
#170
Posté 09 décembre 2011 - 10:39
Omega4RelayResident wrote...
Clips = Better.... just dont fire wildly into the air like some crazy person..... conserve your ammo.... aim for the head..... if you run out of ammo use your powers or go into a frenzy and smash everything in the face with the butt of your gun..... all melee runthroughs are possible.... (with a few missions as an exception)
+1
Aim for the head only when it's a sure thing. Center mass of the target as a general rule.
Modifié par Unschuld, 09 décembre 2011 - 10:41 .
#171
Posté 09 décembre 2011 - 10:48
In ME3, you'll ultimately have no-one to blame but yourself if you run out of ammo, since you're deciding which weapons you'll have and I think the ammo capacity for one weapon increases if you don't have more weapons.
One mission in the beta showed that the player had around 200 rounds for the pistol and in the co-op, he had over 300 rounds for the SMG and he had about 30 rounds for his shotgun at the same time. If you can't find any kind of ammo during that time, there's really no excuse to run out of ammo besides being careless.
Modifié par Someone With Mass, 09 décembre 2011 - 10:49 .
#172
Posté 09 décembre 2011 - 10:56
With the choice between Overheat or TC, I'd preffer TC. It seems slightly more realistic.
#173
Posté 09 décembre 2011 - 11:00
Both systems are... bleh.
People say that in ME1 you don't need to use powers, or you just shoot in controlled burst and you win. What? Did you ever played on Insanity? Sabotage anyone? Besides, if you shoot in controlled burts your enemy would probably laught at you since their shields recover faster than you shoot with your "controlled burst".
In ME1 you have those unbalanced mods.
And in ME2 if you ran out of "ammo" or thermal clips, you can't shoot. WTF?
Modifié par mauro2222, 09 décembre 2011 - 11:02 .
#174
Posté 09 décembre 2011 - 11:03
mauro2222 wrote...
Agg... not this again.
Both systems are... bleh.
People say that in ME1 you don't need to use powers, or you just shoot in controlled burst and you win. What? Did you ever played on Insanity? Sabotage anyone? Besides, if you shoot in controlled burts your enemy would probably laught at you since their shields recover faster than you shoot with your "controlled burst".
In ME1 you have those unbalanced mods.
And in ME2 if you ran out of "ammo" or thermal clips, you can't shoot. WTF?
That's your prompt to get medieval on their ass.
#175
Posté 09 décembre 2011 - 11:06
Someone With Mass wrote...
As long as the drop is okay ( I think they've tweeted that they've improved the drop ratio and the piles of clips over the map) I don't have a problem with it. Makes it more fun when I have to make the shots count with a rifle like the Vindicator or Mattock.
In ME3, you'll ultimately have no-one to blame but yourself if you run out of ammo, since you're deciding which weapons you'll have and I think the ammo capacity for one weapon increases if you don't have more weapons.
One mission in the beta showed that the player had around 200 rounds for the pistol and in the co-op, he had over 300 rounds for the SMG and he had about 30 rounds for his shotgun at the same time. If you can't find any kind of ammo during that time, there's really no excuse to run out of ammo besides being careless.
There were some missions with an unusually low drop rate... like saving Mirandas EDIT(sister).... I never actually ran out of ammo..... but I was always affraid I would.... and there were missions that had TOO many ammo clips laying around..... Derelict Reaper.... okay Husks with Armor are scary as all hell.... I use to laugh at husks in ME1 but not anymore..... Still there was enough Ammo on that derelict Reaper to choke a Reaper.
Modifié par Omega4RelayResident, 09 décembre 2011 - 11:13 .





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