Unschuld wrote...
That's your prompt to get medieval on their ass.
I can shoot arrows too? :happy:
Unschuld wrote...
That's your prompt to get medieval on their ass.
mauro2222 wrote...
And in ME2 if you ran out of "ammo" or thermal clips, you can't shoot. WTF?
mango smoothie wrote...
mauro2222 wrote...
And in ME2 if you ran out of "ammo" or thermal clips, you can't shoot. WTF?
You know I hear this all the time from people, but if your careful and apply good tactics then you won't run out of thermal clips even on insanity, Ive done it before.
mango smoothie wrote...
mauro2222 wrote...
And in ME2 if you ran out of "ammo" or thermal clips, you can't shoot. WTF?
You know I hear this all the time from people, but if your careful and apply good tactics then you won't run out of thermal clips even on insanity, Ive done it before.
mauro2222 wrote...
mango smoothie wrote...
mauro2222 wrote...
And in ME2 if you ran out of "ammo" or thermal clips, you can't shoot. WTF?
You know I hear this all the time from people, but if your careful and apply good tactics then you won't run out of thermal clips even on insanity, Ive done it before.
That wasn't the point.
Modifié par mango smoothie, 09 décembre 2011 - 11:24 .
mango smoothie wrote...
ok but how many other games out there have it were if you run out of ammo you can't shoot, only Mass Effect 2 No. As far as I know every game that has ammo if you have no ammo guess what you can't shoot. In Mass Effect 2 powers and even melee can be actually very useful if you run out of thermal clips.
Modifié par mauro2222, 09 décembre 2011 - 11:26 .
mauro2222 wrote...
mango smoothie wrote...
ok but how many other games out there have it were if you run out of ammo you can't shoot, only Mass Effect 2 No. As far as I know every game that has ammo if you have no ammo guess what you can't shoot. In Mass Effect 2 powers and even melee can be actually very useful if you run out of thermal clips.
Still not the point. Look at how weapons work in ME1 then look at them in ME2.
Modifié par mango smoothie, 09 décembre 2011 - 11:31 .
mango smoothie wrote...
I fail too see what you mean are you saying they replaced on bad system with another if thats the case then ok thats your opinion. I feel that thermal clips are a big improvement compared to ME1 and works really well.
mauro2222 wrote...
mango smoothie wrote...
I fail too see what you mean are you saying they replaced on bad system with another if thats the case then ok thats your opinion. I feel that thermal clips are a big improvement compared to ME1 and works really well.
Nope, the problem is that thermal clips seem to have altered the weapons. Thermal clips are just a cilinder, whose purpose is to absorb the heat that the weapon produces, when certain temperature is reached it needs to be released. In ME2 when you release the thermal clip, your weapon seems to die, this means that thermal clips are ammo. How is that an improvement, when you previously had an endless quantity of ammo?
Regardless of this, I don't care. I don't find tedious the search for those things in the battlefield. It just that the explanation doesn't make sense at all.
mango smoothie wrote...
Actually if I was in a combat situation with a choice of a gun with clips or overheat I would choose clips it's faster to reload then waiting for a gun to cool down.
mauro2222 wrote...
mango smoothie wrote...
Actually if I was in a combat situation with a choice of a gun with clips or overheat I would choose clips it's faster to reload then waiting for a gun to cool down.
Well, yes... depends of what kind of combat. But the point is that if you ran out of thermal clips, your weapon should be still capable of shoot.
Modifié par BlahDog, 10 décembre 2011 - 12:14 .
Guest_Calinstel_*
Chris Priestly wrote...
You're welcome to discuss which you prefer, but you should know that we're using teh thermal clip system from ME2, not the overheat from ME1.
BlahDog wrote...
Having limited ammo is makes you think about how you shoot and how much you need to use your powers. Having infinite ammo only forces you to wait a little for your wepon to cool so instead of using more complex tactics you just shoot wait and shoot again.
Modifié par Reptillius, 10 décembre 2011 - 12:58 .
Good try but not quite. If that's the case, then once the clip cools down, I could reuse it again. The other bad point about clips--why can't I buy more of them or get them from the ship's stores?Reptillius wrote...
The Thermal Clip System for the most part is a very practical overheat system. You design that removable heatsink in a fashion that it can be safely removed from the gun while extremely hot and even potentially stored on your person while it vented all that built up heat while you pop in another easily replaced heat sink and you suddenly find yourself only in conflict with lore in a single place and thus not in the range of Retconning at all.
CenturyCrow wrote...
Good try but not quite. If that's the case, then once the clip cools down, I could reuse it again. The other bad point about clips--why can't I buy more of them or get them from the ship's stores?Reptillius wrote...
The Thermal Clip System for the most part is a very practical overheat system. You design that removable heatsink in a fashion that it can be safely removed from the gun while extremely hot and even potentially stored on your person while it vented all that built up heat while you pop in another easily replaced heat sink and you suddenly find yourself only in conflict with lore in a single place and thus not in the range of Retconning at all.
So we're stuck with clips as a game design choice. But I still preferred the old method and decide which 'bullet' type because it was a good RPG element that allowed me a choice and a way to customize my weapons. I still think they should do it both ways to provide us with the wider game experience. (Just make the bullet types more managable).
CenturyCrow wrote...
Good try but not quite. If that's the case, then once the clip cools down, I could reuse it again. The other bad point about clips--why can't I buy more of them or get them from the ship's stores?Reptillius wrote...
The Thermal Clip System for the most part is a very practical overheat system. You design that removable heatsink in a fashion that it can be safely removed from the gun while extremely hot and even potentially stored on your person while it vented all that built up heat while you pop in another easily replaced heat sink and you suddenly find yourself only in conflict with lore in a single place and thus not in the range of Retconning at all.
So we're stuck with clips as a game design choice. But I still preferred the old method and decide which 'bullet' type because it was a good RPG element that allowed me a choice and a way to customize my weapons. I still think they should do it both ways to provide us with the wider game experience. (Just make the bullet types more managable).
Modifié par BlahDog, 10 décembre 2011 - 01:22 .
TheBlackBaron wrote...
*Snip*
And I'm going to smack the next person that says "BUT I COULD PUT FRICTIONLESS MATERIALS X IN MY HMWAR ASSAULT RIFLE AND FIRE FOREVER!"
didymos1120 wrote...
Here's one about the overheat I've never seen considered: unless it was physically ejecting a coolant of some sort (which is effectively equivalent to having thermal clips in liquid form), it wouldn't be remotely practical in a vacuum or low-atmosphere situation. You'd be waiting forever for it to radiate all that heat (not that it wouldn't realistically take a long time even on worlds like Noveria).

Modifié par Bluko, 10 décembre 2011 - 01:28 .
BlahDog wrote...
Having limited ammo is makes you think about how you shoot and how much you need to use your powers. Having infinite ammo only forces you to wait a little for your wepon to cool so instead of using more complex tactics you just shoot wait and shoot again.
mauro2222 wrote...
BlahDog wrote...
Having limited ammo is makes you think about how you shoot and how much you need to use your powers. Having infinite ammo only forces you to wait a little for your wepon to cool so instead of using more complex tactics you just shoot wait and shoot again.
Nah... both system require the same amount of thinking. Even if you run out of ammo is nothing to be concerned about.
Modifié par BlahDog, 10 décembre 2011 - 01:27 .
BlahDog wrote...
It allows soldiers to have more unique powers and forces biotics and tecs to use their powers more as well.
BlahDog wrote...
Not being able to shoot things in a Third Person Shooter? Seems kind of like a big problem.
mauro2222 wrote...
BlahDog wrote...
It allows soldiers to have more unique powers and forces biotics and tecs to use their powers more as well.
It does not force anything. Unless you're playing the game on casual, you still use the weapons more often than the powers.