Malanek999 wrote...
Have they improved the Skyrim combat system from Oblivion?
Yes, melee combat is better.
Malanek999 wrote...
Have they improved the Skyrim combat system from Oblivion?
Jedi Sentinel Arian wrote...
Mass Effect 2 has great Characters, Places, Story and epic moments. T.I.M, New Squadmates, Aria ... Omega, Asari Homeworld, Horizon, Derelict Reaper, Collector Base ... Death of squadmates. etc.
Guest_Luc0s_*
Meris wrote...
Luc0s wrote...
Meris wrote...
Jedi Sentinel Arian wrote...
I'm the Weirdo who thinks:
Heroes of Might & Magic IV > V > III
and
Oblivion > Skyrim > Morrowind
You think that's weird?
I don't think Witcher is an RPG.
And what makes you think that?
The Witcher 1 and 2 both are more RPG than DAII will ever be. Just look at the talent-trees of both games and realize that DAII's poor excuse for a talent-tree is simply laughable compared to those of The Witcher and The Witcher 2.
Unlike a PnP game where you can be very creative, and in-character, the combat of any video game RPG, be it DA:O, DA2, Witcher or whatever, has a lot of constraints. Sure, there's roleplaying to be had but it can only serve to complement the main axis of the game's roleplaying potential. With BioWare's strong writting, you shape the character through dialog. In an open sandbox like the Elder Scrolls, you shape your character through what you actually do and don't. In Witcher, Geralt is Geralt.
Modifié par Luc0s, 12 décembre 2011 - 11:23 .
Luc0s wrote...
Meris wrote...
Luc0s wrote...
Meris wrote...
Jedi Sentinel Arian wrote...
I'm the Weirdo who thinks:
Heroes of Might & Magic IV > V > III
and
Oblivion > Skyrim > Morrowind
You think that's weird?
I don't think Witcher is an RPG.
And what makes you think that?
The Witcher 1 and 2 both are more RPG than DAII will ever be. Just look at the talent-trees of both games and realize that DAII's poor excuse for a talent-tree is simply laughable compared to those of The Witcher and The Witcher 2.
Unlike a PnP game where you can be very creative, and in-character, the combat of any video game RPG, be it DA:O, DA2, Witcher or whatever, has a lot of constraints. Sure, there's roleplaying to be had but it can only serve to complement the main axis of the game's roleplaying potential. With BioWare's strong writting, you shape the character through dialog. In an open sandbox like the Elder Scrolls, you shape your character through what you actually do and don't. In Witcher, Geralt is Geralt.
In Dragon Age: Origins, you plan an empty shell. There is no character. Maybe there is one in your imagination, but there is none in the game.
In The Elder Scrolls, you play an empty shell. There is no character. Maybe ther eis one in your imagination, but there is none in the game.
In The Witcher, you play a character named Geralt. You get to roleplay Geralt and have to make difficult desicions in his shoes.
IMO, The Witcher therefor is more of an RPG than Dragon Age: Origins and The Elder Scrolls series are.
Guest_EternalAmbiguity_*
Guest_Luc0s_*
Rockworm503 wrote...
Luc0s wrote...
Meris wrote...
Luc0s wrote...
Meris wrote...
Jedi Sentinel Arian wrote...
I'm the Weirdo who thinks:
Heroes of Might & Magic IV > V > III
and
Oblivion > Skyrim > Morrowind
You think that's weird?
I don't think Witcher is an RPG.
And what makes you think that?
The Witcher 1 and 2 both are more RPG than DAII will ever be. Just look at the talent-trees of both games and realize that DAII's poor excuse for a talent-tree is simply laughable compared to those of The Witcher and The Witcher 2.
Unlike a PnP game where you can be very creative, and in-character, the combat of any video game RPG, be it DA:O, DA2, Witcher or whatever, has a lot of constraints. Sure, there's roleplaying to be had but it can only serve to complement the main axis of the game's roleplaying potential. With BioWare's strong writting, you shape the character through dialog. In an open sandbox like the Elder Scrolls, you shape your character through what you actually do and don't. In Witcher, Geralt is Geralt.
In Dragon Age: Origins, you plan an empty shell. There is no character. Maybe there is one in your imagination, but there is none in the game.
In The Elder Scrolls, you play an empty shell. There is no character. Maybe ther eis one in your imagination, but there is none in the game.
In The Witcher, you play a character named Geralt. You get to roleplay Geralt and have to make difficult desicions in his shoes.
IMO, The Witcher therefor is more of an RPG than Dragon Age: Origins and The Elder Scrolls series are.
Then that means any game that has a character that doesn't require you to have any imagination is an RPG and ones that do isn't.
That means Batman Arkham City is more of an RPG than DnDand people wonder why I want to be rid of RPG as a label altogether.
Guest_Luc0s_*
EternalAmbiguity wrote...
^ You're letting your bias ruin your point. It's incredibly silly to say there was no character in DA:O. You CREATED the character.
Luc0s wrote...
No, because there is no roleplaying in "any game". There is no roleplaying in Bartman Arkham City. But there is in The Witcher.
Come on, this is not rocket science. It's not difficult to understand. Stop posting such useless replies like "then any game with a character is an RPG". Of course it isn't and you know damn well why The Witcher is (very good) roleplaying and "any game" isn't.
Luc0s wrote...
EternalAmbiguity wrote...
^ You're letting your bias ruin your point. It's incredibly silly to say there was no character in DA:O. You CREATED the character.
No, I created an avatar, not a character. There is no character in DA:O, only a "physical" empty shell with a bunch of talents that allows me to kill my enemies the way I see fit. That isn't roleplaying.
Sure, I could add roleplaying to it myself by roleplaying inside my head. But then I'm not playing a character within the game, I'm only playing a character within my imagination. What I'm doing then, is writing a fan-fic of a made-up character inside my own head, while playing an empty shell in DA:O at the same time. With my imagination, I can place my fan-fic character inside that empty shell. However, that character still soley exists within my head and imagination only. It doesn't exist within the game.
Guest_EternalAmbiguity_*
Luc0s wrote...
No, I created an avatar, not a character. There is no character in DA:O, only a "physical" empty shell with a bunch of talents that allows me to kill my enemies the way I see fit. That isn't roleplaying.
Sure, I could add roleplaying to it myself by roleplaying inside my head. But then I'm not playing a character within the game, I'm only playing a character within my imagination. What I'm doing then, is writing a fan-fic of a made-up character inside my own head, while playing an empty shell in DA:O at the same time. With my imagination, I can place my fan-fic character inside that empty shell. However, that character still soley exists within my head and imagination only. It doesn't exist within the game.