jbrand2002uk wrote...
there are 2 more spaces for statues in both Gamlen's house and the mansion and i doubt BW would have put them there without intending to use them
I could write a full page of things DA2 brings up that I feel Bioware has no intention of using.
The Band of Three letters for one, which tie right into the sewer and tunnels underneath Kirkwall that house tons of magical artificats. And the veil being overly thin at Sundermount, due to all the wars fought their over the ages in pursuit of an unknown power there. And the role of the Tevinter in making Kirkwall a giant spell form. And why the Tevinter conquered Kirkwall BEFORE they knew about mines, meaning they were throwing armies at a piece of dirt for unknown reasons, which we can only assume are magical in nature. All of these topics I could go on and discuss at length.
Then there's the role of the Kossith and their obsession with the tome of koslun - a piece of text that the QUnari held while they conquered most of the known world and immediately surrendered once it disappeared. Why the Qunari, a group which prides itself on the utility of objects and not placing any sort of unneccessary sentiment on things, would stop an invasion they had every shot at winning, when they just lost a book that they could just as easily recapture, to me says the tome has either knowledge, power or something else that the Chantry wasn't able to unlock, but give the Qunari an unbeatable power in their army.
And, speaking of the Qunari, on the loading slides of DA2, we see Viking humans, with horns on their helmets, turn into Kossith when the moon sets, with a forlorn and enraged look. Does this mean that the Kossith are humans who were long ago transformed? That they were warriors that were magically cursed? It would explain their ridgid military philosophies, their advanced war technology and their hatred of magic. Or was it just a silly loading screen slide?
Merirl's Eluvian. 'Primeval Thaig. Red Lyrium. Nuff said.
I'm sure there is more, much more, that I could think of if I had played DA2 more recently, but this should be enough. All GREAT places for Bioware to take the story, build quests off of and use to deepen the lore. All introduced in DA2 alone, not from previous DLC or games.
And all left on the editing room floor, with no explanations or follow ups. And the two DLCs released so far deal with none of these topics, only with new ones (Hawke's family history and a heist story).
Given all that plot-rich material that they've already introduced and not touched on... and you think empty statue places are good indicators of "they wouldn't have placed them there if they weren't going to use it" for Dragon Age 2?
Okay man. Clearly rooms for statues was top on the devs list of things to care about when designing DA2.
Modifié par Fast Jimmy, 18 décembre 2011 - 01:39 .