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Playing Baldur's Gate again, this time with mods.


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#1
forseman

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Hi. It's been a few years since I last played the BG series, but now I got the urge again. The thing is, I never played it with mods before (only used official patches and Baldurdash fixes), and now I feel that it would be fun with some new content. However, I'm overwhelmed by the amount of mods, the order in which to install them, and so on.

Could you guide me, help me get things installed in a good way?

First of all, I understand that the mod which lets you play BG1 with the BG2 engine must be great, so I want to use that. However, should I use BGtutu or BGT? What are the pros and cons of the different mods? I understand that BGT turns it into one game. Does that mean that you don't have the 161 000 cap while playing BG1 (because I want that). When you move into BG2, do Jaheira, Minsc etc keep their BG1 stats? Because if I remember correctly, their stats were changed for BG2.

Also, I'm wondering which mods with new content would be recommended? I'd love some new adventures, but if they have too much bugs or a poor storyline, then maybe it's best to skip them. Could you recommend adventure mods for me? For example, Shadows over Soubar seems like a big mod, but is it good? Also, are there good adventure mods for BG1? I don't think you need to worry about my skill level, since I played BG1 and BG2 a lot in the past, even on the hardest difficulty. Not saying I could handle anything, but I do consider myself to know the game well.

I have a GOG version of BG1 and BG2. Is there anything special about those? For example, are they patched with the latest official patches?

All in all, I want the complete rundown of mods. ;) I realize this is much to ask since there is a myriad out there, but some guidelines would be greatly appreciated! Which websites to download from, etc.

#2
ussnorway

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forseman wrote...
I have a GOG version of BG1 and BG2. Is there anything special about those? For example, are they patched with the latest official patches?


This is the most important info you gave us. All GoG games come pre-patched & you don’t/ can’t add any of the other patch versions to them… to be clear here that’s only the official patches not things like the fixpack.

Both BGtutu & BGT have been around long enough to have die-hard fans to argue the pros and cons.:wub:
My personal preference is tutu but that’s as much for the standard coding conventions as game play… pick/ use the one that appeals to you before reading the distinct install endorsements.

Modifié par ussnorway, 10 décembre 2011 - 01:43 .


#3
Grond0

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forseman wrote...
Could you guide me, help me get things installed in a good way?
All in all, I want the complete rundown of mods. ;) I realize this is much to ask since there is a myriad out there, but some guidelines would be greatly appreciated! Which websites to download from, etc.

A good site to look at would be:
http://www.spellhold....net/ie/modding (which provides a brief introduction and links to the other main modding sites)
http://kerzenburg.ba...ead.php?t=34931 (gives a list of many, many mods, links to download all of these and advice on installation order; the site was set up to support the Big World Project, but the mods can be used separately)



I understand that BGT turns it into one game. Does that mean that you don't have the 161 000 cap while playing BG1 (because I want that). When you move into BG2, do Jaheira, Minsc etc keep their BG1 stats? Because if I remember correctly, their stats were changed for BG2.

Installing BGT does remove the BG1 cap, though you can add that back in if you want (or just not level up once given the chance above 161,000).



Also, I'm wondering which mods with new content would be recommended? I'd love some new adventures, but if they have too much bugs or a poor storyline, then maybe it's best to skip them. Could you recommend adventure mods for me? For example, Shadows over Soubar seems like a big mod, but is it good? Also, are there good adventure mods for BG1? I don't think you need to worry about my skill level, since I played BG1 and BG2 a lot in the past, even on the hardest difficulty. Not saying I could handle anything, but I do consider myself to know the game well.

In my experience the difficulty with quest mods is that they tend to provide over-powered equipment, which unbalances the game (and I find it a bit of a pain considering what equipment to pick up or leave).  That doesn't stop the mod itself being fun, but means I tend not to want them in my install permanently.

A few of the better BG1 mods I think are The Grey Clan, Dark Horizons and Secret of Bone Hill.

Modifié par Grond0, 10 décembre 2011 - 08:57 .


#4
forseman

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Thanks for the replies.

ussnorway - what do you mean by standard coding conventions?

Those of you who have tried the quest mods, do you play the game with those mods nowadays, or do you consider the game better without additional stuff?

#5
ussnorway

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TuTu uses a standardised naming convention that ALL community based mods conforms to in order to be Tutu compatible. In layman terms; every item in the game needs a unique name so that the computer knows what’s what… this is fine when you make new items for yourself but perennially problematic for community based content.

For example; If I make a mod that adds a pair of gloves called Monkfist.itm & someone else has an item (let’s say a mace) also called Monkfist then obviously having these two mods installed at once will cause issues.

I’m into romance mods (Yes I know "too many J&B novels" right?) & will only normally do quests that have well scripted plots to drive them eg. Include Keto, Amber and Sarah.

Edit;
One more thing that you need to know about GoG BG2 is NO you don't get Joluv however you can legally download him from here.


You want the Bonus CD Merchants... or to be more accurate the file name is ar0406.bcs <...> Just drop it into your override folder and he will be at the Copper.

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Modifié par ussnorway, 11 décembre 2011 - 01:49 .


#6
forseman

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I see. So there are mods that are not compatible with BGT? Or maybe there are, but there is a risk of them not being?

Yes, I've played with those before, the merchants are great. Thanks for the link!

Modifié par forseman, 11 décembre 2011 - 01:48 .


#7
AnonymousHero

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forseman wrote...

I see. So there are mods that are not compatible with BGT? Or maybe there are, but there is a risk of them not being?

Yes, I've played with those before, the merchants are great. Thanks for the link!


AFAIK almost all recent mods are compatible with BGT.

#8
Grond0

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To clarify ussnorway was talking about different mods conflicting with each other - BGT and Tutu are both compatible with other Weidu mods. Conflicts between mods using the same bits of the game is always a potential problem - readmes will often list likely conflicts to help you avoid them.

#9
Humanoid_Taifun

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The best reasons for Tutu are:
1. less mods - Since your BG1 mods are in a separate installation from your BG2 mods, they cannot conflict with each other.
2. DIFFERENT mods - for example a difficulty enhancing mod for BG1 but nothing of the sort for BG2
3. separate games - some people prefer them to be that way.

Best reasons for BGT
1. continuity - Minsc is the same in BG2 as you left him in BG1. That includes such things as death.
2. better (also, easier) importing - sometimes your character will not properly transit from Tutu to BG2, losing special abilities or kits on the way. This is very rare, but it can still happen.
3. one game - One set of mods, one set of rules, one folder, one shortcut on the desktop...

Whichever way you go, you want the widescreen mod. You should also take a look at G3 Fixpack (incompatible with Tutu, but with Tutu you should have a separate BG2 folder) and BG1 NPCs.
There are other interesting mods out there, but take them slowly. Not more than 1 or 2 new ones per run-through, so that you can come to understand what they do before you run into the first bugs.
Be also wary of older mods, especially pre-weidu mods.

#10
Grimwald the Wise

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The mod BG2 Tweaks gives you the choice of which stats you want Jaheira, Minsc etc. to have. the stats you want. You can have them have BG2 stats throughout or BG1 stats throughout. It is a misnomer as it can and should be used for both BG1 and BG2 to keep things consistant.

I personally like the Drizzt Saga. However it does give overpowered items and lots of experience. However you need both to complete the saga as the bad guys are tough. I therefore do it after everything else other than the final battle in BG1. As you lose your equipment before going to BG2, the overpowered items are no problem except for the final battle.

SCS gives the enemy a better artificial intelligence as well as having other tweaks. It makes the game a bit harder as a result. If you then find it too hard there are mods that make it easier such as one that enables item upgrades (At a rather steep cost).

I would heartily endorse the BG1 NPC project as it gives the other characters in your party personality.

The Grey Clan Episode is a good quest mod and doesn't give you too much in terms of items.

The Stone of Askavar similarly is a good quest mod.

Some NPC mods also give you extra quests Gavin is a good example. The BG1 NPC project also gives a few extra minor quests, without being overpowered. However it does give you a lot of chances to enhance reputation.

BG2 Tweaks and SCS have some conflicts, so that one will overwrite what the other has done. eg they both change what happens when a member of the party leaves. What happens in the two mods is slightly different and you need to actually read the readme so that you get what you want!!

I personally would not recommend the huge world map. it is simply too big and makes places exceedingly difficult to find.

Modifié par Grimwald the Wise, 12 décembre 2011 - 09:08 .


#11
Wintersembrace

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if your looking into mod BG1/2 look at the Big world project  from Spellhold Studios under mega mods

Modifié par hotedge, 14 décembre 2011 - 11:05 .


#12
forseman

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Thanks for all your replies. I haven't had time to start yet, due to final school exams before christmas. I have another question: What about windows 7 and BG1 and BG2? Are there any problems?

#13
Humanoid_Taifun

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Since both Tutu and BGT do not actually employ the BG1 engine, you don't need to worry about BG1 being Win7 capable (it is, by the way).

The one thing you need to keep in mind when installing Baldur's Gate (1 or 2), is that you should not install under C:\\Program Files (or however that folder is called in your language). Windows maintains a strict control over this folder and you don't want Windows messing around with your files, do you?

#14
ussnorway

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It's always worth your while to run install programs as administer with the stupid way Win7 permissions is designed.

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Modifié par ussnorway, 17 décembre 2011 - 02:13 .


#15
SpiffyKeen

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I have a quick double question on this topic. 

I might be interested in trying lots of mods after my current run, and I am wondering how well SCS works with BGT (and if SCS2 works well with SCS and BGT).  Has anyone tried that?  It seems, just based on how SCS and SCS2 were developed, that it would make a lot more sense to use them with BGtutu and BG2 separately. 

#16
Grond0

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Both SCS and SCS2 work perfectly with BGT. SCS and SCS2 are designed to work together - so, where there are equivalent components in both, SCS2 will recognise if it's already installed and skip that bit of the installation.

#17
The Fred

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Humanoid_Taifun wrote...
The one thing you need to keep in mind when installing Baldur's Gate (1 or 2), is that you should not install under C:Program Files

I actually did that and it works just fine for me. Sometimes I have to get threatening when it decides I can't save things there, despite being the administrator, but it knows who's boss now. Some people have reported issues though so it's probably best not to tempt fate.

The thing with mods is that there is no particular reason for any of them to be compatible with any others. They all modify things, and if there's any overlap there's always the chance that one will be expecting something which has been changed by another. A lot of mods check specificially for other mods, but this requires communication between modbuilders and, sometimes, time-travel.

Personally I would jot down which ones you want to install first just in case you miss one which should come early on, because it can be a pain to uninstall them all. I'd also recommend trying to make a second install so that if you screw up you can always just delete without reinstalling.