$60 for the game then more $$$ for content?
#26
Posté 23 novembre 2009 - 03:58
#27
Posté 23 novembre 2009 - 04:02
Mayo98577 wrote...
I'm sorry bioware, I'm not going to spend $60 for a new game and then have to pay MORE to get all the in game content.
I'm so glad you pointed this out. There just aren't any "DLC sucks" threads on this forum. Good for you and your originality.
BTW, you have all the content. If you want OPTIONAL content, then get the DLC. If not, then don't. This is really, really simple.
#28
Posté 23 novembre 2009 - 04:02
The whole Wardens keep thing has been controversial. We got the memo. Can we please move on?
#29
Posté 23 novembre 2009 - 04:03
#30
Posté 23 novembre 2009 - 04:05
Georg Zoeller wrote...
rest assured that that kind of approach would be ineffective
A) Because the only way to vote against DLC is not to buy it. But while enough people are buying it (aka consumer demand exists), even that doesn't really work. As long as reasonable demand for a product exists, we would be irresponsible to just ignore it.BioWare people can see the who is making posts from the same address, so going through the effort of making additional accounts isn't really all that effective. I mean, sure, one could go through a dozen proxies to obfuscate that, but given the general low impact generic 'I hate this' posts on forums have, it'd be costing someone a lot of time and just cause us amusements in our team meetings ("hey, that italian guy who created 27 accounts? Kids these days have too much time on their hands")
As for patches vs. DLC. The core DA team is working on patches. They are free. They take time, because they have to run through QA. There is a different team, the DLC team, that works on downloadable content. These resources don't conflict with each other (and besides, on thing that never speeds up software development is throwing more people at a problem), because the patch team is mostly engineers while the DLC team is mostly content creators - and if you look at the credits, you get a rough idea how many people BioWare has available to dedicate to either of this.
What the patch team is doing is called 'live support' and it has always been free and will always be free (unless the industry moves to a universal subscription model, not terribly likely).
What the DLC team is doing is creating new content, and as such, we expect to be paid for it, because a team of several dozen people is pretty damn expensive over time.Wickedjelly wrote...
I'm not sure what's worse. Posting the same topic over and over to the point you feel the need to make a separate account
Or using the beaten, trampled, steamrolled to death food analogy for the billionth time
You just need to cut and paste all your posts from the last couple days. Add them all together in notepad and just cut and paste them into these threads. It would save you a fair bit of time. Time that could be better spent pushing the waffle agenda...
#31
Posté 23 novembre 2009 - 04:06
#32
Posté 23 novembre 2009 - 04:09
Now there is less (although the rumours of the complete demise of free content are greatly exaggerated), and people are right to ask why.
Truth is that games today are much much more expensive to create than 8 years ago. Think dozens of millions of dollars, teams of 100s of people (I think Assassins Creed 2 was somewhere around 400 people peak), it costs a lot of money.
At the same time, the price for games has been remarkably constant. Let's for the sake of the argument, assume piracy has stayed constant too (it hasn't) - so, how can the industry afford to still create games?
For starters, sell to more people, on more platforms (PC alone just doesn't cut it for a AAA game anymore, very slim chance of covering your development costs).
Secondary, find new revenue streams. Subscription models (MMO), DLC, Microcontent, Digital Expansions, In game advertisement, you name it. Some work for some games, other's don't.
As a result, we've seen the industry consolidate a lot. Very few small development studios left on the market, fewer, more hit focused titles, etc. Adding up the announcements of studio closures and job losses, I'd say close to 15-20% of north american game developers lost their jobs in the last 18 months.
Games like DA are even more risky for everyone, because they take so much longer to create and contain so much more unique content than your average game.
So, really, do you expect in that situation that there is tons and tons of free content that took dozens of people to create over a few months to be released for free? Maybe you do, but then you're out of touch with the realities of the market.
KalosCast wrote...
Can't you Bioware guys just start locking these threads, or merge them into one superthread of BAWWWWWWWWW I WANT FREE STUFFFFFFZ
Modifié par Georg Zoeller, 23 novembre 2009 - 04:13 .
#33
Posté 23 novembre 2009 - 04:10
If the OP'er had read why Bioware was able to have this content available at launch, because of the content being locked back in April for the game and had read the credits and seen a whole different team was responsible for the extra stuff since then as the main team polished the core game they might feel differently.
#34
Posté 23 novembre 2009 - 04:13
You should be asking yourself one question : Is the original game too short? Precisely compared to similar RPG games? The answer is no, the content is enough. Conclusion : No they did not have to include the DLC with the original game, because it was complete. It was not too short or unsatisfying. (Well the chest was missing, but that is a smaller, separate problem.)
That being said I agree that : 1) The current DLCs are too short and 2) NPC vendors are too intrusive.
Now hopefully Bioware will listen to its fans and do an effort in the future. If Bethesda improved their DLCs, I don't see why Bioware can't.
#35
Posté 23 novembre 2009 - 04:15
Sarakinoi wrote...
Now hopefully Bioware will listen to its fans and do an effort in the future. If Bethesda improved their DLCs, I don't see why Bioware can't.
Actually, in another thread they were soliciting some pretty direct feedback.
#36
Posté 23 novembre 2009 - 04:16
Inarai wrote...
But just because the DLC team gets it out for launch does not mean it was originally part of the game and removed, nor does it follow that it should be free. It's still EXTRA work and content above and beyond the game itself.
How do you know it's extra work? It's like saying the fries in your value meal are extra because they were made at the same time as the burger and drink, but you paid for them. Also, I didn't know Bioware had a DLC section working on content at the same time the game was being developed.
Perhaps if their attention was focused on quality control there wouldn't be so many bugs and game-breakers.
#37
Posté 23 novembre 2009 - 04:17
BioReaperEA wrote...
I think what people are asking is; this "extra" content came out the same time as the game not months or years later, so why wasn't included in the game? And if I don't want to buy the dlc that's fine, then don't put empty acheivement slots in for the dlc I never bought and then advertise to me in camp with a new quest.
I paid $75 for my edition and as for a tip, how about fixing all the damn bugs in the game first and then work on dlc stuff.
If on principle they only start working on DLC once the game is released, there would be a longer wait for DLC and probably less of it. People on the forums would be complaining about lack of DLC and why they have to wait so long. Remember everyone complaining about the delayed PC release date.
It took a long time to make the game. It makes sense to get started on the DLC early. The DLC team might be working on several DLC simultaneously. At the time of release they may have finished 10% of one project , 25% of another.
#38
Posté 23 novembre 2009 - 04:19
And that was just my first playthrough. I probably have 80 or so combined.
I would love to see them contribute to a thread on the 5 and 1/2 hour campaign on the $60 standard version of MW2.
#39
Posté 23 novembre 2009 - 04:26
forgottensun wrote...
This sad thing is, this amount of complaining for a game that entertained me for 55 hours.
And that was just my first playthrough. I probably have 80 or so combined.
I would love to see them contribute to a thread on the 5 and 1/2 hour campaign on the $60 standard version of MW2.
To be fair though don't most really play those types of games for the multiplayer facet? I've never been a huge fan of those games besides the likes of Dead Space but most go bananas when I complain about how short they are and what little story they have tends to suck and scream, "Dude, dude, it's not about the single player game! It's the multiplayer action where it's at bro."
#40
Posté 23 novembre 2009 - 04:27
#41
Posté 23 novembre 2009 - 04:28
cerulianknight 2 wrote...
I paid for the Warden's Keep, thinking this would be a liveable stronghold for the main character and party NPCs to utilize as a base of operations; instead it went to that freakin vendor family which makes no sense; another thing, throughout the game there is not enough lyrium dust to make the Lyrium for the mages as well as enough ingredients for the health poultices; the vendors should have many of these ingredients in supply especially at camp, and whats w/ the long loading time in transitioning to various map areas. Please correct; no more buying DLCs for me; too disappointed.
#42
Posté 23 novembre 2009 - 04:28
But it seems like the toolset is more advanced, they need several voice actors, cinematics, testing and certification for console release. So the DLC team needs to be bigger. And you need revenue to pay for them for two years.
Also I have seen some of the Bioware developers work on free mods in their own time. Craig Gaff did a storage chest mod. Another developer released some combat modifications and a dragonling summoning.
#43
Posté 23 novembre 2009 - 04:32
cerulianknight 2 wrote...
another thing, throughout the game there is not enough lyrium dust to make the Lyrium for the mages as well as enough ingredients for the health poultices; the vendors should have many of these ingredients in supply especially at camp, and whats w/ the long loading time in transitioning to various map areas. Please correct; no more buying DLCs for me; too disappointed.
Different vendors have unlimited supply of certain craft materials. I believe the one in the Circle of the Magi for instance is the one with unlimited lyrium that can be purchased. I could be mistaken if it's him because frankly I never bothered much with it but there are vendors out there that have 99 of a certain craft item available to be bought at all times. Pretty sure there's one for the poultice items as well. The elf vendor in Brescilla forest maybe? Not sure if he's the one with elf root or not.
#44
Posté 23 novembre 2009 - 04:35
So even though the game itself is complete and DLC is just extra stuff that isn't needed to complete the game or to really enjoy the game, they suddenly feel like their game is hugely inadequate.
Bascially, there is no reasoning with these people, because they are neurotic.
There are tons of threads in these forums where people have complained about this, and they get like 10 pages of replies explaining to them the concept of DLC and they still don't get it.
I've seen posts where people complain that the entire game was ruined for them and that they will never buy from that developer again because they didn't get some stupid little trinket that was made as a DLC. Crazy people.
#45
Posté 23 novembre 2009 - 04:37
Yes, I agree. You're sorry. Nobody is forcing you to buy DLC. If you don't want it, don't buy it. It is as simple as that.
#46
Posté 23 novembre 2009 - 04:37
For health potions there is unlimited Elfroot at one location. And I think unlimited flasks, distillation and concentration agents in camp.
#47
Posté 23 novembre 2009 - 04:41
Joe Ronimo wrote...
BioWare should have charged $120 for the game up front. You're getting 5 times or more the amount of content and replayability you get in most games, so you should be glad you got it for $60 and just buy the DLC with a smile.
Whoa, calm down there buddy.. : D
Let's not get crazy with it.
#48
Posté 23 novembre 2009 - 05:08
SeanMurphy2 wrote...
At least it gives you the choice whether to buy more content.
I remember finishing KOTOR and feeling sad there would be no new content. I would have been happy to buy more quests, stories and locations to expand the game.
i second this, i too loved KOTOR and was sad there was going to be nothing else added to it, but oh well, now all i need to wait for is a star wars themed mod that gives me lightsabers, and change magic into the force and i'm sorted, (this in no way trying to be sarcastic i truly would like to see a mod like this happen xD)
EDIT: also in fact i am waiting for The Old Republic to be released, stil hoping for closed beta aswqell but that can only be a hopeful thing eh?
Modifié par Twilekdar, 23 novembre 2009 - 05:19 .
#49
Posté 23 novembre 2009 - 05:11
cerulianknight 2 wrote...
I paid for the Warden's Keep, thinking this would be a liveable stronghold for the main character and party NPCs to utilize as a base of operations; instead it went to that freakin vendor family which makes no sense; another thing, throughout the game there is not enough lyrium dust to make the Lyrium for the mages as well as enough ingredients for the health poultices; the vendors should have many of these ingredients in supply especially at camp, and whats w/ the long loading time in transitioning to various map areas. Please correct; no more buying DLCs for me; too disappointed.
As Georg noted, there are plenty of ingredients to make potions/poultices. Granted, they're not al available at the same vendor, but you can buy infinte Lyrium, infinite Elfrroot, and infinite potion bottles in the game. Just check various vendors throughout the game. You'll see.
#50
Posté 23 novembre 2009 - 05:18
Eurypterid wrote...
cerulianknight 2 wrote...
I paid for the Warden's Keep, thinking this would be a liveable stronghold for the main character and party NPCs to utilize as a base of operations; instead it went to that freakin vendor family which makes no sense; another thing, throughout the game there is not enough lyrium dust to make the Lyrium for the mages as well as enough ingredients for the health poultices; the vendors should have many of these ingredients in supply especially at camp, and whats w/ the long loading time in transitioning to various map areas. Please correct; no more buying DLCs for me; too disappointed.
As Georg noted, there are plenty of ingredients to make potions/poultices. Granted, they're not al available at the same vendor, but you can buy infinte Lyrium, infinite Elfrroot, and infinite potion bottles in the game. Just check various vendors throughout the game. You'll see.
"infinte lyrium"?This i would like to see,because i can find health pots at vendors way more easily than i can lyrium pots.





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